I was promised dinosaurs and excitement. All I got were glitchy controls and frustration.
In Nintendo’s continued quest to find a genuine gameplay purpose for the GamePad, it is surprising how little they’ve revisited the early DS era for ideas. Back when touch screens were a new idea in gaming, the DS played host to all manner of curiosities; some worked, some didn’t, but one that proved to be popular was Kirby’s entry – Kirby and the Canvas Curse.
Controlled by drawing paths for Kirby to follow, it plays very much like a more action orientated Mario vs Donkey Kong. Canvas Curse had its fair share of issues, but Nintendo have finally found an opening to revisit the concept. The result is Kirby and the Rainbow Curse for Wii U.
Whether this is a sequel or a spiritual successor remains to be seen, but as Kirby plotting has never been the franchise’s strongest point, we’ll take it as being just another game in the same vein. Rainbow Curse plays very similarly to the original DS game – Kirby himself rolls around uncontrollably, and it’s up to you to plot paths using a limited amount of Rainbow Ink. Tapping Kirby himself spins him up to speed, and that’s really all there is to it. Simple concept, but challenging gameplay. Read more…
Of all the Mario spin-offs, the Mario vs Donkey Kong series appears to be the least beloved. While the likes of Mario Pinball Land have fallen by the wayside, Mario vs Donkey Kong continues to march on, just like the miniature toys that the game is based around. With its latest incarnation in development for Wii U, could this be the series’ breakout hit?
As any long-time player of the series will know, each Mario vs Donkey Kong game comes with its own quirk, and this one is no exception. The aim of the game is still to direct your “minis”, be it Mario, Donkey Kong, Peach or Toad, to their designated door, but this time gaps are traversed using moving platforms. With each stage being filled with hazards, and with the minis never stopping, you must use these moving platforms to navigate them out of harm’s way. A simple premise, but a challenging puzzle to solve.
In my short demo, I trialled a few of the game’s earlier levels, and some of the later ones, which showcased the complexity that moving floors can add to the gameplay. While the World 1 levels offered little challenge, the later levels had me managing groups of “minis” on either side of the map, creating a huge tactical challenge. It’s puzzle gameplay at its purest, and should complement the relaxed pace of Captain Toad: Treasure Tracker nicely. Read more…
The world of the dead is invading, what will you do…be a coward, run and hide? Not if your name is Juan you won’t! You’ll fight to save the village people, your true love, and your precious agave farm. This is my review for Guacamelee! Super Turbo Championship Edition.
What You Need to Know
Guacamelee was originally released on PS3, Vita, and Steam back in 2013 and I had the pleasure of enjoying my first play through of it on my Vita. Now, DrinkBox has released it in a slightly updated form, Super Turbo Championship Edition, for almost every gaming platform with a digital shop. In this side scrolling action game you play as Juan, an agave farmer who, in an attempt to save El Presidente’s daughter, has been turned into a superhero luchador with the power to travel in-between the world of the living and the world of the dead.
At it’s core, Guacamelee:STCE, is an amazing blend of the exploration you would find in any Metroid game plus the fun action from your favorite Castlevania title without overstepping it’s welcome by trying to copy them. The game may follow a set story keeping you to a certain path but you are never stuck having to follow it, there are tons of areas to explore and most of them harbor rewards for your exploration. This game taps the roots of what is know as “Metroidvania” with an abundance of witty writing and style of it’s own throughout and heck, it’s just plain fun to play!
When you start out playing Guacamelee:STCE, your ears are taken to a land filled with mariachi bands and the soul of Mexico. The color pallet is also perfect for the goal set with the game’s “Day of the Dead” theme. The art style is whimsical and fun to match the off the wall story and at no point in time does anything look out of place in the world they created.
Guacamelee:STCE, has a combo-based combat system that feels very similar to something out of Devil May Cry, it’s just plain fun and makes you feel compelled to continue trying to get higher combos. You start out with a triple button combo and will continue to learn new ways to launch enemies in the air to keep your combo counter hot. The game never makes it too hard though, giving you a training area in order to learn how to take full advantage of the system in any match. There are also countless power ups that you will unlock throughout the game that will make combat even more fun by providing different ways to juggle, launch, grapple, and downright destroy the army of foes you will encounter.
Super Turbo Championship Edition
Most of everything I’ve discussed so far refers to the original Guacamelee game but that’s not all that comes in this edition! There are a few new areas, enemies, a new boss to fight, and a brand-new mode called “Intenso”. As for the new areas and enemies, I found them extremely well integrated and just as pleasing to play through and fight as the original game. The new boss, El Trio de la Muerte, was introduced in the game seamlessly and never felt out of place with his witty writing and beautiful design.
The new “Intenso” mode introduces a new meter below your health and special meters that, once filled up, can be activated causing Juan to be practically invincible for a short amount of time in a “Rage of the Gods” like power. Though Intenso was fun for a while, I felt as though it took away from the combo-based combat that I enjoyed so much and replaced it with button mashing. Some people may really enjoy it but I don’t think I’m one of them.
I had a lot of fun playing Guacamelee:STCE, so much so that it’s definitely in my top 10 games for not only this year but I would venture to say of all time! The additions for Super Turbo Championship Edition are well worth taking a look at this game again if you already have and if you haven’t, you really need to play it! I’m going to close this review with a statement, Guacamelee is like Nacho Libre meets Samus, need I say more?
Review copy provided by DrinkBox
Played the full story mode
Total Play Time: About 7 hours
With the recent rash of publishers announcing their intentions (or lack thereof) for Wii U it’s refreshing to see one bringing more content to the system. Zen Studios, famous for their Zen Pinball / Pinball FX series, and Castlestorm, has announced a new update coming for the Wii U version of Zen Pinball 2.
A new update is set for the title on August 28th that will bring the latest round of Marvel themed pinball tables to the game. These include tables based on Guardians of the Galaxy, Deadpool and Doctor Strange. In addition to that, the recently released Walking Dead themed table will be made available for purchase. Each of these tables will be available for $2.99 each.
“We’re huge supporters of the Wii U, and have worked to ensure a great pinball experience across the board for our fans on the system,” said Mel Kirk, VP of Publishing at Zen Studios. “This table update is only a small piece of our ongoing future commitment to the platform, so be ready for more announcements coming soon.”
Zen Pinball is available to download for free from the Wii U eShop and you can try out tables before deciding to purchase them.
Mount Rushmore is a monument to some of the greatest men in American history. It immediately brings to mind those four men’s contributions to making this country the way it is. That form could be used in any industry to remember the most respected figures in said industry’s history. Last week we talked about the men behind the games who we think should be immortalized. This week we’re going to look at some of their creations. There are a number of characters that immediately come to your mind when you think of video games. Having said that, “If you were to create a video game version of Mount Rushmore what four characters would you nominate to be immortalized for all time on the monument?”