Nintendo Okie Podcast – Episode 230

September 15, 2014 Leave a comment

podcast logo 2-2-14So we got that Smash demo… yeah we played it. Some of us might not have the willpower to put our 3DS down for the entirety of the show. Worry not, this podcast isn’t just talk about Smash. We cover other games we’ve been playing, news and a lot of talk about donuts. The Vita is awesome, by the way.

episode-230
Starring – Tony, Micah, Shannon, Shelby
Run time – 1:40:19

Send us an email; podcast@nintendo-okie.com. Follow us on Twitter, join our Facebook group and subscribe to our YouTube channel. Here is a link to the Metroid rock-opera stuff I mentioned.

Madden NFL 15 Review (PS4)

September 13, 2014 Leave a comment

Madden Logo

It’s really hard to review yearly sports games on a regular basis. What do you focus on for the review? Do you take the whole game into consideration? Do you focus on the changes the development wants to highlight? I think the most important part of a sports game is the action taking place on the field, court, pitch, table or whatever object that sport takes place on. That’s what I’m going to focus on in this review; the on-field action. What about this year’s Madden game makes it more or less interesting or worth picking up? You’ll have to read on to find out.

What You Need to Know

Madden. It’s football y’all. 22 dudes line up on opposite sides of a football (not the soccer kind), run into each other for 60 minutes and try to get the ball into the end of the field not colored green. Outside of that there is a ton of stuff for football fans to do. So much so that it is hard to fit it all into a review of the game. Ultimate Team once again lets you build your most amazing fantasy team out of cards earned through play or purchased through a store. Online leagues let you go head to head against your friends, or random people on the internet, to see who the best football player amongst the masses is.

Read more…

Go Round – Quest 64

September 13, 2014 Leave a comment

Better late than never, here is this week’s Go Round of Quest 64 for the N64. If you were subscribed to our YouTube channel, you wouldn’t have to wait for me to post these things.

Hyrule Warriors Cast Of Females Is Mostly Great

September 11, 2014 Leave a comment

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With a lot of the internet’s focus lately on the role of females in games and their portrayal it’s great to see a game like Hyrule Warriors come along and do a really great job in portraying the female members of the cast. Every playable female character in the game, of which there are eight (seven if you don’t consider Fi a female), are fantastic in their own way. They’re strong, they’re unique and they’re a great cast of characters for any female player out there to be proud to use.

Read more…

Nintendo Okie Podcast – Episode 229

September 8, 2014 Leave a comment

podcast logo 2-2-14This week on the Nintendo Okie Podcast, Shannon forgets what video games are, Micah divulges a long awaited what-are-you-buying segment, Shelby visits a tropical island of death and Tony gathers more beans than ever before. Now, read that again but imagine it as the narrator from Dragon Ball Z.

episode-229
Starring – Tony, Shannon, Micah, Shelby
Run time – 1:38:04

We love your emails. Won’t you send them to us? The address is podcast@nintendo-okie.com. You can follow us on Twitter if you want. I don’t but you can. You can join our Facebook group. I’m a member. I never look at it but I’m a member. We got a YouTube thing. I look at that a lot.

Hands-On: Super Smash Bros

September 5, 2014 Leave a comment

It’s one of the marquee moments on any Nintendo platform, and for one platform, the game that will hopefully drive it out of its current lull. Super Smash Bros is almost upon us, and this time around, in two forms – for 3DS and for Wii U. With anticipation building ahead of its release at the end of the year, I got some time with both versions to see just how big a leap this is from Brawl.

SSB Wii ULet’s start with the Wii U version. The most obvious difference between this and Brawl are the graphical improvement afforded by HD. The game looks absolutely beautiful, and as shown in the daily screenshots, the range of small details on show in just a few minutes of gameplay is a sight to behold. With the addition of the GameCube adapter, this really does feel like the evolution of Brawl and Melee, and I slipped right back into the groove of playing it.

In terms of gameplay, Super Smash Bros for Wii U falls in between Brawl and Melee – it’s much faster than Brawl, and much punchier than Melee, leading to a weighted feel. Every impact feels like it has something behind it, and there’s a definite thud from the audio as KOs are made. This feels very much like the next step in Smash Bros. Read more…

Hands-On: Miyamoto’s Projects

September 5, 2014 Leave a comment

If there’s one name that is synonymous with creative ideas in the games industry, it’s Shigeru Miyamoto. It’s little wonder then that Nintendo are turning to him in a bid to save their ailing console, looking for fresh ideas with a focus on the GamePad. While E3 gave us a tantalising glimpse of a new Star Fox game, two playable ideas from the mind of Miyamoto were shown; Project Guard and Project Giant Robot.

While both of these are in a playable form, they clearly remain at a tech demo stage, and showcase ideas that could be implemented on the GamePad. As to whether they’ll ever see a retail release, it really is anyone’s guess. Nonetheless, I got a chance to play them, and a rare glimpse at the tech demo process within Nintendo.

Project Guard

Project Guard is Nintendo’s crack at the tower defence genre. Besieged by robots of varying design, your job is to man one of 12 defensive towers to defeat the oncoming horde. It’s a simple principle, but one that is greatly enhanced through use of the GamePad.

Project GuardWhile the TV shows video footage from all 12 cameras at once, with focus on a controllable one in the middle, selection of your currently armed camera is done entirely through the GamePad. The result is a split focus – do you focus on the overhead map on the GamePad to select targets, or do you attempt to utilise the displays of all 12 on the TV? It’s a delightful mix of tower defence and tactical thinking, and one that is enhanced with a group of friends helping you to analyse the TV screen.

The gameplay boils down to selecting a camera on the GamePad, bringing it up on the TV, and then taking manual control to defeat in-coming robots. There are a variety of robots to defeat, be it birds that steal the cameras or ball bots that need to be pushed away before they explode, leading to a high level of tactical planning, especially when placing cameras before the match starts. Read more…

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