DSiWare Top 20 for Dec 2nd 2009

Written by Charles Clement

Hello All Today is Wednesday And yall know what that means its time for DSiWare Top 20 with me Charlie your host So lets take a look at the Top 20 Chart!
*Also for anyone who has previously downloaded Mario vs DonkeyKong 3 on their DSi can now update it as the game has been updated.
myNotebook: BlueHave Fun With This New Climber as it Moves to the Top 3
1.(-)Flip Note Studio
2.(-)Nintendo DSi Browser
3.(U)myNotebook: Blue
4.(D)Arcade Bowling
5.(U)Castle of Magic
6.(D)Mario Vs Donkey Kong Minis March Again
7.(D)Bomberman Blitz
8.(-)My Sims Camera
9.(D)Crash Course Domo
10.(-)Battle of The Giants: Dragons Bronze Edition
11.(U)Robot Rescue
12.(U)Guitar Rock Tour
13.(U)Rock n Roll Domo
14.(U)Paper Airplane Chase
15.(D) Electroplankton: Hanenbow
16.(U)Asphalt 4:Elite Racing
17.(U) Electroplankton: Luminarrow
18.(U)SUDOKU
19.(-)DRAGON QUEST WARS
20.(D) Electroplankton: Beatnes

(-) Not Moved from Previous Rank
(U) Went Up from Previous Rank
(D) Went Down from Previous Rank

Well what a weird week lots of ups and Downs.  Bomberman Blitz, the game I love has dropped down into #7 Slot on the Top 20. The heavy hitter this week was Electroplankton Hanenbow which took a plundge about 6 digits down.  Well that was it guys tune in next week for another exciting Top 20 list from me until then please feel free to leave us a comment. Thanks everyone!
Picture Used from wiinintendo.net

New Packaging Coming Soon To a Game Shelf Near You

See that picture there?  That’s what the new cases for the Xbox 360 games look like.  They are the more eco-friendly case by manufacturer Viva Group and they started showing up for the 360 this past month.  Now imagine that case in white, because it’s probably coming to a Wii game near you.

Nintendo of America told Kotaku that it is transitioning to “a new weight-reduced, recyclable case for all Wii software packaging, effective immediately.” Wii games should be shipping with lighter packaging this quarter, with conversion to new game cases expected by early 2010.

“Nintendo is always looking to make our products more ecologically friendly, and had taken action already in other areas such as making our peripheral accessory packaging using corrugated cardboard instead of plastic ‘clamshells,’” Nintendo said. “We are always looking for ways to improve our manufacturing process, and as technology evolves and new techniques and practices become available, then we research the possibilities and make a move if it makes sense. The time is right now for NOA to make the move to lighter software cases.”

Source: Kotaku

I’m all for saving the environment, but I don’t want it to come at the cost of product reliability.  That new case offers many more areas for a disc to rub against and become scratched and it offers no protection against accidental puncturing.  The best solution, in my mind, is to go to the thinner cases that you see many TV shows on DVD ship with where you can fit two cases in the same space as one or ship with a cardboard case that is similar in shape to the current clamshells.  I think the disc needs to be completely protected by something and that case just doesn’t do it for me.

The Life of Mario and Luigi

This is one of those ideas that I wish I had thought of.  This is a great idea.  He’s taken a pair of Mario and Luigi figures and photographs them in interesting and unusual places.  You have to check out this set of photos and I might have to start doing something like this.  My son loves the Mario toys we have and likes to take pictures as well, maybe I can make it a project for him.

Check out this Flickr gallery here.

PopCap Talks About DSiWare

Ed Allard recently sat down with CasualGaming.biz to discuss DSiWare and their titles being launched there.  Bookworm was the first title for the service and it launched earlier this week. 

“We’re leading our foray into the DSiWare market with Bookworm – a game loaded with deep, classic gameplay action that we believe raises the bar for what should be offered in Nintendo’s online store. We’re bringing quality, value and tremendous fun in this downloadable adaptation of Bookworm that’s sure to provide many hours of enjoyment and challenge to DS players everywhere.” – Ed Allard, vice president of strategic development at PopCap

Source: CasualGaming.biz

There are two titles I want PopCap to release, everyone knows what they are.  The only thing is that I want them on WiiWare because I think they’d be a perfect fit and I just want to play them on my 42″ television; Peggle and Plants vs. Zombies.  PvZ is already a family experience for us because we hook the laptop up to the computer, but I want to see a true, made for TV resolution game on my Wii where I can use the Wii Remote to plant my peashooters.

Wii No Ma Channel Getting Magical

This news, coming out of Fujisoft, has me excited.  There have been rumors floating around that Nintendo’s video channel in Japan, Wii No Ma, might be making the trip over to America.  Today it was announced that Harry Potter will be hitting the service soon.  These movies are for a limited time only, and I think the price is right. 

  • Sorcerer’s Stone and Chamber of Secrets – December 2nd through January 31st, bundled together for 300 Nintendo Points
  • Prisoner of Azkaban – December 2nd through December 31st, 300 Nintendo Points
  • Half-Blood Prince – January 8th through May 7th, 300 Nintendo Points

This is exactly the type of stuff the service needs and if more big names hit the service I think it will take off and could become a popular feature.  I know I would use it.  I don’t have cable or any on demand services aside from Hulu and I would love to be able to turn on my Wii and hit play on a big name movie. 

Would you guys be interested in this service should it come to America?  What would you like to see?

Source: Andraisang.com

Tony’s Time: Life Without Nintendo

Since the mid 80’s Nintendo has been synonymous with video games.  You always asked your friends if they wanted to come over to play Nintendo or that you were going to the store to buy a new Nintendo game.  It’s hard to imagine there being a time without Nintendo in the video game industry, but that time almost happened.  I was looking at the latest issue of Game Informer and two quotes stood out above all the rest in the entire magazine.  They were quotes I had never heard before and this was an issue I had never thought could possibly happen.  Here are the two quotes.  The first is from a news story in 2003.

“Nintendo of America expressed a firm commitment to hardware successors for the GameCube and Game Boy Advance for the first time.  Previously, the company had openly debated the need to stay in the hardware market, mulling a future where it would only make software.”

I do not know what source that is from, I assume it’s from a previous issue of Game Informer, but the only information with the quote was that it was from the news.  The second quote is from Nintendo President Satoru Iwata in July of 2003.

“We will not retreat – we are staying in the console business.”

Nintendo had suffered a couple of major set backs with the Nintendo 64 and the GameCube.  Neither console was very successful despite ushering the console market into the 3D era.  The GameCube, despite being one of the most powerful systems of that generation finished dead last in sales and it was widely rumored that Nintendo might be thinking of getting out of the hardware market much like Sega had a few years earlier.  What might the gaming landscape look like now without Nintendo?

Well, the biggest difference would be the advent of motion controls.  Nintendo started this generation taking the lead in motion control and I don’t think you’d be hearing people talk about it yet without that lead.  Sony had motion in their PS3 controller when it launched, but it was not well implemented, and I believe it was a knee jerk reaction to what Nintendo was doing at the time.  They’ve since basically abandoned the Six-axis controller and are implementing a new controller that looks very similar to Nintendo’s Wii Remote.  By this time in 2010 all three systems will now be using motion control in one way or another.  Microsoft has the best chance to take some of the market away from Nintendo.  Again, Sony’s motion control feels like a me too reaction to what’s going on now.

That also brings the Balance Board into question.  Without the Wii there would be no balance board.  I don’t think Nintendo, as a software company, would have been able to do the balance board.  Nintendo taking chances and focusing on a system that used motion as an input and expanding the audience was what allowed Nintendo to take another gamble with the Balance Board.  That would also mean games like Tony Hawk Ride might not exist.  I think that game may still be a dismal failure, but it’s Activision’s belief that people really like motion based inputs now that allows that game to exist.  That mindset would not be around with Nintendo showing that to be the case.

The DS would not exist.  These comments all come from 2003 and the DS was not released until 2004.  The handheld market would be non-existent or Sony would now own that space with the PSP.  That was Nintendo’s first venture into unusual control methods, and while it started slowly it gained momentum and now is the industry leader in the portable market.

The audience would still be 14-24 year old males for the most part.  It’s been the success of the DS and the Wii for Nintendo that has shown there are other people out there that enjoy gaming.  They’re completely different experiences and it has guided what Nintendo has done this generation.  It has made many long time gamers feel that Nintendo has lost their way, but I fell exactly the opposite.  Gaming’s not an exclusive club anymore.  It’s open to everyone and that’s made the industry better as a whole, in my opinion.

There are a number of new games and franchises that wouldn’t exist.  They were built around the concept of motion control.  Some of those titles are: Zack & Wiki, LostWinds, Wii Fit, Wii Sports, Boom Blox, Mad World, Drawn to Life, Swords & Soldiers, and Bit.Trip. That’s just a few and it doesn’t even include many DS games.  Tiger Woods would still be trying to replicate a golf swing with dual sticks rather than immersing you into a world where you really feel like your swing affects what happens on screen.

I can’t imagine a world without Nintendo.  It just seems weird to think that the number one console maker in history wouldn’t be around.  They’re on top of the world now because of the gambles they took.  They saw that doing the same thing generation after generation wasn’t working anymore and players needed something different, even if they didn’t realize it yet.  They’ve shown time and again that they understand the industry needs to change.  It’s not just about making the games look prettier year after year.  You have to change the way gamers interact with their games.  They started it this generation with motion control and very soon it will be a pseudo-standard in the industry.  None of that would have happened if those statements above had proven to be the end of Nintendo.  And besides, who wants to play Mario on a 360 anyway?

Christmas Clix Review

Howdy:

  • Nice combination of puzzle and collection.
  • Bright, colorful backgrounds are attractive.
  • Easy to understand, fun mini-games break up the action.

See Ya’:

  • Asking price might be a bit high at 1,000 points.
  • No second player option, or multiplayer of any kind.

It’s getting close to a holiday and that means themed games are on their way.  JV Games, the folks behind Incoming! and Pong Toss! Frat Party Games, are the first to market with their Christmas themed game Christmas Clix.

Christmas Clix is, at first glance, a match three game similar to ones you’ve seen hundreds of times before.  Quickly after booting up the game, though, you find out that’s not necessarily the case.  The object of the game is to remove the presents that Santa is throwing onto the play field by matching up two or more presents of the same color.  This will cause you to begin filling up a Christmas tree with decorations.  Decorate the tree completely and you’ve completed the level.  You can match these presents in a number of ways such as vertically, horizontally, diagonally or square shaped by clicking two presents on opposite sides of the shape you’re creating.

The game starts off fairly easily with a small number of colors to match up by pointing at them with the Wii Remote and pressing A.  The game then begins to slowly add new colors as well as ornaments.  These ornaments are essentially the same as the presents except that they don’t need to be touching to be matched and only two can be matched at any one time.  As you’re matching these presents they drop candy canes that you can collect.  Collecting these striped confections fills up two meters on the right side of the screen; the star meter and the nutcracker meter.   The star meter, when filled, will send a star onto the level that will grant you the use of one random power up.  These can be anything from snowballs that you can use like grenades to clear large areas of the playfield, or the gingerbread man who will explode into four directions taking out anything in it’s path.  My favorite power up, though, has to be the bombardier which will send in a squadron of bombers in that drop colored candy onto your presents destroying them and filling the screen with coins and candy canes.

Filling up the nutcracker meter will cause a nutcracker to show up in the playfield.  Clicking on the nutcracker will pause the action and send you to a random mini-game.  These range from breakout clones to a simple matching game.  They break up the potential monotony of clicking on presents and present you with what is usually a fun break in the action and a chance to breath a little bit.  There are 10 mini-games in all and most of them are simple enough to figure out.  One has you pressing a button to stop a string of lights directly on a particular light, another is a breakout clone where you use a snowball to break blocks of ice.  One has you moving a stocking around at the bottom of the screen catching falling candy canes.  They’re a nice change in the pace of the game and don’t take very long to finish.  Performing well in these mini-games will award you with large point bonuses and after you’ve played them once in the campaign they are unlocked and you can play them at any time.

The game is a lot more involved than your standard match three style puzzle game, while you’re trying to match colored presents together by clicking on them you are also trying to collect all the candy and coins that fall from the presents and directly controlling some of the power ups.  The coins and candy canes are used to fill up your meters and to give you points at the end of the level.  It can get hectic trying to do all that at once, but as soon as you figure it out it becomes almost second nature.  For people who like to compete with friends over scores you’ll have to do this one by email.  It has the option in the game, but it does not compare scores outside the local option.

Christmas Clix uses an art style similar to JV Games’ previous outing Incoming! That simply means that it uses a cartoonish style that drips with cuteness and color.  Each of the game’s 20 worlds has some unique feature to it’s background like snowmen, or rainbows, or candy canes.  They are fairly easy to discern from the map and provide a bit of color to the game board.  They don’t affect game play in any way other than there being more items to watch for in the later levels.  As you’re playing through these colorful areas you’ll be listening to jazzy versions of a number of Christmas classics and it just gets you in the mood for the holidays.

JV Games has provided a nice solution for people looking for puzzle games on the Wii.  The game’s pace and difficulty curve are easy to understand and will provide a good 4 hours or so of game play to finish the main campaign’s 100 levels once through.  It would have been nice to include the option for a second player who could collect all the falling candy as you’re matching up presents, but it’s not necessary.  The price might be the only barrier to entry as it seems a little high for what you’re getting.  There’s a good game here, but it would have been an even easier recommendation if it was 600 or 700 Wii Points rather than the 1,000 they’re asking for.  Still, if you’re looking for a good puzzle game, Christmas Clix might be one you want to check out .

Final Score: 3/5 Average

Review copy of the game provided by JV Games.

Nintendo Has Reasons to Be Thankful Over the Holiday

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo’s internal tracking numbers show that the company sold more than 1.5 million Wii, Nintendo DS and Nintendo DSi video game systems combined in the United States during Thanksgiving Week. That works out to more than 150 Nintendo systems sold every minute continuously for the week – or more than 2.5 every second.

Nintendo estimates that during the week:

  • more than 550,000 Wii home consoles sold, demonstrating that consumers nationwide have responded to the new suggested retail price of $199.99.
  • more than 1 million Nintendo DS and Nintendo DSi portable systems sold. This number surpasses the all-time hand-held hardware sales record set by Game Boy Advance during Thanksgiving Week 2002.

“Holiday shoppers are finding value in our products’ prices, and through a game-play experience that is unique to Nintendo,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing.

Note that the internal Nintendo of America numbers referenced in this release represent sales from Sunday, Nov. 22, through Saturday, Nov. 28.

Source: Nintendo Press Release

There’s No Flying in Zelda, Is There?

A lot of people are talking about comments made recenly by Zelda Producer Eiji Aonuma and if you haven’t heard those comments yet:.

“I have an eight-year-old son myself at home, and quite recently he started playing ‘The Phantom Hourglass’ for DS, because when the software first hit the market he was too young,” Aonuma told the Guardian. “When he started playing with the boat, I told him: ‘In the next Zelda, you are going to be able to ride on the train.’ He answered: ‘OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky …  If many people make many speculations … some of them might be correct,” he teased. “Right now, I have to refrain from commenting on anything.”

That seems to me like he’s really hinting that there might be some element of flying in the next Zelda game.  That seems like a random comment made during an interview, but it’s also one of those comments that seems like it wouldn’t even be discussed unless he was using it to say something.  It’s a good bet that you’re going to be doing flying of some sort whether it’s on a bird, or in an airship of some kind is yet to be discovered. 

Those folks at Nintendo are crafty about getting information out about games they’re not supposed to be discussing.

Ubisoft Reports First Half 2009-2010 Results

Ubisoft, through a press release today, announced that they reached a sales figure of 166 million Euros with an operating loss of 78 million Euros, but that their targets for 2009-10 were confirmed. 

In that same release Ubisoft CEO, Yves Guillemont, had a statement:

“First week sales of Assassin’s Creed II, up 32%, validates our strategy of developing bigger franchises.  Based on this initial data, Assassin’s Creed II looks well positioned to outstrip targets while our Wii games have got off to a more contrasted start in a less predictable market.  Finally, sales of James Cameron’s Avatar: The Game should benefit from the launch of the movie which is expected to be the biggest blockbuster of the holiday season.”

Source: Ubisoft Press Release

Now my thoughts.  Here is the release lineup that Ubisoft had for Wii in 2009.  Rabbids Go Home, Academy of Champions Soccer, The Price is Right, Press Your Luck, Avatar: The Game, Imagine: Fashion Party, Grey’s Anatomy: the Video Game, Totally Spies Totally Party, Dawn of Discovery, Cloudy With a Chance of Meatballs, TMNT Smash Up, Where’s Waldo, Family Fued 2010, CSI Deadly Intent, Monster 4×4: Stunt Racer, Shaun White Snowboarding: World Stage, and Your Shape.   Aside from Rabbids Go Home, TMNT Smash Up, and Shaun White do you see anything in there that doesn’t cater to Ubisoft’s idea of the expanded audience?  Rabbids should perform well if word gets out it’s a good game and Shaun White has a while to go before you really see how it’s going to perform.  TMNT Smash Up was a knock off of Smash Bros and didn’t play as well as that title so it’s understandable that didn’t sell well.  If they had released games like Assassin’s Creed II or Red Steel 2 on Wii this year that might have been a different story. 

Ubisoft needs to get off their behinds and put a little bit of work into their Wii development if they want to succeed on that platform.  You can’t release crappy games based on TV shows or anything in the Imagine Series and expect to do well.  it’s not going to happen.  The three quality titles that were released this year couldn’t hope to perform well enough to outsell the crap on the system.