<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Tony&#8217;s Time: Game Manuals</title>
	<atom:link href="http://nintendo-okie.com/2010/02/02/tonys-time-game-manuals/feed/" rel="self" type="application/rss+xml" />
	<link>http://nintendo-okie.com/2010/02/02/tonys-time-game-manuals/</link>
	<description>Bringing you the best of Nintendo Every Day!!!</description>
	<lastBuildDate>Mon, 28 May 2012 17:37:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Damien</title>
		<link>http://nintendo-okie.com/2010/02/02/tonys-time-game-manuals/#comment-428</link>
		<dc:creator><![CDATA[Damien]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 06:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://nintendo-okie.com/?p=3363#comment-428</guid>
		<description><![CDATA[A great example of companies thinking ahead with manuals would be Sierra. With their King&#039;s Quest and Quest for Glory series, for example, they would include two manuals with the games: one for all technical issues (controlling your character, interacting with the world, etc) and one purely devoted to the game itself, it&#039;s backstory, characters and such. Most times those last ones were pretty artsy and beautiful to look at, not to mention read, like the poem in King&#039;s Quest V.
Manuals for a more civilized times, that&#039;s for sure. Nobody would even think today to include TWO MANUALS with a game. Right now even a full colour manual is something to be happy with, go figure.
Oh well.]]></description>
		<content:encoded><![CDATA[<p>A great example of companies thinking ahead with manuals would be Sierra. With their King&#8217;s Quest and Quest for Glory series, for example, they would include two manuals with the games: one for all technical issues (controlling your character, interacting with the world, etc) and one purely devoted to the game itself, it&#8217;s backstory, characters and such. Most times those last ones were pretty artsy and beautiful to look at, not to mention read, like the poem in King&#8217;s Quest V.<br />
Manuals for a more civilized times, that&#8217;s for sure. Nobody would even think today to include TWO MANUALS with a game. Right now even a full colour manual is something to be happy with, go figure.<br />
Oh well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GoNintendo - Love for classic game manuals</title>
		<link>http://nintendo-okie.com/2010/02/02/tonys-time-game-manuals/#comment-426</link>
		<dc:creator><![CDATA[GoNintendo - Love for classic game manuals]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://nintendo-okie.com/?p=3363#comment-426</guid>
		<description><![CDATA[[...] Article here       addthis_pub = &#039;cortjezter&#039;; addthis_hide_embed = false; addthis_options = &#039;delicious, digg, email, facebook, google, live, myspace, slashdot, stumbleupon, twitter&#039;;         Permalink [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Article here       addthis_pub = &#39;cortjezter&#39;; addthis_hide_embed = false; addthis_options = &#39;delicious, digg, email, facebook, google, live, myspace, slashdot, stumbleupon, twitter&#39;;         Permalink [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

