Brought into the public spotlight by being playable not once, but twice, in New Super Mario Bros Wii, Toad has had something of a resurgence lately. Thanks largely to Captain Toad and his brigade being introduced in Super Mario Galaxy, the days when Toads were merely background characters have passed. While this intrepid band of Mushroom Kingdomers played very much second fiddle to the Mario Bros, their appearance in Galaxy moved Toad up the roster, and in last year’s Super Mario 3D World, we finally got a chance to experience what Captain Toad gets up to while Mario is off saving the Princess. And now, those adventures have become their own game.
While the demo is completely out of context, it’s very easy to imagine Captain Toad: Treasure Tracker being framed as the untold story to a Mario game. Taking the puzzle box elements seen throughout Super Mario 3D World, Treasure Tracker is yet another good example of Nintendo seeing an idea, and simply running with it. The result is an intriguing mix of platforming and puzzle-solving; just without the ability to jump.
For those of you who didn’t play 3D World, the Captain Toad levels are standalone puzzle boxes; in a very literal sense, the levels are floating cubes with a stage built on top. Simply find your way around the stage, collect the star, and it’s done. Puzzle solving in its simplest form, set in a Mario world with the lovable Captain Toad as the headline act.
Very little has changed from 3D World, with Toad still reliant on moving slightly faster than Goombas to get away. Without a jump ability, enemies must be tackled in creative ways. In one of the demo stages, making your way to the top of the house after positioning a stack of Goombas meant that you could defeat them all by leaping from the top floor. Continue reading Hands-On: Captain Toad: Treasure Tracker