Indie developers are an interesting type of people. They make games mostly for the love of making them, but at the same time they have to be able to support themselves if they want to be able to make games as a source of income. The biggest problem for them is the constant feeling that the industry is in this race to the bottom when it comes to pricing. So many places have so many sales, people wait until games go on sale to pick them up that the actual money the developers get is minimal, at best. In fact, according to Indiependenceday.org the average income for an independent developer is less than $12,000 per year.
A number of developers have banded together to have an Indiependence Day non-sale where all of their games are on sale at the regular, full price. They encourage you to support the developers you like. If you bought a game on sale, but really enjoyed it they ask that you pick up a copy at full price and gift it to a friend.
It’s an interesting concept and one that I’ll be interested in following and seeing how well they do. People talk all the time about supporting independent developers, but how many of us buy games regularly at their full price? If you’re interested in finding out more about this and maybe buying a game or two to support indie developers head on over to http://indiependenceday.org and checking out the non-sale they have going on right now.
They have games for many different platforms. Whether you play games on PC, Mac, Linux, Wii U, PS4, Vita, iPad or Xbox there’s probably something there for you.
Want to play Hyrule Warriors on your 3DS? Well, you’ve still got to wait, but another musou game launches this week if you just can’t wait to hack and slash hundreds of dudes on the go. Samurai Warriors Chronicles 3 headlines this week’s Nintendo Download. The Legend of Zelda: Ocarina of Time comes to the Virtual Console on Wii U. Phoenix Wright has a couple of 3DS titles go on sale. If you’re in the competitive spirit check out new modes for Splatoon or participate in another Codename S.T.E.A.M. tournament.
Head past the break for everything coming to both the Wii U and 3DS eShops.
Continue reading Nintendo Download: Week of July 2nd, 2015
Whatever Hyperkin is doing right now they need to stop and go into full production of this controller right now. This is exactly the type of Pro Controller for Wii U I’ve been dying to have. I absolutely adore the GameCube Controller. I’ve routinely called it my favorite controller of all-time. Since the Wii U was first rumored people were making mock-ups of the controller and one that caught my eye was a white shelled controller with blue buttons that was designed exactly like the GameCube controller. I would buy this in a heartbeat and I’d get a “full” set of four just to have around.
This controller is going to be at EVO 2015. According to Hyperkin if the reaction is good they will move into full production. This is a fully wireless controller without the need for a dongle. It works exactly as a Pro Controller and is supported by every game that supports that input method. They have said that they will consider a wired verison and that they’ll be looking for player feedback while at EVO this year.
How much would you pay for such a beautiful controller? Well the projected price range is $30-40, which is about right for a Wii U Pro Controller and at least $20 less than a Dual Shock 4, for comparison.
Please, Hyperkin, whatever you do make this controller a reality.
Many Wii U and 3DS owners are bigs fans of Miiverse. You can go into the online community for just about any game on those systems and see people posting about their experiences playing the games, making drawings or just chatting about whatever they want to chat about. It’s been a fun little diversion for other people. Some have ignored it almost completely.
Many fans of the online community would say that, while it’s interesting, it still has problems. Nintendo continually changes up the policies about how often you can post. Some fans complain about seemingly arbitrary moderation on posts that don’t really make much sense. Nintendo is set to make some big changes to Miiverse in the coming months. These include just a general overall redesign to the look, but include some other features as well.
A Screenshot album: You’ll now be able to save up to 100 screenshots in an album that will be viewable only by you. Nintendo wants you to be able to look back on the memories you have of playing their games.
Play Journal: This replaces the regular posting that you’ve been doing in the community. To create a Play Journal you simply have to log in to the Miiverse while you’re playing a game. Each time you post to the Play Journal it will also post a screenshot of what you’re doing in the game at that moment. Titles, like Monster Hunter 3 Ultimate, that don’t support screenshots will be exempt from this rule.
Community Redesign: This is where you’ll go to see everyone’s, including your own, Play Journal for each game in the Miiverse. You’ll be able to see other players drawings created for that game and Nintendo hopes it will make it easier to find great artists to follow. You will not be able to post handwritten post to Play Journals or discussions.
These aren’t the only changes that are coming, but they’re some of the biggest. Other changes include removing the limit on how quickly you can make new posts. In the past this has been limited to, at various times, one minute, two minutes or three minutes between posts. Nintendo will now allow you to make posts in quick succession, but you’ll be limited to a total of 30 posts per day. In-game posts are not included in this total.
We don’t have word yet on when these changes will launch, but it is expected to come sometime this summer. You can access Miiverse through the Wii U and 3DS Home menus as well as through mobile devices or browsers.
Get ready to get those pocketbooks out because you’re going to want to buy the physical version of Shovel Knight when it launches later this year. What does the retail version of the game have in the box you ask? Well, it’s got a disc, silly.
The retail release will include the original game as well as the first content update Plague of Shadows. Additionally it will include a challenge mode with more than 50 challenge levels to explore. You’ll also get access to all future updates of the game for free as they come available. Those include:
- Specter Knight’s Campaign – A full campaign starring the shadowy scythe spinner!
- King Knight’s Campaign – A crazy campaign with the gilded goob himself!
- Battle Mode – Duel with up to 4 players as your favorite heroic or villainous knight! (Wii U/PS4/XB1/PC exclusive)
- Body Swap Mode – Did you ever wish Shovel Knight was a lady, or Shield Knight was a dude? Well, now you’ll be able to change them all around, along with the rest of the cast!
Is that all, you ask. Well, no it isn’t. For people like me the retail release will also include an instruction manual. A full, actual lovingly crafted instruction manual similar to the reward that Kickstarter backers got. That’s actually a pretty big deal and makes me that much more interested to wait and pick this game up at retail when it launches.
How much will all of this cost. I’m sure you’re wondering that. Well, it’ll cost $19.99. Not too bad, really. Shovel Knight launches on October 13th in North America and October 16th in Europe for the Wii U, 3DS, PS4 and Xbox One.
Minecraft players of the console variety have something to look forward to tomorrow as all versions of the game are getting a new update. Title update 25 (v 1.17 for Playstation owners) adds quite a bit of new stuff to the game.
Here are a few of the highlights, straight from the Mojang blog.
- Customize superflat words to be as vertical as you like
- New Oak, Spruce, Birch and Jungle wood types such as fences, gates and doors.
- New game options: Change game mode, difficulty, time, spawn and weather without having to actually leave the game and go back to the main menu.
- Classic Crafting. If you prefer to craft things the good old fashion way just like on PC you’ll be able to. Some people like it.
- Iron Trap Doors, Inverted Daylight Sensors, Book and Quills, Stained Glass.
There could still be more that’s not listed, but those are the biggest things to be on the lookout for. I’m most excited about the stained glass. That opens up a lot of creative options for building that we haven’t had.
The title update drops tomorrow and should download automatically for most players.
Evidence continues to pile up with yet another ratings listing pointing to the fact that 505 Games’ Minecraft style game Terraria is coming to Wii U. This time the ESRB has a listing for the game, with a possible Vita retail release rumored as well. What’s strange is that there is no mention of the 3DS version,which has been a part of past rumors.
Whatever it is, the company needs to confirm this. I’ve played Terraria on the PS4, Vita and PC at this point, but I’d play it all over again on Wii U using the Game Pad to manage inventory.
The long awaited version 1.3 update drops tomorrow so that will keep players of the game happy for a while, but I really want this Wii U release to become a thing. There are times that I find myself enjoying this game more than I do Minecraft.