Archive for the ‘Editorial’ Category

Sega Announces Game Freak’s New Game, Not Coming To Wii U

March 11, 2015 2 comments


Mini rant incoming.This is my gut reaction to the announcement of Game Freak’s new game. 

Sega wins the worst PR excuse in the history of the world award with their reason why Game Freak’s new game, Tembo the Bad@$$ Elephant isn’t coming to Wii U.

“When I was writing the presentation documents for this game, I drew a mockup poster, and I put the Steam, PlayStation, and Xbox logos at the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!”

The director of the game said this. In public. It basically boils down to, “I was too lazy to draw the Wii U logo on some promotional artwork and didn’t want to fix the mistake so the game’s not coming to Wii U.” This is not a reason you say to people you’re talking to that might be interested in your game. It’s coming to PS4, Xbox One and PC.

The game itself actually looks interesting. It’s a sidescrolling action game that I’ve heard compared to the Rambi levels of Donkey Kong Country. The art style is interesting. The name, while I would never tell my kids what I’m playing, is clever. I’m just not sure I’m going to pick this one up at this point. Bad PR to start your promotional campaign doesn’t make me interested in what you’re selling. It’s part of the reason I chose a PS4 over an Xbox One. Sorry Sega. As interested as I might be, this just might be a game I skip.

This is my opinion and my opinion alone. It does not necessarily reflect the opinion of Nintendo Okie as a whole.

Jumping On Monsters Is Satisfying

February 3, 2015 Leave a comment

MH4U LogoI really dig Monster Hunter. It’s a series that I’ve grown to really enjoy over the last couple of years. Most of my time has been spent in Monster Hunter 3 Ultimate. You can see some of Ethan and my exploits over on the Youtube channel. I’ve been following Monster Hunter 4 Ultimate now since the game was first announced for Japan. I wasn’t completely sure it was going to come to America as they series isn’t nearly as popular here as it is in Japan. However, I was at least more than hopeful that it would and it is. We’re just about 10 days from the release of the game here in North America and I’ve had a chance to mess around with the full game for a little while now. There are plenty of changes to the game that I think long-time fans of the series are going to like. One in particular is the ability to jump on monsters and ride them around for a bit.

Monster Hunter 4 Ultimate take the game to a new dimension. Not just because the game is on 3DS, the previous game was too. This time around, though, the maps are more expansive and dynamic. You have the ability to change levels and use higher terrain to your advantage. One of the things this now allows is the ability to jump on top of a monster while attacking it. When you do this you enter a little mini game with a meter at the bottom of the screen. It’s a small blue line with a monster head at one end. The whole point of the game is to fill the meter before the monster makes it to the other end. To do this you wail away on the attack button while the monster’s head is green. Doing this fills up the blue part of the meter. When the monsters head turns red you stop and hold the R button to keep from being thrown of the monster and the monster head on the meter moves to the right. If you manage to fill up the blue part of the meter before the monster makes it to the end you instantly knock it down and do a significant amount of damage to it.

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Tony’s Time: Dedicated High Fives Are Charming

January 22, 2015 1 comment

Chariot LogoA few years ago I reviewed a remake of an old NES game called A Boy and His Blob. The game was developed by Wayforward and was oozing with charm. The thing about that game that caught my attention was actually a button that had one simple function. That button allowed you, as the main character, to hug your blobbish friend. It didn’t really have much effect on the game itself, but everyone that played that game latched on to this simple function. There were extra buttons on the controller why not find a use for them?

Any time I would get through a section that I found difficult or just wanted to “reward” my companion for what he had done to help me get through a level I would hug him. It made the character feel better and somehow I felt better. It’s a simple mechanic and it’s sort of irrational to think I was actually doing anything to make that character feel better, but I enjoyed having that button to play with. There was also a button that you could use to scold him, but I rarely used that one. Hugging him just felt like the right thing to do.

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I Finally Opened My Animal Crossing 3DS XL

Yep, you read right… After a year and a half of contemplation, I finally decided to enjoy the beautiful Pop-Tart goodness that is the Animal Crossing 3DS XL!

Oh, I also decided to record an unboxing so you can join me in the pure joy that came with this beautiful moment :)

Five Things I Love About Captain Toad: Treasure Tracker

December 10, 2014 Leave a comment

Captain Toad LogoWhen Super Mario 3D World was first released I was immediately taken by how much fun I was having in the game. The follow up to Super Mario 3D Land was a great fit for Wii U and the level designs were incredibly fun to explore. What I wasn’t ready for was how much fun this little, almost throw away section of the game was. The levels featuring Captain Toad were an interesting, fun change of pace to the platforming in the game. Gone were the crazy jumps, wall runs and expansive levels. In was a “hero” who was afraid of everything. A character that couldn’t jump, but you didn’t know why. Small, bite-sized levels that you flipped around like a Rubik’s Cube exploring every nook and cranny to find the perfect path to collect all of the stars in the level.

Then Nintendo went and did the unthinkable. They created a full stand-alone title based on those handful of fun levels from a “proper” Mario game. Captain Toad was announced and immediately you saw mixtures of reactions. Some people were ecstatic and thrilled over the idea of a new game based on Captain Toad. Others weren’t sure it was going to be anything worth all of the hype. I’m now 2/3 of the way through the main campaign of the game and I’ve been loving every minute of the experience. Here are five things from Captain Toad: Treasure Tracker that I’ve thought were some of the best parts of the game.

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Tony’s Time: amiibo Doesn’t Seem That Appealing To Me

November 11, 2014 Leave a comment

amiibo Title

I’m a sucker for the “toys come to life” genre that was essentially started when the first Skylanders game was released. Having kids in the house doesn’t make that any better because they’re also really into playing that game, or at least playing with the figures. I’ve played all four entries in that series and have a huge tub full of figures for it. We also have both of the Disney Infinity releases and a separate bucket full of those figures. It only made sense that Nintendo was eventually going to get into that market. With their huge lineup of characters it only seemed natural that they, more than any other developer or publisher could capitalize in a big way in that area of the games industry. You know we’re all dreading the day when the Pokemon Company gets the greenlight to release those figures, pokeballs and some way to make them interact directly with a game. Nintendo announced their entry into that market with amiibo and it seemed like everyone’s wallets all cried out in agony at once. Nintendo was finally doing it. They were going to be leveraging 30+ years of nostalgia in a way no one else could.

Up to this point I haven’t actually dropped a penny on a single amiibo figure. The temptation has certainly been there. There are definitely some of those figures I’d like to have, but as we’re getting closer to the launch of amiibo and the first game they’ll be compatible with I’m starting to be more and more glad that I held off. amiibo might not be as great as we’re hoping.

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Hyrule Warriors Made Me Think Of Other Crossovers

October 11, 2014 Leave a comment

Hyrule Warriors Zelda

Nintendo owners have had a little bit of history with Koei Tecmo’s popular hack/slash series Dynasty Warriors, mainly through the spin-off series Samurai Warriors. The second spin-off series, Warriors Orochi hit Wii U with the release of Warriors Orochi 3 Hyper. Despite that the series is really getting attention from Wii U owners with the recent release of Hyrule Warriors, a game that mashes the Warriors series together with the Legend of Zelda.

The franchise is no stranger to mash-ups as it has partnered with other popular franchises in the past to help bridge the gap between fans of the Warrior series and other properties. Examples include Dynasty Warriors: Gundam, One Piece: Pirate Warriors and even the real world Trojan War in Warriors: Legends of Troy. That got me thinking what other franchises would make for good candidates for a mash-up and I thought of a few that might fit.

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