While I was putting together all the news from yesterday’s Nintendo Direct I came across something Kristian had written in one of his news stories that I’d completely missed. Yoshi’s Island DS was available to download right then from the Wii U eShop. I don’t know how that detail got past me, but it did. I immediately rushed over to the Wii U to download it, because I love the Yoshi’s Island games. Yes, all of them.
I was also curious as to how exactly DS games were going to work on Wii U. I can tell you that they’re kind of weird. There are numerous screen options that you can try out to find one to your liking. Here’s a brief overview of some of them.
You have an option where the TV acts as the DS top screen and the Wii U Game Pad works as the DS bottom screen. It’s just like having a HUGE DS in your hands. You have another option where you can display a virtual DS (and it’s a DS Phat) on your TV and the Game Pad. Much like how you have a Game Boy displayed on the 3DS when playing old Game Boy games. You have an option that puts the focus on the top screen. It displays both of the DS screens side by side. The top screen takes up more than half your TV (or Game Pad screen). The bottom screen is much smaller and sits to the right of the top screen. You have one that focuses on the bottom screen. Just like the previous one only the bottom DS screen is bigger than the top screen. There is one that puts both the screens on the Game Pad, but they’re rotated horizontally. This one is used for DS games that focus on the stylus as the main input. There’s another one that lets you best display games that are done in book style.
Reporting anything April 1st each year is a nightmare. Companies try to one up each other by coming up with the craziest possible things to announce. Sometimes those jokes get turned into real games. Other times you just get angry at all the fake junk coming out. Well, here’s my dream scenario for what happens tomorrow and it involves Capcom. This is fake. 150% fake. It’s absolutely untrue. Let’s get that out of the way right now, but wouldn’t it be great if it happened?
Capcom puts out a press release tomorrow. It looks something like this.
Mini rant incoming.This is my gut reaction to the announcement of Game Freak’s new game.
Sega wins the worst PR excuse in the history of the world award with their reason why Game Freak’s new game, Tembo the Bad@$$ Elephant isn’t coming to Wii U.
“When I was writing the presentation documents for this game, I drew a mockup poster, and I put the Steam, PlayStation, and Xbox logos at the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!”
The director of the game said this. In public. It basically boils down to, “I was too lazy to draw the Wii U logo on some promotional artwork and didn’t want to fix the mistake so the game’s not coming to Wii U.” This is not a reason you say to people you’re talking to that might be interested in your game. It’s coming to PS4, Xbox One and PC.
The game itself actually looks interesting. It’s a sidescrolling action game that I’ve heard compared to the Rambi levels of Donkey Kong Country. The art style is interesting. The name, while I would never tell my kids what I’m playing, is clever. I’m just not sure I’m going to pick this one up at this point. Bad PR to start your promotional campaign doesn’t make me interested in what you’re selling. It’s part of the reason I chose a PS4 over an Xbox One. Sorry Sega. As interested as I might be, this just might be a game I skip.
This is my opinion and my opinion alone. It does not necessarily reflect the opinion of Nintendo Okie as a whole.
I really dig Monster Hunter. It’s a series that I’ve grown to really enjoy over the last couple of years. Most of my time has been spent in Monster Hunter 3 Ultimate. You can see some of Ethan and my exploits over on the Youtube channel. I’ve been following Monster Hunter 4 Ultimate now since the game was first announced for Japan. I wasn’t completely sure it was going to come to America as they series isn’t nearly as popular here as it is in Japan. However, I was at least more than hopeful that it would and it is. We’re just about 10 days from the release of the game here in North America and I’ve had a chance to mess around with the full game for a little while now. There are plenty of changes to the game that I think long-time fans of the series are going to like. One in particular is the ability to jump on monsters and ride them around for a bit.
Monster Hunter 4 Ultimate take the game to a new dimension. Not just because the game is on 3DS, the previous game was too. This time around, though, the maps are more expansive and dynamic. You have the ability to change levels and use higher terrain to your advantage. One of the things this now allows is the ability to jump on top of a monster while attacking it. When you do this you enter a little mini game with a meter at the bottom of the screen. It’s a small blue line with a monster head at one end. The whole point of the game is to fill the meter before the monster makes it to the other end. To do this you wail away on the attack button while the monster’s head is green. Doing this fills up the blue part of the meter. When the monsters head turns red you stop and hold the R button to keep from being thrown of the monster and the monster head on the meter moves to the right. If you manage to fill up the blue part of the meter before the monster makes it to the end you instantly knock it down and do a significant amount of damage to it.
A few years ago I reviewed a remake of an old NES game called A Boy and His Blob. The game was developed by Wayforward and was oozing with charm. The thing about that game that caught my attention was actually a button that had one simple function. That button allowed you, as the main character, to hug your blobbish friend. It didn’t really have much effect on the game itself, but everyone that played that game latched on to this simple function. There were extra buttons on the controller why not find a use for them?
Any time I would get through a section that I found difficult or just wanted to “reward” my companion for what he had done to help me get through a level I would hug him. It made the character feel better and somehow I felt better. It’s a simple mechanic and it’s sort of irrational to think I was actually doing anything to make that character feel better, but I enjoyed having that button to play with. There was also a button that you could use to scold him, but I rarely used that one. Hugging him just felt like the right thing to do.
Yep, you read right… After a year and a half of contemplation, I finally decided to enjoy the beautiful Pop-Tart goodness that is the Animal Crossing 3DS XL!
Oh, I also decided to record an unboxing so you can join me in the pure joy that came with this beautiful moment :)
When Super Mario 3D World was first released I was immediately taken by how much fun I was having in the game. The follow up to Super Mario 3D Land was a great fit for Wii U and the level designs were incredibly fun to explore. What I wasn’t ready for was how much fun this little, almost throw away section of the game was. The levels featuring Captain Toad were an interesting, fun change of pace to the platforming in the game. Gone were the crazy jumps, wall runs and expansive levels. In was a “hero” who was afraid of everything. A character that couldn’t jump, but you didn’t know why. Small, bite-sized levels that you flipped around like a Rubik’s Cube exploring every nook and cranny to find the perfect path to collect all of the stars in the level.
Then Nintendo went and did the unthinkable. They created a full stand-alone title based on those handful of fun levels from a “proper” Mario game. Captain Toad was announced and immediately you saw mixtures of reactions. Some people were ecstatic and thrilled over the idea of a new game based on Captain Toad. Others weren’t sure it was going to be anything worth all of the hype. I’m now 2/3 of the way through the main campaign of the game and I’ve been loving every minute of the experience. Here are five things from Captain Toad: Treasure Tracker that I’ve thought were some of the best parts of the game.