Today, Rodea: The Sky Soldier director Zin Hasegawa and game creator Yuji Naka were in a video interview about their upcoming game. In it, they answered various questions about such as what the game has in common with their previous games and where they come up with their ideas. I recommend giving it a watch. Check it out below.
Last week, Tony alerted me to a really cool like indie game that appeared on Kickstarter, Super Paperman
After doing my research into the game, I was super pumped to find out more about the title as it seemed right up my alley. Full of retro charm, a host of local multiplayer action and something really different
I caught up this week with Oswald Weber, Founder/CEO/Indie Game Developer of Secret Item Games – the company behind the title. Continue reading Super Paperman, local multi player action you can get behind!
Steamworld Dig was one of those games that took this site by storm. It started with Shelby and spiraled from there. I, personally, ended up playing through the game on four different platforms and live streamed a speed run to the bottom of the world. Needless to say we were actually very interested in talking to the folks at Image and Form when they announced Steamworld Heist. I recently got the chance to chat with Brjann from the developer about the game. Here’s that interview in all it’s glory. It’s long, but it’s good. He gives some great insight into how feedback affects not only a game, but the communities overall response to it and even the developers themselves. You also find out which company he’d like to work with in the future to get characters like Rusty into other properties.
Buckle up. It’s a long, bumpy ride, but it’s a good one.
Thanks for joining us today. Can you introduce yourself to everyone?
Hi all, I’m Brjann (Editor’s Note: It’s pronounced Brian) Sigurgeirsson (Editor’s Note: No clue), the CEO and founder of Image & Form, a small studio based in rainy, windy Gothenburg, Sweden. Or it’s usually rainy and windy… today we’re having a one-off with sunshine, and it’s WARM! Yay, spring is here! :)
We’ve made games for over ten years, but it’s not until recently things have taken off. For the longest time we were a work-for-hire studio, grabbing every chance to make money – very much a hand-to-mouth operation. Then, in 2010, we started making our own games. It was either that or dying a slow, painful death from lack of creative outlet.
Continue reading Interview: Brjann Sigurgeirsson (Steamworld Heist)
Kickstarter has been a huge deal for a number of projects that people have wanted to make. It’s benefited the creation of numerous games and even brought about the existence of a console. There are dozens of projects on there at any time. Sometimes one catches your eye and you want to know more about it. That’s the case with Izle. A few weeks ago I was sent an email from someone telling me about an upcoming project called Izle that was to be launching soon. I replied back that I wanted to be kept up to date on the project and was sent another email just before the project went live. I was able to get together with one of the developers of the project and he took a few minutes to talk about the project and just what Izle is. I want to thank Alexis Bacot of Area Effect for taking the time to talk to us and tell us just what his game is all about.
Thanks for joining us today. Can you tell us a little bit about yourself and just what Izle is?
Hi! I’m Alexis Bacot, the founder of Area Effect, and creator of Izle. Izle is a 3D procedural action adventure RPG, and it’s actually a very Nintendo-like game! We give you a lot of freedom to really build your own world it’s very creative and at the same time we give you a ton of gameplay inside that world. We’re currently on Kickstarter, if you want to support us!
Continue reading Interview: Alexis Bacot (Izle)
There can be no denying the popularity of a game like Minecraft. It’s been one of the best-selling games on numerous systems and is the most watched game on Youtube by far. It only made sense then for a game of that style to come to the most popular dedicated handheld gaming device. The buyout of Mojang by Microsoft essentially shut that down.
Big John Games has stepped in to fill that void with the development of Cube Creator 3D. There is a demo of the game currently available on the 3DS eShop if you’re interested in checking the game out for yourself. Evan Patterson, Producer, and Matt Heinzen, Lead Developer, from Big John Games took a few minutes to talk to us about Cube Creator 3D and what you can expect to see when the game launches on the 3DS later this year.
I want to thank both them and Big John Games for talking to us today.
Thanks for joining us today. Can you introduce yourself and tell us a little bit about you and Big John Games?
I am Evan Patterson, Producer of Cube Creator 3D. Also with us is Matt Heinzen, Lead Developer of Cube Creator 3D. Big John Games is an active studio that has been focused on making downloadable Nintendo games for the last 6 years. We have been dedicated to providing quality games for our consumers. We have a lot of fun making games, and are really happy when we see people enjoying our games.
Continue reading Interview: Big John Games (Cube Creator 3D)
Recently, Tony and I had a chance to chat with a few people from Yacht Club Games; the studio behind the upcoming Shovel Knight. We recorded the whole thing since we figured y’all might want to listen. We asked them a few questions about Shovel Knight, indie game development and bad puns. I always enjoy chatting with developers and learning about how games are made. Thanks again to Nick (a.k.a. Woz), Sean, Erin and Ian for taking the time to talk to us. Be advised, the audio levels on this one are a little rough. The four members from Yacht Club were huddled around a laptop’s built in mic. I did the best I could to clean it up but there are spots when things are garbled.
Yacht Club Games Interview
Starring – Tony, Nick, Sean, Erin, Ian, Shelby
Run time – 34:24
If you want to keep up with Yacht Club Games and all the work they are buried in, you can check out their website, Twitter, Facebook group, Kickstarter page, Paypal (if you feel the need to give them some money) or just send an email to firstname.lastname@example.org. We have a Facebook group and a Twitter thing too. Plus, we have a YouTube channel and a forum. But of course, you can always email us at email@example.com. Wow, that’s a lot of hyperlinks.
One of my top five games on the Nintendo DS is Monster Tale, developed by a company call DreamRift. Earlier in the year, when it was announced they were behind the 3DS release of Epic Mickey: Power of Illusion, I knew that was going to be a game on my radar. I recently got the chance to do an interview with Peter Ong of Dream Rift. Whether you’re a fan of DreamRift’s work or you like the old Sega Illusion games, this interview will give you a little more insight into the development of Power Of Illusion.
Thanks for joining us today. Can you tell us a little bit about yourself and what you do for DreamRift?
I am the Creative Director of the independent, video game studio, DreamRift. I’m also the Director of Disney Epic Mickey: Power of Illusion. DreamRift developed Disney Epic Mickey: Power of Illusion as a unique standalone game for Disney within the Epic Mickey franchise.
Continue reading Interview: Peter Ong (Epic Mickey: Power of Illusion)