Recently, Tony and I had a chance to chat with a few people from Yacht Club Games; the studio behind the upcoming Shovel Knight. We recorded the whole thing since we figured y’all might want to listen. We asked them a few questions about Shovel Knight, indie game development and bad puns. I always enjoy chatting with developers and learning about how games are made. Thanks again to Nick (a.k.a. Woz), Sean, Erin and Ian for taking the time to talk to us. Be advised, the audio levels on this one are a little rough. The four members from Yacht Club were huddled around a laptop’s built in mic. I did the best I could to clean it up but there are spots when things are garbled.
Yacht Club Games Interview
Starring – Tony, Nick, Sean, Erin, Ian, Shelby
Run time – 34:24
If you want to keep up with Yacht Club Games and all the work they are buried in, you can check out their website, Twitter, Facebook group, Kickstarter page, Paypal (if you feel the need to give them some money) or just send an email to firstname.lastname@example.org. We have a Facebook group and a Twitter thing too. Plus, we have a YouTube channel and a forum. But of course, you can always email us at email@example.com. Wow, that’s a lot of hyperlinks.
One of my top five games on the Nintendo DS is Monster Tale, developed by a company call DreamRift. Earlier in the year, when it was announced they were behind the 3DS release of Epic Mickey: Power of Illusion, I knew that was going to be a game on my radar. I recently got the chance to do an interview with Peter Ong of Dream Rift. Whether you’re a fan of DreamRift’s work or you like the old Sega Illusion games, this interview will give you a little more insight into the development of Power Of Illusion.
Thanks for joining us today. Can you tell us a little bit about yourself and what you do for DreamRift?
I am the Creative Director of the independent, video game studio, DreamRift. I’m also the Director of Disney Epic Mickey: Power of Illusion. DreamRift developed Disney Epic Mickey: Power of Illusion as a unique standalone game for Disney within the Epic Mickey franchise.
We have a great interview right here, folks. This time Tony and I have a chat with RedLynx community manager, Daniel Nixon. We had an absolute blast recording this one so I’m sure y’all will enjoy listening to it. We ask Daniel about the development and community for MotoHeroz, what we can expect from the upcoming Trials Evolution and its achievements and we also ask about RedLynx’s future with the Wii U and 3DS. Then at some point, Daniel and I turn on Tony and put him in his place. Serves him right. That Tony guy acts like he can do whatever he wants just because he hosts the show.
If you want to become a part of the RedLynx community, you can follow them on Twitter (@RedLynxGamer) or join their Facebook group right here. You can keep an eye on all RedLynx has to announce by reading their blog (written by Daniel himself) and don’t forget to head over to their forums and discuss all the ways you think Altaïr could ride a motorcycle. Thanks again to Daniel for taking the time to talk with us.
Starring – Tony, Daniel, Shelby
Run time – 30:09
As always if you want more hijinx from us, you can listen to our weekly podcast. We also have a forum, Twitter account, Facebook group and a YouTube channel. All thanks to the internet. Thank you, internet.
Tony and I got a chance to talk with Mel Kirk and Neal Sorens from Zen Studios. This is a quick 30 minute interview where we talk about Pinball FX2 as well as the upcoming Zen Pinball 3D. Both Mel and Neal give us some behind the scenes info on what goes into making tables and working with Marvel. They also announce the North America release date for Zen Pinball 3D. As an added bonus, we somehow get to talking about Mario Kart in the end.
Zen Studios Interview
Run time – 36:37
Thanks again to Mel and Neal as well as everybody at Zen Studios. If you want to keep tabs on them, they have a Twitter account, a Facebook page and their forum. As always, you can listen to the normal Okie Cast on Mondays… except we probably won’t do one this week because of Christmas… so almost as always. And you can still get in on your chance to win a free game on our trivia podcast. If you liked those Zen Studio links then you might like our Twitter, Facebook, YouTube and forum links as well.
Dark Energy Digital are a developer that are somewhat unique in the gaming industry. From their dedication to perfecting a game through fan feedback, to being one of the only developers to truly master the element of water in-game, it’s clear that Dark Energy Digital have a vision of where they want to go, and will do everything they can to make sure they achieve it.
Next week marks another progression in the iterative improvement model placed upon their flagship title Hydrophobia, as the third evolution of the game, Hydrophobia Prophecy, makes its way onto PSN. I spoke with Rob Hewson, the Senior Creative Designer at Dark Energy in the build-up to the release of the PSN title. In the interview, we discuss the inspiration behind the game, how the PSN title is the definitive experience and also how a Zelda tune has made its way onto a Sony console along with a Wii U controller that looks remarkably similar to an in-game gadget… Read more…
Zen Studios is the development company responsible for the already successful, downloadable pinball game Pinball FX 2. The game is currently available for Xbox Live Arcade and the Playstation Network. Later this year they’re going to be bringing that game to the Nintendo 3DS in the form of Zen Pinball 3D, which will bring a smaller selection of the pinball tables available for the console release, to the handheld. Mel Kirk, the VP of Marketing for Zen Studios took some time to talk to us about that upcoming release.
One of the biggest things to launch the DS into the success that it saw was the rise in popularity of the “brain training” games like Brain Age and Big Brain Academy. Those games allowed people who don’t normally play games to feel less intimidated by using a video game system to do things they normally do with a pencil and paper. Puzzles were easily accessible and they tracked you on a daily basis. The 3DS has yet to see something like that. Ubisoft has teamed up with top puzzle design company Puzzler Media and Professor Ian Robertson to bring the first game of its type to the new handheld. Tony Ablewhite, from Puzzler Media took some time to talk to us about Puzzler Mind Gym 3D, which is set to come out later this year.