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Disney Magical World Review (3DS)

April 11, 2014 Leave a comment

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There are games that come out that will occasionally dominate everything you do. You think about it all the time. You play them every spare moment you have. The biggest game like that for many people, especially fans of Nintendo, is Animal Crossing. Some people, however, don’t think there’s enough to do in Animal Crossing to keep them engaged more than a few hours. What if I told you there was a game like Animal Crossing that would let you do way more stuff all while getting to interact with some of your favorite Disney characters? Would you be interested in a game like that? Well, thanks to Disney, h.a.n.d., Namco Bandai and Nintendo you now have that chance with Disney Magical World. I’m here to tell you that no one should buy this game, because it will totally take over your life. (Totally buy this game!!!)

What You Need to Know

In Disney Magical World you enter a place called Castleton where you become a resident of the town and you end up taking over control of a local café. While keeping that business running you also have other things you’re expected (not required to do). Other townsfolk will ask you to retrieve specific items for them. You can craft furniture for your upstairs apartment, create new clothes and travel to various themed worlds relating to various Disney properties. You’ll interact with more than 60 different Disney characters like Mickey Mouse, Aladdin, Cinderella or the infamous wizard Yen Sid. The game, much like Animal Crossing, uses a real time world clock and things in the game will change based on what time it is. There are cards to collect, “dungeons” to clear out and balls to attend. If you’ve ever wanted to live in Disney World this is about as close as you’ll ever get.

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Yoshi’s New Island Review (3DS)

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I was a huge fan of the original Yoshi’s Island on the SNES. It was something different and unique from any other Mario platformer out there. It was also really difficult. It gave you something new to do after you’d found every possible hidden secret in Super Mario World and did some really creative things (who remembers Touch Fuzzy, Get Dizzy?). Nintendo followed that up with a pseudo-sequel/remake of the first game on the DS and now they’re back with another entry in the franchise in Yoshi’s New Island.

What You Need to Know

If you’ve never played a Yoshi’s Island game before then you might not know what to expect in Yoshi’s New Island. Baby Mario has been delivered to an island filled with Yoshi’s by mistake. Baby Luigi is locked in a tower by Kamek and the Yoshi’s decide they want to help. Different colored dinos take turns carrying the pint-sized plumber across worlds filled with Shy-guys, Nipper plants and other varieties of Bowser’s minions. As long as Mario stays on your back everything is fine. If you get hit and he falls off he starts wailing and you lose “health” if that meter reaches zero you lose a life. Grab Baby Mario out of his bubble and you can continue on your journey. Yoshi isn’t completely helpless either. He can use his tongue to grab and swallow enemies to turn into eggs that can then be thrown at other baddies or used to grab items hidden throughout the levels.

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Review: Color Cables Glow in the Dark Charge Cable

March 24, 2014 Leave a comment

Color Cables 1

We’ve reviewed a few products over the years here at Nintendo Okie, but I don’t think I’ve been as impressed with a product as I am with the one I’m here to tell you about today.  How exactly do you review a charge cable?  I mean it’s not like they’re designed to do much.  You pretty much plug it in and it hopefully charges your device.  Other than that, what can you really say about them?

I’m here to tell you that the charge cables that the folks at Color Cables have put together put any charge cable I’ve used in the past to shame and not necessarily because it charges better than those cables.  It does that job and does it well.  I had a 30 pin connector plugged into a 4th generation iPod and it worked great.  It took the same amount of time as any other cable, but it did it’s one function brilliantly.  I also had a cable that connected through micro-USB for my Playstation 4 controller and, again, as soon as I plugged it in the light bar on the controller turned yellow and the controller charged right up.  Both devices charged fully, held the charge as long as they’re supposed to and got plugged back in to be charged again.

Where these cables really stand out is in their design.  There are three different types of cables available in two different lengths.  You can get 30-pin connectors that plug into devices like 4th generation and earlier iPods, iPhone 4, and iPads.  There is also a Lightning connector which works on 5th generation iPods, the iPhone 5 and newer iPads.  For those of you out there that don’t have Apple products there is a micro-USB connector that works on devices like the Kindle Fire, PS4 and Xbox One controllers, and numerous smartphones from different companies.  These come in two different lengths; either three foot or six foot varieties, and they come in seven different colors.

Color Cables 2The cables themselves are made in a flat design, not round like a more traditional cable and that means that they won’t get tangled and they will stand up to some abuse.  I have two toddlers in my house and these cables stood up to even them.  They were “plugging” them into things, hooking them onto wagons and pulling the wagon around and just generally treating them like two years olds treat any toy.  After they lost interest and went on to other things I plugged it in and it worked just like it should have.  The end of the cables also have a thumb groove on the upper side to let you know, even in the dark, which side face the front of your device so you won’t accidentally plug it in backwards.

The unique thing about this cable, and the one Color Cables seems to be promoting the most, is the fact that they glow in the dark.  Each of the cables comes with a layer of material that provides photo-luminescence.  After a couple hours of sitting in a lighted room (whether it’s indoor lighting or direct sunlight) the cables will glow in the dark.  This proved really helpful to me the first night I had it.  I had tossed the iPod cable up on the dash of my car while I was driving around that day and when I came to bed that night I didn’t have to fumble around in the dark to find my charge cable to plug my iPod in.

The different colors available allow you to add a little personality to your device.  You can also have different members of your family using different colored cables so there are no arguments over whose charge cable is whose or you can assign a specific color to a different device so you can see at a glance which cable you need if you keep them all in one place.  No need to fumble through your drawer or guess at which cable you need.

There is currently a campaign on Indiegogo for these cables and they range in price from $9 to $20 depending on the connection and length of cable you want, but there are also options for multiple cables if you want to pre-order more.  These cables are sturdy, well-made, can stand up to a toddler.  Before now I generally just bought the cheapest cord I could find to charge my devices.  From now on I will keep one of the flimsy charge cables on my desk at work for my iPod, but when I’m at home I’ll only be using this cable from Color Cables.

Super League Football Review (PS4)

March 10, 2014 Leave a comment

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I’ve played a lot of pinball in my time, both virtually and in arcades.  My electronic experiences range from Pinball on the Atari 2600 to the Space Cadet table included in Windows operating systems to the now ever growing library of tables from Zen Studios.  Their most recent tables are probably the most unique experiences they’ve ever created.  Super League Football combines the seemingly un-combinable worlds of pinball and soccer and it’s a great experience all around. 

What You Need To Know

Super League Football features eight different teams, seven popular European teams such as Real Madrid, A.C. Milan and Juventus.  For those who might not like any of those teams there is a Zen Studios themed Football Club you can “support”.  Each of these teams features a table that while laid out identically to the others is decked out in the colors of the corresponding team’s colors.  You choose one team that you will support and play in “soccer matches” on a pinball table where the results go up on a global leaderboard.  You have the traditional three chances of a pinball game while at the same time playing a sped up version of a full length soccer match.  Goals can be scored and you must defend against opposing teams scoring as well. 

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Bravely Default Review (3DS)

March 4, 2014 1 comment

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My original forays into the world of Japanese role-playing games weren’t Final Fantasy.  It wasn’t until the PC release of Final Fantasy VII in 1998 that I played my first game in that series.  Before that I was a huge fan of the Dragon Warrior series.  I’ve since gone back to play some of those older Final Fantasy games and in turn Final Fantasy IV is one of my favorite games of all time.  I love the top down view, the epic sweep of the screen when you encounter a random battle and the story most of all.  Since that time I have felt that the Final Fantasy series took a bit of a turn after VI when they started going down the 3D route and lost a little bit of the magic of those early SNES games.  Not that they’re all bad, but I have more fond memories of the 16-bit games than I do any of the 3D ones.  Bravely Default feels like Square Enix went back to the years just after Final Fantasy VI and said, “What would happen if we keep down this path and create more games in this 2D vision?”  This game is Final Fantasy in all but name and I’m here to tell you that if this is the start of a new RPG branch for Square Enix I hope it’s one that they continue on for a long time to come.

What You Need to Know

Bravely Default is the spiritual successor to the DS game Final Fantasy: Four Heroes of Light.  You play as a party of four characters that come together in a plot that sees the destruction of one town, the dimming of elemental crystals and more.  That’s before the game even starts.  Tiz, the first character you meet, was a citizen of that town and he’s out to find out just what happened and rebuild his childhoold home.  Agnes is a vestal of the Wind, one of the guardians of the elements.  Ringabel is a lecherous ladies man who at times cares more about the females he meets than the quest they’re on.  Edea is a member of a rival Knight faction who begins the game in search of Agnes, but after injustices committed in her country’s name joins Agnes in her quest to restore the crystals. 

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Mutant Mudds Deluxe Review (PSN)

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If you haven’t yet been privileged to assume the role of Max in this dirty adventure, Renegade Kid has made it available on another platform! Is there anywhere they won’t put Mutant Mudds? Anyway, grab your warer pistols folks, the muddy invasion has made it’s way to PSN!

What You Need To Know

I’m not going to go into much detail here. Considering there have been countless releases of this game on multiple platforms, you can read Tony’s review of the 3DS version HERE and his review of the Wii U version HERE if you’d like more information about the story or overall game’s design.

Mudds 2Stunning HD

To be honest, I was originally skeptical about how Mutant Mudds would port to a high definition platform. In my past experiences, taking a game with the looks of an old SNES game and blowing them up on a 42″ screen just mucks up the original look and feel that you remember. Having only played this game in the past on my 3DS, both the PS Vita’s OLED screen and my HDTV when playing it on the PS3 bring a new life to this beautiful game! The work that has been done to make Mutant Mudds look astounding in HD shows you that Renegade Kid is capable of making a game look good on anything. Read more…

Phoenix Wright: Ace Attorney – Dual Destinies Review (3DS)

January 8, 2014 Leave a comment

Phoenix Wright DD Top

Have you ever felt the need to stand and defend the innocent in a court of law? Have you ever pointed at someone dramatically and yelled “Objection!”? Do you have a friend who is a spirit medium with a love of burgers and anime? I’m pretty sure no one can say yes to all of that, but I am sure you can experience it all by playing Phoenix Wright: Ace Attorney – Dual Destinies.

What You Need To Know

The Ace Attorney series got its start on the Game Boy Advanced back in 2001 and would not see US localization until 2005 on the Nintendo DS. Since the release of the first game there have been four sequels adding more characters and unique game play elements. There have also been a couple of spin off games starring the rival of the protagonist of the original game series. The series is best thought of as an interactive novel as it is heavy on text. The series stars Phoenix Wright who is a former defense attorney and his two protégées Apollo and Athena. You will make choices that help them through each case and hopefully get a not guilty verdict for each client.

Phoenix Wright DD 1Art has Improved

The first three games in the Ace Attorney series were originally developed for the GBA which were limited with simple character animations. Dual Destinies is the first of the series to be developed for the 3DS and to include animated cut scenes with spoken dialogue. The characters themselves have been upgraded to look great in 3D and have some great animation the flows nicely from one expression to the next. Unlike the older games where a character would be frozen in place and blink on occasion they now have some idle movement like looking around and leaning back and forth while you are deciding what you will do next. There is the addition of anime quality cut scenes with spoken dialogue for the first time in the series. The anime cut scenes are a huge improvement over what was used in the previous games and will only improve in future games of the series.

Phoenix Wright DD 3Game Play

If you have played any of the Ace Attorney games before then you know exactly what to expect when you play Dual Destinies. You will spend your time in the courtroom presenting evidence and picking apart testimonies. When you are not in the courtroom you will gather evidence, examine crime scenes, and obtain information for the next day in court. The way each game played was simple and easy to understand but left room for improvement in a couple of areas. Since the Ace Attorney series is heavy in text, it is really easy to get distracted and skip a sentence or to come back after some time and not understand the current situation. Dual Destinies is the first in the series to have a text log to help prevent trouble with skipped text or if you forgot what you were doing. Another additional feature that takes advantage of the 3DS hardware is 3D crime scenes. When examining a crime scene you will get the opportunity to rotate around scene to get different viewing angles that could help reveal new evidence. Unfortunately crime scenes are now the only places you can use examine in this game which means less banter between Phoenix and his associates when looking at random objects.

Phoenix Wright DD 2New Characters

One of the best things about the Ace Attorney series is the characters you will meet during each case. The series has always had colorful character but this game offers some of the best characters the series has seen to date including a few returning favorites. Each case will introduce several new and unique people who are probably going to show up on the witness stand at some point. Every time a new person appears you will experience a memorable scene whether it is a witness or just some random occurrence outside the courtroom. There is also a new female protagonist introduced in this game named Athena Cykes. Athena is hired by Phoenix right after she earned her attorneys badge and uses analytical psychology to discover the truth from witnesses. My personal favorite character from Dual Destinies likes to hide in a cardboard box and can be found next to a crime scene eavesdropping during your investigation.

Phoenix Wright 4 Conclusion

Phoenix Wright: Ace Attorney – Dual Destinies brought improvements to graphics and animation that the series needed. The game play was left mostly unchanged with the addition of text logs and 3D crime scenes. There is also a lot of new characters to interact with and a few returning favorites of the series. The only thing that really hurts the series is people new to the series will have a lack of knowledge about the back story of the main characters. I can say this is the game fans have been waiting for and shouldn’t miss out on while encouraging new audiences to look into playing the older games.

Final Score: Four Stars

Review copy provided by Capcom

Completed the whole game

Total Play Time: 25-40 hours

 

NES Remix Review

December 21, 2013 2 comments

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When you were a kid and you were playing Super Mario Bros. for the 265th time did you ever come up with new ways to make the game interesting? Did you ever do things like try to get through the level without breaking a block, jumping on a goomba or getting any power ups? I know I’ve done things like that and new games sometimes incentivize that by giving you achievements to add to your gamer score. There’s one series that’s been doing something similar called Retro Game Challenge (Game Center CX in Japan). This game, based off a popular TV show, would use fake video games that were loosely based on real titles and give you crazy challenges to do in those games. Nintendo has now teamed up with the developer of that series to create a title that would remix old NES games and do the same thing with real world titles. It’s called NES Remix and it shows you that you might not be as good at those old games as you thought you were.

What You Need to Know

NES Remix takes 16 classic Nintendo games and mixes things up. You are given a series of challenges that get progressively more difficult as you go along. They’ll start out pretty simple. For example you just need to get to the goal pole in a Mario level or make it to the finish line in ExciteBike. From there it progresses to more difficult challenges like collect all the coins in a level before time runs out, kill all the enemies in a Zelda dungeon room without being hit or make it to the top of a Donkey Kong stage with Link (who can’t jump). By the end of each games challenge you will be stringing together a dozen different challenges that take you on an abridged journey through the entire game. In addition to the challenges inside levels you also have remixed levels that completely change the way levels are played. For example you’ll have to play World 1-2 in Super Mario Bros. backwards with Luigi (who plays like he does in Lost Levels). By completing challenges you are given a star rank and a number of “bits”. The better you do the better those ranking and by collecting bits you unlock 8-bit stamps that can be used in posts on the Miiverse.

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The Legend of Zelda: A Link Between Worlds Review (3DS)

December 9, 2013 3 comments

Guest Review by Joe Faber

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I’m going to start by stating the obvious here. The Legend of Zelda: A Link Between Worlds has a lot riding on it. It’s the first “from the ground up” Zelda game made for 3DS and it’s a sequel to arguably the best game in the Zelda franchise and definitely the best game of my childhood. What does all this mean? Let’s start dissecting.

The Legend of Zelda: A Link to the Past for the Super Nintendo was possibly the video game highlight of my childhood. To give you some history, sometime early in the ownership of the NES my family picked up the original Legend of Zelda. Not only were my brothers and I hooked, so was my mom. To illustrate just how hooked she was, my mom drew a map of the last level on tracing paper, complete with enemy placements, stairway connections, and places to bomb walls. Fast forward a few years and we’re visiting my cousins in Virginia. We’re hanging out in their basement playing their Super Nintendo and guess what they break out? If you guessed A Link to the Past you’d be right. We played it, my mom got hooked, and we had an SNES and Zelda shortly thereafter. My brothers and I, being older and more competitive, decided to see who could beat the game first. When we got a new weapon or encountered a new enemy, it was like Christmas morning. So, why am I telling you this? Because linking a new Zelda game to a classic and memories of that magnitude gives it a lot to live up to.

What you need to know

Yes, the rumors are true; the game is a pseudo-sequel to A Link to the Past. By that, I mean the land of Hyrule has an almost identical over-world to its distant predecessor. And that’s not where the similarities end. The Zelda franchise is often called out for rehashing the old with not much of the new. That being said, this game could be treading into the same dangerous category, but new mechanics and a new crop of characters keep the game fresh and engaging. This, for me, is where Nintendo shines because all of that is a pretty tough line to walk, and boy do they walk that line of old and new extremely well in A Link Between Worlds.

Without going too far into the story, the basic presentation of this game is familiar territory and is sure to not alienate core Zelda fans. A villain by the name of Yuga has appeared and is wreaking havoc on Hyrule. You, as Link, are called to the aid of Hyrule and its Princess called Zelda. As you progress through the land of Hyrule to prove your heroism, you’ll recognize a lot of the locales from A Link to the Past (or ALTTP for future reference). Places like The Sanctuary, Lost Woods, Kakariko Village, etc. After a certain point in the game you prove yourself a hero enough to progress to this game’s “dark world” called Lorule. As you might expect, this Lorule is in some ways an alternate dimension to the Hyrule we all know and love. If this is sounding familiar it’s okay, you’re not alone. Luckily, there’s the gameplay around the corner to help balance it out.

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Senran Kagura Burst Review (3DS eShop)

December 2, 2013 Leave a comment

Senran Header

Do you know what ecchi means? Yeah, I didn’t either when I started this game, but by the time I was done with Senran Kagura Burst, I was all too familiar with the term.

Ecchi (エッチ etchi?, pronounced [et.tɕi]) is an often used slang term in the Japanese language for erotic fantasy and sexual innuendoes. As an adjective it is used with the meaning of “dirty”, “naughty”, “frivolous”; as a verb (ecchi suru), with the meaning to do something dirty, naughty, or frivolous.

Thanks, Wikipedia. If you’re still with me to this point, and you don’t think you’d be offended by such a game, let’s take a closer look at Senran Kagura Burst. Read more…

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