Nintendo hosted a Nintendo Direct presentation last night focused on information all about the upcoming action title Hyrule Warriors. The video showed off new items, details on Adventure Mode, more details about existing characters, details about DLC and even one new playable character, Ganondorf.
For starters new items that were shown off bring more familiar Zelda game play to the stage. Items like bombs allow you to blow up elements of the environment to uncover rupees, hidden passages and take out large swathes of enemy soldiers in one blow. Chain chomp acts like a large flail allowing you to swing it around your head or even use it to create an area of effect shockwave. The hookshot, a Zelda staple, gives you incredible range for your attacks and allows you to reach areas that would otherwise be unreachable. Bombchus are no longer mouse-sized but are huge and capable of some pretty sizeable destruction. Cuccoos are both a hazard and a help as they will attack players that harm them. You can use this as an advantage though as you can also have them attack enemy characters. Gold Skulltulas are also hidden throughout the environment just like they were in previous Zelda games.
A couple of weeks ago Zen Studios released the first batch of DLC for Castlestorm, called From Outcast to Savior, that added 20 new missions, new troops and a new Hero for the Royal Guard. They promised that the second batch of DLC would make its way to the console in the future and that time has arrived. Thursday, March 13th Castlestorms get a little bigger with the addition of The Warrior Queen. This additional content adds a further 20 missions and takes a look at the fate of Viking warrior Freia. New weapons like Meteor Showers, Exploding Barrels, Stormbringers, Golem Hostages, and the Frozen Swordfish add to the Vikings arsenal of weaponry as they take the fight to the armored Royals.
The Warrior Queen will be available for download from the Wii U eShop for $3.99.
Our good friend Robert Busey has been making some changes to the art direction for his upcoming PC and eShop game Sword ‘n’ Board since he first started. The main character has gotten a bit of an overhaul as have some of the other screens in the game. One of them that he sent along to us was the new look version of the title screen which he’s graciously allowed us to share with you.
What do you think? If you haven’t yet I’d highly encourage you to go back and listen to Episode 184 of the Nintendo Okie Podcast for an interview we did with Robert Busey where he talked about his inspiration for the game. He’ll be on again with us after the first of the year to talk about the progress he’s made on the game.
Yumi is a young girl traveling through a dream-like world filled with wildlife gone awry. The only tools she has at her disposal are a backpack and a fishing rod. She must use those tools to navigate through the newest release from Natsume called Yumi’s Odd Odyssey. The game, which has been available in Japan since June will be available on North America 3DS systems in January.
According to Natsume’s press release:
You’ve never played a puzzle platformer quite like this! Using her fishing hook, Yumi must make her way through a variety of levels by running, jumping, and throwing her coveted fishing line. Yumi can use her fishing line to swing between platforms, lower herself down to other ledges, and even catapult herself great distances by stretching the line to its breaking point. Its unique mechanics are sure to excite even veteran gamers of the platforming genre!
Yumi’s Odd Odyssey was originally released on the Super Famicom before later making its way to the Playstation and the Nintendo DS. It will be available for the first time in North America on the 3DS. To get you ready for the game’s release Natsume has sent a long a few screenshots to show you what you can expect.
What do you get when you cross a platformer and an RPG with a big joke set inside a medievel fantasy castle? The answer is Unepic, the latest game from Spanish developer/publisher EnjoyUp Games. The game stars a “normal” guy who thinks he’s hallucinating and decides to set out on an adventure. He does this because he thinks his friends spiked a drink with drugs and decides to take advantage of it while the drugs wear off.
This 2D platforming RPG will feature more than 200 different rooms to explore, seven bosses to kill, 70 spells to learn and 100 different weapons. According to the developer there is more than 2,000 lines of dialogue, many of which will reference other games, movies and comics. There are three different endings and four difficulty levels. A castle map will allow you to write down notes during your adventure and traditional RPG elements allow you to upgrade your character and craft your own potions.
Unepic reminds me a lot of older Castlevania style games. There is no release date announced yet for the game, but look for it on the Wii U eShop soon.
According to an Atlus press release today, the last time that a game in the main Shin Megami Tensei series came out, Square and Enix had just merged, The Legend of Zelda: The Wind Waker wasn’t on store shelves, the GBA SP was just being released, and Nokia thought the N-Gage was a good idea. That was the release of Shin Megami Tensei III: Nocturne. (Somehow 2008’s Shin Megami Tensei: Strange Journey has been forgotten.) That’s all going to change this summer with the release of Shin Megami Tensei IV on the Nintendo 3DS.
To make sure that the past decade has been worth the wait, Atlus is pulling development staff from their other popular franchises like Persona and Devil Summoner. This new game will feature decisions that affect not only your partner, but NPCs around the world. There will be more than 400 demons to collect, recruit and fuse together.
No official release date has been announced, but the game is expected out this Summer and also could feature an M rating from the ESRB, though at this time it has not been officialy rated by the board.
I recall saying recently that I was more interested in playing New Super Mario Bros. 2 than I was in playing New Super Mario Bros. U. (Good grief, could we please change the name of one of those games? This will in actuality be New Super Mario Bros. 4) During the podcast this week, we get into a big discussion on multiplayer vs. single-player experiences. I thought the 3DS game was going to be more to my liking because the focus was on the single-player game. NSMBU is going to be all about the multiplayer, much like NSMBWii was. This new set of screens for NSMBU has me pretty excited about the game coming out later this year.
I think because it reminds me so much of Super Mario World, which is my favorite game in the franchise. The amount of detail Nintendo is putting into this first HD outing for Mario is quite lovely to behold. Just look at how much detail is in everything on these screens. Look how deep the environments go back. Lighing effects, shadows, sparkles, the detail on the trunks of trees. It all looks quite nice and appears to be a nice step up from the Wii and 3DS games we’ve seen so far.
Are you still exciting about sidescrolling Mario games? Which of the two are you most excited about?