Patrice Desilets worked at Ubisoft and was the Creative Director of Assassin’s Creed from 2007 until he left the company in 2010. He worked on both of the first two games in the series and is generally credited as being the creator of Assassin’s Creed. Since his time at Ubisoft he has formed his own studio called Panache. The company was founded this past November, but no one knew what the company was working on. Until now.
According to a press release obtained by Game Informer he still believes in the AAA game experience and his company is, in fact, working on one. It will be a historical action-survival game. One of the games he was working on in the past was a game called 1666, set in Amsterdam. This game, according to Desilets, was to be “the new Assassin’s Creed”. He’s been working to get the rights to that game. Could that be what he’s working on and could we see another Assassin’s Creed style game from the man who brought the franchise to life?
I’d be okay with that.
Mount Rushmore is a monument to some of the greatest men in American history. It immediately brings to mind those four men’s contributions to making this country the way it is. That form could be used in any industry to remember the most respected figures in said industry’s history. There are a number of men and women in the video game industry that have contributed to making the world of video games the way it is; people who have created iconic characters or been the driving force behind the consoles that millions of people around the world have played. Having said that, “If you were to create a video game version of Mount Rushmore what four figures would you nominate to be immortalized for all time on the monument?”
Let’s face it. We don’t always get to play all the games we want to in a given year. Life can get in the way. Finances can mean you don’t have the money for a game you’re really looking forward to when it comes out. Other titles take up the time and eat away at the opportunities to play other games. Sometimes it’s just because one game dominates all of your available time. Whatever it is there are always games at the end of the year that we don’t get to, even if we want. What are some of the Games We Wanted to Play This Year, But Didn’t?
Thanks to the efforts of Jasco Games using kickstarter the world will see a new Mega Man game in the future. That’s right the Blue Bomber lives on in the form of a board game where you and your friends will play as Mega Man and Dr. Wily’s forces. The board game uses the design of the Mega Man games where you will battle robot masters, gain their abilities, and eventually fight Dr. Wily. The project has already reached its kickstarter goal of $70,000 but there is still a number of stretch goals waiting to be reached to give more depth and content to make this board game bigger and better than Capcom could even hope for.
“Mega Man the Board Game is a 2-8 player “Side Scrolling” board game. Our team wanted to develop a game that has both the feeling of a single player Mega Man game and the excitement and interaction of a party game. After years of testing the game mechanics, we found a way to capture the experience of playing a Mega Man game while adding a new element unique to our board game: players will both control their character and, for the first time, control Dr. Wily’s forces as you impede the progress of other players.”
This might not be the Mega Man game fans have been asking for but it looks like a lot of fun and a great way to spend time with friends while enjoying a new spin on an old game. If you’re interested in helping to fund the project or just curious if they have a Proto Man mini why not head over to their Kickstarter Page.
The install base for Wii U is a detail that Reggie Fils-Aime harps on every single time someone shoves a microphone in front of his face. He wants you to know how important that Nintendo thinks the install base of the system is and how that’s going to be the thing that will eventually drive game development for Wii U. If people buy the system, developers will come. When developers come more people will buy the system and things get better and better for a console. That’s how it works. It seems like a catch-22, but one side will always have to take the initiative and Nintendo is hoping that consumers will do that with Wii U. How? By giving them great software from a first party perspective. In a recent interview with Siliconera Reggie laid out exactly what Nintendo is doing on that front.
Well, in terms of Nintendo-published titles, we’re not publishing any more Wii games—neither are we publishing any more DS games. Third parties are publishing for them – but we’re focused on driving the install base of the Wii U. From a licensing perspective, it’s tough to ignore a 100 million unit install base on Wii, and a 150 million unit install base on the DS, but from a Nintendo first-party perspective? We have to focus on driving the install base of the new platforms, because if we don’t do it, no one else will.
Nintendo generally knows that people come to their system for Nintendo titles. People buy them for Mario, Zelda, Mario Kart and Metroid. The third parties are there to supplement those titles and get some additional sales. I think at this point relying on third parties for a Nintendo console is just not something that is going to happen. They’ll give some cursory support and port games over when it is easy to do, but it’s going to be tough to get third parties to lead on Wii U. What Nintendo needs more than anything from third parties is unique titles that can only be done on their systems or titles that are exclusive to Wii U. There are some coming and those games look great, but Nintendo is going to be the driving force behind people buying Wii U and only then will you see real support from the EA’s and Activision’s of the world.
Kept you waiting, huh? Behold the return of MHOG! Our heroes have come back stronger than you can possible imagine. We have almost all made it to HR5 or beyond, we see the appearance of the Nargacuga, and we didn’t even need to summon our Megazord. Could you see us trying to pilot a mech like the Megazord? It would be so awesome, but honestly I don’t think we would be able to agree who gets to control which arm or leg.
Tony – Niklaus
Ethan – Shiomi
Gary – Amras
Federico – Fedorenko
Do you want to join in the hunts? Just send an email to podcast@nintendo-okie letting us know you would like to be a part of the show. We’ll let you know when we’re recording the next episode. If you just want to hunt with us that’s always welcome. You can usually find one or more of us pretty easily.