Looks like there’s more bad news for Project CARS on Wii U. Yesterday, we learned that Slightly Mad was struggling to get the Project CARS running well on Wii U. It was also said that they’re hoping for new hardware at E3.
This of course caused an uproar with the Nintendo community. Many fans feel shafted after they helped fund the project yet the game has been delayed and now may not hit the system. Some people are even calling for a refund for the backers who expected a Nintendo version of the game.
Slightly Mad has since responded in an interview saying the Wii U version has always been a “maybe” and that the bulk of the their funding came before Wii U was announced as a potential platform.
Continue reading Slightly Mad Says Project Cars Was Always A Maybe On Wii U
The original Swords & Soldiers was released on WiiWare back in 2009. That game immediately took over my household as my son and I played it all the time. The game had an irreverent humor, solid gameplay and some really cool visuals. All of that was packaged into a game that was just plain fun to play, even if you weren’t a fan of real-time strategy games. I hoped back then for another game with more factions, but one never came and Ronimo Games moved on to other projects.
If you’re unaware of just what Swords & Soldiers is, let me explain it for you. It’s a side-scrolling real-time strategy game. You control one of three factions. In this case the Vikings (the only returning faction from the first game), the Persians (a well-balanced team with access to devastating spells late in the game) and the crafty Demons. In battle two armies line up opposed to each other, one coming from the left, and one coming from the right. You select units to deploy and when chosen they begin moving in a straight line from your base towards the enemy. Once released you can’t stop them. They’ll only stop to encounter enemy troops or once they’ve reached the enemy base. The only real control you have over your army, aside from choosing when to deploy troops, is the spells that you have available.
Continue reading Swords & Soldiers II Review
Over the past few years, Unity has become the go to engine for many developers because of its ease of use and low barrier of entry. It really helped the booming indie development scene and helped keep a lot of developers making games, despite so many bigger studios going out of business.
I’d personally say, one of the smartest things Nintendo has done in the past few years was make the partnership with Unity. Because of that partnership, we’ve seen a good number of indie games hit Wii U, despite many publishers pulling out and negativity get thrown towards the system. This helped fill the gap with games.
Back in March when Unity 5 was announced, it came as no surprise that Wii U was one of the 21 platforms they announced support for. However, Unity also said they didn’t know when Wii U would have support for the new Engine. This won’t be for long however. Nintendo Everything is stating they’ve received word that a beta build of Unity 5.0.1 was just sent to developers. Unity is telling developers to stick with Unity 4.3 if their games will be submitted before fall but it appears it won’t be too long before we see Unity 5 on Wii U.
For racing enthusiasts, I got good news for you. Project Cars is out on the PS4, XB1 and PC and is a pretty good game. Unfortunately, the bad news is, for those wanting Project Cars on Wii U, you may be disappointed.
Slightly Mad’s head of studio, Ian Bell, shared on the Project Cars forum that they’re having troubles with Wii U development. He also stated their current build is running at 720p, 23 fps, and is really cut back on looks. He also states that they’re hoping for a hardware announcement from Nintendo this year at E3 (which we know is not likely to happen).
Whether or not Project Cars will still hit Wii U or if development will move to NX is yet to be seen. Of course, having Project Cars as a launch game for NX would be huge however Wii U could definitely use a game like this. Heck, Wii U could use all the support it can get, especially at retail. Either way, it appears that Project Cars on a Nintendo system will be a waiting game.
When the Kickstarter project was originally announced for Bloodstained: Ritual of the Night one platform was curiously missing from the announcement. Wii U was not mentioned. Considering how close the Castlevania franchise and Nintendo have been over the last 20+ years it seemed strange. Now we know there’s a chance for the Wii U to get the game as well.
As of right now the game is sitting at $2.75 million dollars raised. The newest stretch goal that’s been unveiled shows that a Wii U version of the game will be officially announced once the campaign reaches $3 million. They’re not far off and they’ve got 16 days to go.
The Wii U version of the game, should the stretch goal be reached, will be developed by Armature Studios. That studio was formed by the members of Retro Studios that left to create their own development house. Their most recent release was the 3DS and Vita versions of Batman: Arkham Origins.
What we do know is that this stretch goal needs to be met. I would really like to play this game on Wii U.
There was a time when something like this would never have happened, but now is not that time. Nintendo has teamed up with a number of independent developers to put together a Humble Bundle for the Wii U and 3DS eShop. The Pay-what-you-want service has eight games listed with more coming soon.
The three you get at any price are:
- Guacamelee: Super Turbo Championship Edition (Wii U)
- Woah Dave (3DS)
- Mighty Switch Force (3DS)
If you pay more than the average, which as of this writing was $7.14 you get:
- The Fall (Wii U)
- OlliOlli (Wii U & 3DS)
- Moon Chronicles (3DS)
There are two more games that you get if you pay more than $10. Those are:
- Stealth Inc 2: A Game of Clones (Wii U)
- SteamWorld Dig (Wii U & 3DS)
Overall this is more than $88 worth of games that you can get for whatever price you’re willing to pay. It’s a great bunch of games too. With the exception of The Fall I’ve played them all and they’re all really entertaining games. Check it out at http://www.humblebundle.com.
Shapes of Gray by Secret Tunnel Entertainment is, as the name implies, about various shapes that are different shades of gray but not as many as you are probably thinking. The one shape you will control is a small octagon like blob that can swing a sword. You will battle other shapes that start out as small and simple but as you progress you will encounter a mix of larger or faster shapes. Each level will take place inside of a small circular arena and will only last about ten seconds meaning you will have to act fast or suffer a game over. Continue reading Shapes Of Gray Review