Teslagrad is a fun puzzle-platformer developed by Rain Games that was released on Wii U earlier this year. You play as a young Nikola Tesla and use the power of magnetism and electricity to solve puzzles in a huge, side-scrolling open-world style environment. If you haven’t played it I suggest you check it out. It’s a lot of fun.
Rain Games today announced that the game will be heading to Playstation platforms and Steam later this year in Europe. You’ll have to wait until early 2015 to play it on PS3/PS4/Vita in North America. The cost will run you around $15. It is cross-buy on Playstation systems so buying it once will get you access to the game on all three systems. I asked the developer about cross-save, but was told they would have to get back to me with that information.
In addition to being available on digital platforms they also announced that all systems would be getting a retail version of the game launching around the same time, including Wii U. I was told that it will be a little more expensive than the digital versions, but pricing for the retail version is not available at this time.
This is probably the weirdest review I’ve ever had to write. It’s the first time I’ve reviewed a piece of software that wasn’t really a game. Pixel Paint released on the Wii U recently and we were given the opportunity to take a look at it. There’s no game elements to it at all. It’s simply a piece of software that allows you to create your own pixel art.
What You Need to Know
Pixel Paint is simply what it says. It’s a paint program for Wii U that lets you create pixel art. You simply use the touch screen on the Wii U GamePad to fill in the pixels to create the art you want, whether it’s recreating your favorite 8-bit characters to creating large, unique works of art. You can share the pictures you’ve created with others on Miiverse. There are more than half a dozen different color palettes to choose from ranging from simple monochromatic, Game Boy style colors, all the way up to thousands of colors to choose from. You’ll be able to make your art as simple or complex as you like.
Anymore a yearly Skylanders release is guaranteed as much as the next Call of Duty game. Activision hit big with the original release three years ago and they’ve continued that train with a new game in the series every year since. What began as a reboot of the Spyro the Dragon series has quickly become something all on its own and Spyro is just another character among the dozens in the series. The newest installment, Skylanders: Trap Team, brings back all of your favorite characters, adds more to the mix and even lets you take control of the villains this time around.
What You Need to Know
Skylanders: Trap Team is the fourth installment of the franchise where your figures comes to life. This time around Kaos as unleashed the most dangerous criminals Skylands has ever seen from their imprisonment in Cloudcracker Prison. From there he and the Doom Raiders unleash havoc and you have to build your team of Skylanders to try and stop him. You’ll use different elemental characters to unlock various areas of Skylands, defeat hordes of adorable enemies. There will even be betrayals or allegiances you might not expect this time around.
Kid Icarus: Uprising was released on the 3DS back in 2012 to rather mixed reviews. The 20 year wait for the sequel to the Game Boy game changed the franchise considerably. Many people didn’t care for the controls and even Nintendo semi-conceded that they weren’t ideal by offering the stand that holds the system as part of the package. Pit has been pretty active outside of those game with his appearances in Super Smash Bros. The upcoming Wii U release even has some interesting tidbits of information.
Nintendo fans like to glean every bit of info from every game looking for hidden clues to future releases buried deep within seemingly unrelated titles. Friend, and former Okie staffer, Gaz Plant passed this along to me earlier today and it “could” hint at a future Kid Icarus title in the works.
The picture shows some of the characters from the franchise talking to each other. They reference the events of Kid Icarus: Uprising, including the unlikely alliance between all the participants involved. Where it gets interesting is the last panel there where Viridi mentions that the fight isn’t over. Could this be the hint that a new Kid Icarus game is in development?
Sakurai has said he’s not really interested in doing another Kid Icarus game. Nintendo does have a lot of developers that they could hand the franchise off to and no one really knows what Retro is working on at the moment. Maybe they’ve taken up the reins of Kid Icarus and are going to do with him what they did with Samus and Donkey Kong. I’d be okay with that. It could be another developer working on the game or it could be nothing at all.
I was one of those people that absolutely loved the game on 3DS. I never really had any issue with the control scheme. I would have greatly preferred it be a twin stick shooter, but found I was able to adapt really well to what was offered. I think a Wii U sequel in HD with another control option could be a huge seller for Nintendo and another really solid franchise under their belt. It might even help boost sales of the system a little more.
What do you all think? Is this wishful thinking? Would you even be interested in a sequel to Kid Icarus: Uprising?
Nintendo has announced that Mario Kart 8 is getting DLC and many people have already pre-ordered the bundle of two packs that will be available. The first pack of DLC will be launching in November and includes a character from The Legend of Zelda for the first time. Link will be making his racing debut and many people expected him to have some vehicle to come along for the ride. Nintendo could have gone crazy and given people and Epona Cycle, but they did something even crazier. They actually made an Epona Cycle. Well, in reality it’s just a motorcycle with a body sort of shaped like a horse. It’s called the Master Cycle and it looks pretty good, right? It’s horse-like enough in shape to give the feel that Link is riding a horse, but not goofy like the Merry Go Round cart in the game now. I like it. I probably won’t use it much because I don’t like motorcycles in the game, but it looks cool.
I like rhythm games y’all. Games like Rhythm Heaven and Elite Beat Agents are regular entries into my systems. There’s just something about getting into a rhythm (no pun intended) and sort of zoning out on the music. I remember when Kickbeat was first announced and how interested in playing a rhythm game from Zen Studios I was and then disappointed when I found out it was going to be a Playstation exclusive (due to not having a Playstation system at the time). I’ve been a big fan of all the stuff I’ve played from Zen Studios whether it was their numerous pinball tables or their sidescrolling RTS Castlestorm. Now Kickbeat is out on Wii U so I finally get to play the game I was so excited about to begin with. Was it worth the wait?
What You Need to Know
Kickbeat is a rhythm based fighting game. Well, actually it’s mostly rhythm game disguised as a fighting game. Actually, it’s pretty much just a rhythm game that happens to have some fighting in it. Your character stands in the middle of a circle and is surrounded on all sides by enemies. They attack you and you have to fend off their attacks in time to the music by hitting the corresponding face button. The four buttons match up with the position of the face buttons on the controller so it’s easy to keep track of where you’re supposed to be hitting at all times. You play along with the game’s 18 song soundtrack as you try to restore music to its rightful place in the world. There are other modes outside of the main story mode like an endless survival mode where you are not given any of the normal visual cues and you have to survive as long as you can or an equalizer mode that basically plays the game for you so that you can listen to the music and watch the events of the song unfold on screen. (Something more rhythm games should do.