Free Weekends have been getting a little lack around here lately. We’re going to need to do something about that. On this lazy Saturday, I figured I give you a dose from gaming’s past; some of my favorite game trailers to be exact. I like these trailers all for different reasons. Some capture the essence of their game while others have some great lines that generate visions of an epic journey. And some are just cool. I come back to these trailer often as they all strike a chord in me. There new trailer for a yet-to-be-released game I love as well. But since it’s totally non-PG, so I’m not going to link to it. Y’all can figure it out if you try hard enough.
Gears Of War
Yea, I drive a minivan. What? I’ve got 15 kids.
Nintendo has announced a second round of AR cards for Kid Icarus: Uprising in North America, but they’re not selling them in stores. This is my reaction to that news.
If you asked me I would tell you that Kid Icarus: Uprising is one of my favorite games on the 3DS and easily one of my favorites of 2012. If you asked me if I wanted a sequel to the game I would tell you I would most definitely want to play another game in the franchise. If you asked that same question to Masahiro Sakurai, however, you might get a different answer.
“If by ‘lasting universe’ you mean to ask if there’s a sequel, the answer is no because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game. For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”
I would absolutely be interested in playing a sequel to Uprising, whether they kept the same gameplay style or changed it up a little bit. I would prefer the next game be on the Wii U, as I think that would accommodate different control schemes and allow more people to enjoy the game. Should Sakurai be at the helm of another game? Sure. He’s the master of putting tons of content into his games and it was that pile of extra stuff that really made parts of the game a lot of fun to mess around with.
For now, though, it appears the franchise is on hold for a while, but here’s hoping Nintendo doesn’t make us wait another 25 years.
Leading up to the release of Kid Icarus: Uprising Nintendo debuted some original, animated shorts from a number of different studios. These shorts were really good and were available for a short period of time on the Nintendo Video service. They are currently being replayed, but if you haven’t had the opportunity to check them out here is a compilation of some of the scenes that you’ll see.
Now Nintendo, please make these available for purchase through the eShop and please announce that one of them is being made into a series of shows that will be featured on Nintendo Video. I would love to see a full “season” of Medusa’s Revenge.
Puns, puns, puns. This show is full of all kinds of quality jokes. Not only that, but we talk about video games too. With Micah out to some sort of real-life activity, we call in Mr. Steve Conger from thegamesmen.com to help us out. After this show is over you can expect to be smarter about Xenoblade Chronicles, Kid Icarus: Uprising and Zen Pinball 3D. And as always, you will get the latest in our obsession with the Uprising AR cards.
Starring – Tony, Shannon, Steve, Shelby
Run time – 1:43:52
If you want to get in touch with us, send an email to email@example.com. You can also follow us on Twitter, join our Facebook group, subscribe to our YouTube channel and talk on our forums. Hi, Shannon.
Kid Icarus: Uprising launched in North America on March 23rd. That meant there were only eight days available for sales data for the month, but in those eight days it performed pretty well selling 140,000 copies. That’s obviously small considering the sales of games like New Super Mario Bros. Wii or Super Smash Bros. Brawl, but for a “new” franchise it’s pretty respectable.
Analyst Anita Frazier said, while dissecting some of the numbers, that Uprising would have made it into the top ten list in terms of individual SKU’s. That’s not bad for a game 20+ years in the waiting. It will be interesting to see April’s sales numbers when they come out to see how the game does for a full month.
For those of you that missed out on the first run of the exclusive Club Nintendo AR Cards for Kid Icarus: Uprising and were jealous that European fans were getting booster packs of the cards, fear not! A customer service rep for Club Nintendo has confirmed that North American fans will be able to get the cards through Club Nintendo.
“Thank you for your feedback on the Club Nintendo services. I have forwarded your message to theappropriate department.
It is already our plan to release the cards on the Club Nintendo Rewards Program. When they well be available is still undecided but we are indeed working on it! “
I’ve got my three exclusive Club Nintendo cards, the Game Informer card and the April issue of Nintendo Power’s three cards. I’m glad I’ve saved up some of my Club Nintendo coins because I’ll be ordering these as soon as they’re available. No details on when they’ll be available or how many coins it will cost. 250 coins wouldn’t be out of the realm of possibility.
A video game running on PC’s is nothing new. Games are developed on computers before being moved over to the dev kits of the system that they are intended for. We’ve even previewed some DS titles in the past based on PC builds of the game. It comes as no surprise then that Project Sora had Kid Icarus: Uprising running on a PC at one time. What is interesting to note of the development is that the team also had it running on the Wii. This is because the company has been developing the game for a long time, even before they had dev kits for the 3DS.
During the latest Iwata Asks feature Project Sora lead Masahiro Sakurai talked about the development of the game and mentioned part of the reason it took so long to get the game out the door was they had to port all the work they had done on the PC and Wii over to the 3DS. Knowing that I would love to see how much work was done on the Wii and if there was ever any talk of releasing the game for thesystem. How cool would that be?
Letters like these are generally nothing more than PR disguised as a personal letter from the designers. It doesn’t really matter to me and I think it’s a nice touch that Nintendo does and not a lot of other developers do. Chances are these letters might not even be written by the person that they say they are, but I still think it’s nice that Nintendo does things like this. The letter below is from Masahiro Sakurai, head of Project Sora and the lead designer on Kid Icarus: Uprising. It talks about some of the features of the game and what went into his thought process when he updated Pit for a new generation. I don’t know how many of you got this letter in your email. If you did you’ve already read it. If you didn’t it’s a nice note from a Nintendo exec that I think you might enjoy. Head past the break to read the letter in full.
The day has finally arrived. A day I have waited 20 years for; a new Kid Icarus game are been released! Hopefully you want to hear about it because we talk about it for pretty much the whole What’s In You Wii segment. You can also expect some talk of AR cards, some Wii U coverage, the final judgment of GAME, Ubisoft’s horrid DRM and a little dash of Persona. It’s a full show. “Sorry to keep you waiting!”
Starring – Tony, Micah, Shannon, Shelby
Run time – 1:34:26
If you have something you want to ask the crew, send an email to firstname.lastname@example.org. You can follow our tweets on Twitter, join our group on Facebook, chat on our forums or subscribe to our YouTube channel. Don’t forget to check out our interview with RedLynx’s community manager, Daniel Nixon, as well as this 2P Start! comic I mentioned while recording this podcast.