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Posts Tagged ‘Namco’

Go Round – Weaponlord

December 11, 2013 Leave a comment

In a distant land, on a distant planet, in New Jersey, warriors gather to fight for the title of Weaponlord! As they battle, some burst into song while others teleport away in victory. Be careful they must, as the very ground they walk upon is deadly; killer sands, lethal jungles and a demon in a bubble bath. Behold, as we play Weaponlord for the Genesis of Sega.

Nintendo Okie Podcast – Episode 133

September 17, 2012 4 comments

If you have ever wanted a longer Okie Cast, today is your day.  This takes the record of the longest podcast we have ever recorded.  Micah has returned from his Europe round trip and he tells us all about it.  We also have Mutant Mudds designer, Jools Watsham, and he tells us all about what Renegade Kid is working on.  On top of all this we still have more to talk about; all the Wii U news, the games we have been playing this week as well as the new Resident Evil movie.

episode-133
Starring – Tony, Jools, Micah, Shannon, Shelby
Run time – 2:42:36

If you want to know more about Mutant Mudds or all the other games Renegade Kid is working on, you can follow Jools on Twitter or check out the Renegade Kid website.  Nintendo Okie also does the social networking thing.  We are on Facebook, Twitter and YouTube.  We also have a internet social posting message board.  Every Friday we do a trivia show.  Listen to it and you will get smarter.

Go Round – Soul Calibur

This Go Round of Soul Calibur for the Dreamcast is all about the limbo, sharp swords and Tom Hanks.   We don’t really know how to play this game, as per Go Round standard, so you can watch us jump around for 15 minutes.  At some point there is a ring out and Cobra Commander shows up. 

Power Rangers Samurai Review (Wii)

December 17, 2011 2 comments

Remember when Power Rangers were cool? Remember when you found out Power Rangers were lame? Remember when you realized Power Rangers were cool because they were lame? That is the process I have went through with my Power Rangers fandom. It’s part of growing up I suppose. We all go through a point where we think we are too cool to like something corny, but then you get over it. There is a saying, “don’t be ashamed of something that once made you smile.” Mighty Morphing Power Rangers is something that makes me smile and while I haven’t followed the show in several years, I still have found memories of Zords and people in goofy costumes. The latest version of which is Power Rangers Samurai which has begat the game Power Rangers Samurai for Wii.

What You Need To Know
PR Samurai is a brawler of sorts. As you progress through levels, enemies called Nighloks (they haven’t been Putties in a while huh?) appear for you to fight. Often barriers will appear with the enemies that only dissipate once all enemies have been defeated. Each Ranger carries their own stats for attack and defense as well as a light attack, a heavy attack and two special attacks. After you fight your way through all the minions you will encounter a boss which you will battle in a squared off area. What would Power Rangers be without giant robots? Not any Power Rangers I want to watch. The trusty Zords appear to fight the second, giant form of each boss. Unlike the rest of the game, these battles see the player shaking the Wiimote and Nunchuck when prompted to make attack and defense moves. The fights are tied together with a lot of voice acting while still pictures are shown. Think dialogue boxes with character pictures next to them. These stories are based around actual episodes of the show. The game supports two players at the same time.

Feels Like Power Rangers
While it may be goofy and over the top, Power Rangers is all about crazy villains, giant robots, martial arts fighting and corny after school stories where everybody learns a lesson. Thankfully the game nails this on the head. There are several FMVs showing transformations, Zord combinations and drawn-out finishing moves. Using storylines from Read more…

Pac-man Championship Edition DX Review (XBLA)

November 29, 2010 Leave a comment

Pac-man Championship Edition brought new gameplay styles to a game that’s been around for 30 years.  It was a hugely popular release and people thought there wasn’t much that could be done to reinvigorate the yellow pizza shaped hero.  I’m here to tell you, if you thought that, you might have been wrong.

What You Need to Know

For anyone that still hasn’t played Pac-man, and chances are there aren’t many of you; you play as Pac-man running around a maze eating dots for points, while avoiding ghosts.  The formula hasn’t changed much in 30 years, but there are some very big differences between this Pac-man and many of its predecessors.  All of the game modes in Pac-man Championship Edition DX have you racing against a clock to get as many points as you can, or achieving an objective as fast as possible.

Fast, Frantic Action

Pac-man Championship Edition increased the speed of the game tremendously and it’s been ramped up even more here.  The whole idea behind the game is high scores, in a very quick manner.  The game starts out pretty slow, but as you gain points and eat ghosts the speed very quickly increases up to a maximum of 50.  At that pace the game is insanely fast and you need some lightning quick reflexes in order to survive.  Luckily, there have been some changes to the Pac-man formula, for the better, that will help you to survive the fast encounters.

Bullet Time

The first of those changes is the new bullet time mode.  This mode happens automatically if you wander to close to a ghost.  When you do, time slows down to a crawl allowing you a few more moments to formulate an exit strategy for the situation.  When the game goes as fast as it does you’ll relish these few brief moments where you have some time to think about your next move.  It’s not much time, but it is enough to keep the game from being frustrating due to the large number of deaths you would otherwise incur.

Bombs

Bombs have been included in a Pac-man game for the first time and these new weapons change the game significantly.  Now you have the ability to drop a bomb and remove all of the ghosts in a small radius giving Pac-man plenty of room to continue his pellet chomping ways.  They do come with a price, however.  If you drop a bomb the number of points you receive per pellet will be dropped in half, and your speed will be reduced slightly.  It may seem like a small price to pay, but it can mean thousands of points that you’re giving up over the course of a game if you have to use them numerous times.  You have a limited number of bombs to work with in a level, but they will be replenished if you happen to die during a play through.

The Ghost Train

This is probably the biggest change to the Pac-man formula and it can mean huge amounts of points if you know how to exploit it.  Now, instead of the five traditional wandering ghosts you’ll have ghosts sleeping at various places on the maze.  If you move close to these sleeping ghosts they’ll wake up and begin to chase you.  You’re always fast enough that they can’t catch you and they’ll continue to follow you until you drop a bomb or they’re eaten.  You can pick up as many as 30 ghosts in the ghost train at any one time and when you eat a power pellet you can turn around and very quickly rack up huge points because after the first few ghosts all of them will be worth the maximum 3,200 points.  Some of these ghosts in the train are also carrying power pellets meaning you could continue to keep the chain going for a very long time.  There’s even a whole mode to the game based around this ghost train where you’re trying to eat as many ghosts without breaking the chain as possible.  As of this review the most ghosts eating in one chain was over 400.  My max for Ghost Chain mode was 78.

Lots of Variety

There’s a huge amount of variety and customization in Pac-man Championship Edition DX.  This will range from the more than half a dozen different maps that can be played on to the look of the characters themselves.  Each of the game’s maps has significantly different layouts meaning you’ll have to change up your gameplay style between them in order to get the most points.  Each of the maps can also be customized with a variety of different looks ranging from a visual style that is reminiscent of the Atari 2600 version of Pac-man to Pac-mania’s pseudo 3D look.  Each of the different looks can be mixed and matched meaning you can have Pac-Man Championship Edition’s maze with Pac-mania’s characters, or the 2600 version of Pac-man running around on a Lego style game board.

Each of the different maze layouts also has numerous modes of play.  You can choose score attack modes for 5 or 10 minutes in length, the previously mentioned Ghost Chain, where you try to rack up as many ghosts as possible, or Time Trials.  There are at least 10 time trial modes per map that present different pellet trails and objectives to achieve in various amounts of time.  All of them are easy to complete, but you’ll always be saying that you can shave a few seconds off that time and you’ll try again and again to better your previous score.

No Presence Among Friends

The one big drawback to the game comes on the game’s leaderboards.  At this moment there is no way to quickly compare your score to that of your friends as you don’t show up on the friends section of the leaderboards.  To see how well you’re doing against friends you need to look at their scores and then scroll over to your score to see what it is and then compare them against each other.  It’s a small gripe, but it makes it a little difficult to see how you stack up against your friends.  It seems like a very easy problem to fix, and it doesn’t hurt the game in any way.  It’s just a small gripe that many have seen as a negative.

Conclusion

I said after playing the first Pac-man Championship Edition that it was going to be hard to top that game, but Namco managed to do that and more.  There’s no doubt that this is the best version of Pac-man to date and one that I’ll probably come back to again and again.  It’s very easy to get sucked into the time trials and trying to better your score by even one point.  The short time limits to each of the game’s modes means you’re not required to spend a lot of time in the game, but chances are you’re going to.  It’s also a very easy way to get 200 points added to your Gamer Score if you care about that.  In about 45 minutes I was able to get all 200 points for the game.

Final Score: 5/5 Excellent

Review copy of the game purchased on Xbox Live Arcade.
Played through all modes on all maps and earned all 12 achievements.
T
otal Play Time: 4-5 hours

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