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Posts Tagged ‘Nintendo’

Go Round – Hey You, Pikachu!

I cannot tell you how long I have been waiting to yell at Pikachu. Well, I guess I could tell you… like right now… or, you could just watch this video. I will tell you one thing. Something seems fishy about Professor Oak.

Hands-On: Splatoon

August 5, 2014 Leave a comment

SplatoonWhile the rest of the world seems obsessed with the shooter genre, Nintendo has constantly stuck by its family-friendly image – something of a relief to many of us. But with children being exposed to violent games at such a young age, it falls to Nintendo to offer them something comparable on the Wii U. The answer? An ink-based shooter starring squid people. Welcome to Splatoon.

The biggest surprise from Nintendo’s E3 ensemble, and one of the biggest hits on the show floor, Splatoon is Nintendo’s answer to the shooter genre. An 8-player online, team-based shooter that doesn’t promote gritty realistic violence. And it is absolutely brilliant.

Controlled with the GamePad, Splatoon is instantly accessible, and instantly entirely new. While the standard analogue controls remain, with triggers being used for shooting and grenades, the fine tuning of your aim is taken away from the right trigger, and replaced by motion controls. While many shooter fans may cry foul, the option to turn off these motion controls is available, but one I would not recommend. Splatoon is very much a rapid, reaction based shooter, and the ability to aim using your controller adds a huge amount of precision.

The aim of the game is to douse the map in as much of your team’s ink as possible, while stopping the opposition from doing likewise. This causes a huge change in how you approach the game. While points are scored for kills, it is far more beneficial to get ouSplatoont of danger and start inking the opposition’s colour away, rather than getting into a drawn out battle. And this is where Splatoon’s master stroke comes in – squidding.

Each of the Inklings (the squid characters you play as) have the ability to transform into a squid, and with it, hide in your team’s ink. It is this mechanic that transforms Splatoon from a simple inky shooter, into a tactical game of skill. With the ability to hide in your ink, battles can changed, with once invisible enemies popping out of the opposition’s ink at a moment’s notice. It makes for a hugely challenging mechanic, and one, as the demo progressed, that I began to see the ingenuity of. Read more…

Categories: Hands On, Wii U Tags: , , , ,

Ganondorf Heads Up New Hyrule Warriors Info

August 5, 2014 Leave a comment

 Hyrule Warriors Ganondorf Closeup

Nintendo hosted a Nintendo Direct presentation last night focused on information all about the upcoming action title Hyrule Warriors. The video showed off new items, details on Adventure Mode, more details about existing characters, details about DLC and even one new playable character, Ganondorf.

For starters new items that were shown off bring more familiar Zelda game play to the stage. Items like bombs allow you to blow up elements of the environment to uncover rupees, hidden passages and take out large swathes of enemy soldiers in one blow. Chain chomp acts like a large flail allowing you to swing it around your head or even use it to create an area of effect shockwave. The hookshot, a Zelda staple, gives you incredible range for your attacks and allows you to reach areas that would otherwise be unreachable. Bombchus are no longer mouse-sized but are huge and capable of some pretty sizeable destruction. Cuccoos are both a hazard and a help as they will attack players that harm them. You can use this as an advantage though as you can also have them attack enemy characters. Gold Skulltulas are also hidden throughout the environment just like they were in previous Zelda games.

Read more…

Japan Can’t Be This Cute

I live in the wrong country, yall.

Hands-On: Hyrule Warriors

July 28, 2014 Leave a comment

Hyrule WarriorsLike many of you, I’m a huge Zelda fan, but having never played a Dynasty Warriors game, the idea of a crossover had me worried. We’ve seen first hand the problems with overexposing a brand with the recent influx of Mario titles, and with The Legend of Zelda attaining almost mystical status due to its infrequent release schedule, the idea of a spin-off based on another franchise was seen as a bad idea to many.

Thankfully, my fears were put to rest as soon as I picked up the game. Say what you will about the gameplay depth of Dynasty Warriors games, but one thing is clear right from the start of Hyrule Warriors – there is a deep love and affection for the franchise in this game.

Be it the NES Zelda-styled loading screen, or the wealth of characters from different time periods available to play as, there’s a real knowledge of the franchise in here, and while Aonuma has decreed Hyrule Warriors non-canon, this feels like the team-up crossover we’ve been waiting for. Hyrule Warriors is The Legend of Zelda universe’s Avengers.

But no amount of fan service will make up for poor gameplay, and this is where personal taste will come into play. While Hyrule Warriors looks like a Zelda game on the surface, the gameplay is anything but. Based around a given battlefield, the aim is to cut your way through swathes of enemies (and we’re talking thousands here) as you make it to areas, known as Keeps, that bolster your defences (think Star Wars Battlefront but with thousands of battle droids). Beating the boss of that keep, a giant Moblin or aHyrule Warriors Lizalfos for example, earns your side reinforcements. And that’s the extent of the gameplay.

Of course, the battlefield exists while you are in it, so there will be times you are called from your path of destruction for a more focussed task. In my demo, set outside Hyrule Castle from Twilight Princess, I was called away to protect Impa, collect bombs to clear a pathway, and ultimately take down the stage’s big bad, King Dodongo.

There’s also an element of skill in the battle itself, albeit against a mindless army that seems less interested in attacking you than watching you kill their friends. Special attacks, and charge attacks, are built up using a magic meter, and items can be found and equipped on the battlefield (which can also be charged, resulting in a giant bomb for example).

While the roster continues to grow, my demo only included time playing as Link and Zelda, with a sword and rapier respectively. While both control similarly, there’s a distinct difference in their abilities. Link is far more of a brawler, with his sword unsurprisingly being most effective at close range, requiring you to really get in amongst enemies. Zelda however, had a much larger range with the rapier, and special moves such as light arrows allowed for a more tactical approach to battle.

Hyrule WarriorsThe demo I played was just a snippet of the finished thing, and while this section did seem more about the spectacle than the tactics, there are definite hints at a more in-depth game beneath the surface. For Dynasty Warriors fans, it’s the same gameplay but with the classic Zelda touch. For Zelda fans, it’s a love letter to the franchise and a way to celebrate everything about it in a new format. And that seems like as good a reason as any to give it a go.

Tomodachi Life Demo Available Today

You’ve heard us talk about crazy stuff that happens in Tomodachi Life on the podcast over the last three or four weeks, but now you have the chance to try it out for yourself. Nintendo is releasing a demo of the game today that will let you get in and see just what all the zany hype is about. Chances are you’ll like the demo so much you’ll want the full game, but give it a try and see. Just head on over to the eShop and download it.

And while you’re at it, take a look at this video of some Nintendo developers singing. Who hasn’t wanted a tiny version of Miyamoto that they can carry around in their pocket and sing to them whenever they desire?

Go Round – Kirby’s Return To Dream Land

We make a colorful Kirby totem pole and ransack Dream Land in this week’s Go Round of Kirby’s Return To Dream Land for the Wii. I love this game and was pretty excited to do this Go Round. Mostly because Cody likes to grief people by eating them and running off the side.

Nintendo Unleashes Project S.T.E.A.M.

Project Steam

Nintendo wasn’t finished with the surprises after their Digital Event on Monday. In fact the company said that they had one more unannounced 3DS game to show off on Wednesday night and they did just that. At a developer roundtable event they showed off the newest game from Advance Wars and Fire Emblem developer Project S.T.E.A.M. This game is a hybrid turn based strategy/third person shooter.

You control a group of four characters in a “vibrant, Steam-punk like world”. Much like other traditional strategy games you move on a grid to outmaneuver and outflank your enemy. Actions are controlled through a steam gauge that once depleted means your turn is over. Unlike more traditional strategy games where the view is more of an overhead, full view of the battlefield style this game puts you right into the action with the camera right behind the characters shoulders. This lets you see the action and the depth of the levels from their perspective. According to Nintendo this gives you a better feel for the characters and lets you see what they’re seeing.

More information about Project S.T.E.A.M. will be available throughout the week as Nintendo will be showing it off through stage demos. Right now the game is set for a 2015 release.

Go Round – Mario Kart 8

Didn’t we just do a Mario Kart Go Round? Probably but Mario Kart 8 just came out for the Wii U and we want to play it. The only question this time is, can everybody drift?

Moon Chronicles Review (3DS/2DS)

May 25, 2014 Leave a comment

Image

Overview

Did you know someone has taken it upon themselves to recut episodes one through three of Star Wars into a single film. Viewers are saying it’s a much more efficient and compelling story than it is when it’s divvied up between three movies. I mean, tell the truth, would you have watched Episodes II and III after seeing The Phantom Menace if you hadn’t already seen IV, V, and VI? Well, this is where Moon Chronicles comes in except they’re doing the reverse. Moon was a game that was originally released on Nintendo DS and Moon Chronicles is a retelling of that game that’s being released in four separate episodes. The first episode is available now and will cost you $8.99. The next three episodes will be released as paid downloadable content at future dates.

If you’re not familiar with the original Moon game, you’re only a little worse off than I was. I knew of it and toyed with idea of picking it up at various points but just never did. It was released in 2009 on DS. The release of these episodes of Moon Chronicles is meant to whet our appetite for the next game in the series, or Season 2 as Renegade Kid is calling it. Seasons… Episodes… See what they’re doing? Read more…

Categories: 3DS, Nintendo, Reviews Tags: , , ,
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