Not the Virtual Console you expect mind you. Nintendo announced that the games would be making their way to the Wii U’s Virtual Console. The company announced that now that technical hurdles which were keeping the games from displaying properly have been overcome they will move forward on getting the handheld games onto the Wii U’s classic games service. It can be assumed that games would use the Game Pad as the bottom screen and the TV as the top screen. Games that utilized the system in book style (held sideways, screens side by side) would display on the Game Pad.
No word yet on when these games would appear, what games would be available, pricing or if third parties would be involved. As we find out more information we’ll make sure to pass it along.
There are as many different battle systems out there as there are RPGs. You have the pure turn based style games like Dragon Quest, the Active Time Battle system of Final Fantasy and even purely action based combat systems where you fight in real time. I know that Bravely Default isn’t the first game that allows RPG characters to hold an action for later in a turn or has a way to take their turn early, but it’s the first game that I’ve seen that uses it as so much of a focus of the game’s battle system.
The Brave/Default system is one of the more complex systems out there and takes a little while to wrap your head around, but when you do you’ll find it to be incredibly flexible and quite frankly a lot of fun to use. If you haven’t played the demo available on the eShop or know anything about the battle system let me explain basically how it works.
The Wii U hasn’t done nearly as well as Nintendo would have liked it to. That fact can’t really be disputed. On the heels of Nintendo’s downgrading of Wii U and 3DS forecasts last week more news about Nintendo’s future is expected this week when their investor’s meeting goes down. Ahead of that meeting it’s being reported that Nintendo executives will be taking a paycut.
According to AFP Nintendo President Satoru Iwata is expected to take a 50% paycut, but he won’t be the only one doing so. Shigeru Miyamoto and Genyo Takeda both will be taking salary hits of 30%. Other directors at the company will be taking a 20% cut.
This isn’t the first time that Nintendo executives have done this. During the struggles of the 3DS first year the group also took paycuts. These moves aren’t necessarily financial as these salaries wouldn’t make a huge dent in the company’s financials. It’s more of a symbolic gesture and one that these people wouldn’t necessarily have to have done. They are taking responsibility for the failures of Nintendo’s hardware and doing so while not having to fire or lay off any of the employees below them. Nintendo’s not hurting for cash and these employees didn’t need to cut their salary. Sometimes symbolic gestures are what you need.
Stay tuned here for more information about all of Nintendo’s financial news as it unfolds this week.
Cats everywhere! There’s only one way to fix this! I better throw my friends off the side of the level! We laugh uncontrollably as we play Super Mario 3D World for the Wii U. Next week is Go Round 200 and later this week you’ll get the best of Go Round moments 100-199. YouTube is where it’s at, yo!
You might not have heard the name of Canada-based developer Next Level Games, but if you own a Nintendo console there’s a good chance that you’ve played at least one of their games. The company was founded just over 10 years ago in 2002 and the first game they worked on was NHL Hitz Pro for Midway. Since then they’ve moved on to work almost exclusively with Nintendo on a number of their properties.
They are the lead developer of the Mario Strikers franchise. They also led the development of the 2009 reboot of the Punch-Out!! franchise. After that they worked on the Wii port of some third party games like Transformers: Cybertron Adventures and Captain America: Super Soldier. Most recently they completed development of the sequel to a game that came out not long before their creation; Luigi’s Mansion.
While they are not technically a Nintendo developer the company has stated, through co-founder Jason Carr, that they are working exclusively on Nintendo products now. The small 70 person team studio likes the stability and the fit that comes from working with Nintendo. When asked if they’d thought about working with another company he said there was no reason for them to venture outside of that relationship because Nintendo continues to give them bigger and better IP to work with they like the relationship they’ve built with the company.
Next Level Games has routinely been featured among Canada’s Top 100 Employers, most recently in 2012, and a big part of that is family and fun. In an interview with Gamasutra Carr and producer Ken Yeeloy talked about why they’d been successful. They can’t go toe to toe with companies like EA when it comes to employee benefits and incentives. Instead they have fostered a place where people have fun when they come to work, but they also put a focus on employees families. The company doesn’t incentivize people to stay in the office away from their families. They don’t push long hours on their employees because they think it would make them unhappy. They attempt to foster a nice balance between work life and family life so that people enjoy coming in to work every day.
It’s unclear what project the company is working on as they have not announced any new games since the release of Luigi’s Mansion: Dark Moon. This company has become one of my favorite developers over the last few years and you can bet that whatever comes next from that studio is going to be high quality and it will most likely be another Nintendo property.
A lot of different developers release a lot of different games during the year. Some of them go on to rank as the best game of the year and maybe even the best game you’ve ever played. Others end up in the dustbin of history never to be talked of again. Some developers always stand out above the rest having a steady string of high quality titles that showcase their creative ability better than anyone else. Who stood out to us? Well, let’s find out who we thought were the Developers of the Year.
2013 has been quite the year in gaming, especially for me. We finally got the sequel to a game that I’ve been waiting to play for over a decade. Another game went from being one of the franchises I was least interested in to one I think is a fantastic franchise. Other games let me take character from completely different franchises and put them into scenarios only your imagination could have dreamed of. New consoles have been released. Handhelds have proven that they still have what it takes to compete with the up and coming cell phone market.
Regardless of what type of games you like to play it’s been a great year for gaming. Digital markets have been growing to the point where the games you find on places like XBLA and Nintendo’s eShop are undistinguishable from the games you get in retail stores. I played a bunch of games this year, but here are the ten titles that I think stood out above all the rest this year.
To let you know how I came about this list. I started by putting down all of the games I played for the first time this year (as that’s the criteria we have for our End of the Year Lists on the site). I played 65 different games for the first time this year. I whittled that down the to the list of games that I would have considered for a spot on my GotY list and that brought it down to 23 titles. Of those eleven were 3DS games, eleven were Wii U games, two were Xbox 360 games and one was a Wii game. Then I whittled that down even further by going over any that I reviewed, thinking of the experiences I had playing those games and which ones stuck out with me most.
Best Buy is offering 20% off all it’s Nintendo eShop prepaid cards. This deal ends on December 14th and is good online or in store. With Nintendo’s eShop “wallets” merging for both Wii U and 3DS this month, this is the most flexible $50 you can get for Nintendo digital downloads.
Visit your local Best Buy or this link.
Kept you waiting, huh? Behold the return of MHOG! Our heroes have come back stronger than you can possible imagine. We have almost all made it to HR5 or beyond, we see the appearance of the Nargacuga, and we didn’t even need to summon our Megazord. Could you see us trying to pilot a mech like the Megazord? It would be so awesome, but honestly I don’t think we would be able to agree who gets to control which arm or leg.
Tony – Niklaus
Ethan – Shiomi
Gary – Amras
Federico – Fedorenko
Do you want to join in the hunts? Just send an email to podcast@nintendo-okie letting us know you would like to be a part of the show. We’ll let you know when we’re recording the next episode. If you just want to hunt with us that’s always welcome. You can usually find one or more of us pretty easily.