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Posts Tagged ‘Nintendo’

Hands-On: Hyrule Warriors

July 28, 2014 Leave a comment

Hyrule WarriorsLike many of you, I’m a huge Zelda fan, but having never played a Dynasty Warriors game, the idea of a crossover had me worried. We’ve seen first hand the problems with overexposing a brand with the recent influx of Mario titles, and with The Legend of Zelda attaining almost mystical status due to its infrequent release schedule, the idea of a spin-off based on another franchise was seen as a bad idea to many.

Thankfully, my fears were put to rest as soon as I picked up the game. Say what you will about the gameplay depth of Dynasty Warriors games, but one thing is clear right from the start of Hyrule Warriors – there is a deep love and affection for the franchise in this game.

Be it the NES Zelda-styled loading screen, or the wealth of characters from different time periods available to play as, there’s a real knowledge of the franchise in here, and while Aonuma has decreed Hyrule Warriors non-canon, this feels like the team-up crossover we’ve been waiting for. Hyrule Warriors is The Legend of Zelda universe’s Avengers.

But no amount of fan service will make up for poor gameplay, and this is where personal taste will come into play. While Hyrule Warriors looks like a Zelda game on the surface, the gameplay is anything but. Based around a given battlefield, the aim is to cut your way through swathes of enemies (and we’re talking thousands here) as you make it to areas, known as Keeps, that bolster your defences (think Star Wars Battlefront but with thousands of battle droids). Beating the boss of that keep, a giant Moblin or aHyrule Warriors Lizalfos for example, earns your side reinforcements. And that’s the extent of the gameplay.

Of course, the battlefield exists while you are in it, so there will be times you are called from your path of destruction for a more focussed task. In my demo, set outside Hyrule Castle from Twilight Princess, I was called away to protect Impa, collect bombs to clear a pathway, and ultimately take down the stage’s big bad, King Dodongo.

There’s also an element of skill in the battle itself, albeit against a mindless army that seems less interested in attacking you than watching you kill their friends. Special attacks, and charge attacks, are built up using a magic meter, and items can be found and equipped on the battlefield (which can also be charged, resulting in a giant bomb for example).

While the roster continues to grow, my demo only included time playing as Link and Zelda, with a sword and rapier respectively. While both control similarly, there’s a distinct difference in their abilities. Link is far more of a brawler, with his sword unsurprisingly being most effective at close range, requiring you to really get in amongst enemies. Zelda however, had a much larger range with the rapier, and special moves such as light arrows allowed for a more tactical approach to battle.

Hyrule WarriorsThe demo I played was just a snippet of the finished thing, and while this section did seem more about the spectacle than the tactics, there are definite hints at a more in-depth game beneath the surface. For Dynasty Warriors fans, it’s the same gameplay but with the classic Zelda touch. For Zelda fans, it’s a love letter to the franchise and a way to celebrate everything about it in a new format. And that seems like as good a reason as any to give it a go.

Tomodachi Life Demo Available Today

You’ve heard us talk about crazy stuff that happens in Tomodachi Life on the podcast over the last three or four weeks, but now you have the chance to try it out for yourself. Nintendo is releasing a demo of the game today that will let you get in and see just what all the zany hype is about. Chances are you’ll like the demo so much you’ll want the full game, but give it a try and see. Just head on over to the eShop and download it.

And while you’re at it, take a look at this video of some Nintendo developers singing. Who hasn’t wanted a tiny version of Miyamoto that they can carry around in their pocket and sing to them whenever they desire?

Go Round – Kirby’s Return To Dream Land

We make a colorful Kirby totem pole and ransack Dream Land in this week’s Go Round of Kirby’s Return To Dream Land for the Wii. I love this game and was pretty excited to do this Go Round. Mostly because Cody likes to grief people by eating them and running off the side.

Nintendo Unleashes Project S.T.E.A.M.

Project Steam

Nintendo wasn’t finished with the surprises after their Digital Event on Monday. In fact the company said that they had one more unannounced 3DS game to show off on Wednesday night and they did just that. At a developer roundtable event they showed off the newest game from Advance Wars and Fire Emblem developer Project S.T.E.A.M. This game is a hybrid turn based strategy/third person shooter.

You control a group of four characters in a “vibrant, Steam-punk like world”. Much like other traditional strategy games you move on a grid to outmaneuver and outflank your enemy. Actions are controlled through a steam gauge that once depleted means your turn is over. Unlike more traditional strategy games where the view is more of an overhead, full view of the battlefield style this game puts you right into the action with the camera right behind the characters shoulders. This lets you see the action and the depth of the levels from their perspective. According to Nintendo this gives you a better feel for the characters and lets you see what they’re seeing.

More information about Project S.T.E.A.M. will be available throughout the week as Nintendo will be showing it off through stage demos. Right now the game is set for a 2015 release.

Go Round – Mario Kart 8

Didn’t we just do a Mario Kart Go Round? Probably but Mario Kart 8 just came out for the Wii U and we want to play it. The only question this time is, can everybody drift?

Moon Chronicles Review (3DS/2DS)

May 25, 2014 Leave a comment

Image

Overview

Did you know someone has taken it upon themselves to recut episodes one through three of Star Wars into a single film. Viewers are saying it’s a much more efficient and compelling story than it is when it’s divvied up between three movies. I mean, tell the truth, would you have watched Episodes II and III after seeing The Phantom Menace if you hadn’t already seen IV, V, and VI? Well, this is where Moon Chronicles comes in except they’re doing the reverse. Moon was a game that was originally released on Nintendo DS and Moon Chronicles is a retelling of that game that’s being released in four separate episodes. The first episode is available now and will cost you $8.99. The next three episodes will be released as paid downloadable content at future dates.

If you’re not familiar with the original Moon game, you’re only a little worse off than I was. I knew of it and toyed with idea of picking it up at various points but just never did. It was released in 2009 on DS. The release of these episodes of Moon Chronicles is meant to whet our appetite for the next game in the series, or Season 2 as Renegade Kid is calling it. Seasons… Episodes… See what they’re doing? Read more…

Categories: 3DS, Nintendo, Reviews Tags: , , ,

Go Round – Out Of This World

May 14, 2014 1 comment

This week we laugh at Cody as he tries to play Out Of This World for the Super Nintendo. Will he figure out what to do? Will he escape the Hound of Baskervilles? Will he help Modok escape from jail? I know but I’m not going to tell you.

DS Games Coming To Virtual Console

January 30, 2014 Leave a comment

Virtual Console Logo

Not the Virtual Console you expect mind you.  Nintendo announced that the games would be making their way to the Wii U’s Virtual Console.  The company announced that now that technical hurdles which were keeping the games from displaying properly have been overcome they will move forward on getting the handheld games onto the Wii U’s classic games service.  It can be assumed that games would use the Game Pad as the bottom screen and the TV as the top screen.  Games that utilized the system in book style (held sideways, screens side by side) would display on the Game Pad. 

No word yet on when these games would appear, what games would be available, pricing or if third parties would be involved.  As we find out more information we’ll make sure to pass it along.

Categories: DS, News, Wii U Tags: , , , ,

Brave/Default System Is A Breath of Fresh Air

January 29, 2014 Leave a comment

bravely default

There are as many different battle systems out there as there are RPGs.  You have the pure turn based style games like Dragon Quest, the Active Time Battle system of Final Fantasy and even purely action based combat systems where you fight in real time.  I know that Bravely Default isn’t the first game that allows RPG characters to hold an action for later in a turn or has a way to take their turn early, but it’s the first game that I’ve seen that uses it as so much of a focus of the game’s battle system.   

The Brave/Default system is one of the more complex systems out there and takes a little while to wrap your head around, but when you do you’ll find it to be incredibly flexible and quite frankly a lot of fun to use.  If you haven’t played the demo available on the eShop or know anything about the battle system let me explain basically how it works. 

Read more…

Nintendo Execs to Take Pay Cut

January 29, 2014 Leave a comment

Iwata Revolution Reveal

The Wii U hasn’t done nearly as well as Nintendo would have liked it to.  That fact can’t really be disputed.  On the heels of Nintendo’s downgrading of Wii U and 3DS forecasts last week more news about Nintendo’s future is expected this week when their investor’s meeting goes down.  Ahead of that meeting it’s being reported that Nintendo executives will be taking a paycut.

According to AFP Nintendo President Satoru Iwata is expected to take a 50% paycut, but he won’t be the only one doing so.  Shigeru Miyamoto and Genyo Takeda both will be taking salary hits of 30%.  Other directors at the company will be taking a 20% cut.

This isn’t the first time that Nintendo executives have done this.  During the struggles of the 3DS first year the group also took paycuts.  These moves aren’t necessarily financial as these salaries wouldn’t make a huge dent in the company’s financials.  It’s more of a symbolic gesture and one that these people wouldn’t necessarily have to have done.  They are taking responsibility for the failures of Nintendo’s hardware and doing so while not having to fire or lay off any of the employees below them.  Nintendo’s not hurting for cash and these employees didn’t need to cut their salary.  Sometimes symbolic gestures are what you need.

Stay tuned here for more information about all of Nintendo’s financial news as it unfolds this week.

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