I dare you to watch these trailers for Persona 4: Dancing All Night and not have the uncontrollable urge to buy the game. Just watch out for Tanaka. He’ll try to sell you some amazing commodities.
I know it’s a bit early, being February and all, but I’m afraid the Trailer of the Year award has just been awarded to Persona 4: Dancing All Night. And remember, folks, it’s an honor just to be nominated… in February.
It’s incredibly hard to look back on how fast this year has gone by! My son, Travis, had an incredible year of new things to learn and as a parent, I feel as if I’ve aged ten years in one. As far as gaming has gone, my average play time has taken a significant cut and my time in front of an actual console has been incredibly minor; thank God for handhelds and lunch breaks at work! That being said, here’s my list of the top ten games I’ve played this year.
This is the first Kirby game I’ve played since Epic Yarn and I am more than glad I listened to Shelby with his recommendation! Triple Deluxe was pretty simple and relaxing which is something that I have come to expect from most Kirby games, and therefore doesn’t deserve any grief for it! I had a lot of fun playing with the new power-ups and the new layer based platforming with the 3D enabled. The soundtrack was pretty nice too. Continue reading 2014 Year In Review: Shannon’s Games of the Year
I recently passed 1000 video games in my collection. Will hit 1000 last year and we meant to have a party or something, but we never did. Anyway, to celebrate my ever-growing collection, I made the video below. Some of the pictures are out of focus but you try taking over 1000 pictures perfectly. It’s hard. Making this video made me question if I have too many games… I probably do… maybe I should stop buying games…hmmm…
Every year, I have a list of games I haven’t played yet that trumps my games-I-have-played list. If this happens every year, I’m never going to get caught up am I? As sad as this makes me, I’m imagine several share the same affliction. As a result, we all have to be very careful of what games we devote our precious time to. I’ve play more game than usual this year, so I guess I’m going in the right direction. While I ponder this algebra problem I’ve created for myself, why don’t you look over my favorite games of this year?
10. Borderlands 2 (360) – Everything I loved from Borderlands is still in Borderlands 2. Sadly, so is most of the stuff I hated. Yet, even after 460 hours (over three platforms) with the first installment, I was still hungry for more. So I wasn’t so disappointed when Borderlands 2 turned out to be more of the same; just in a slightly different way. More guns, different classes/skill trees and new enemy A.I. warrant this game being a sequel but not enough changed to make this such a time sink as the first game.
9. The Legend Of Zelda: Four Swords Adventures (GameCube) – Hello, my name is Shelby and I’ve never finished a Zelda game. Ha! Not anymore as our Extra Life team beat the Four Swords bonus game added to the GBA port of ALTTP. Then, mere hours later, we endeavored on our most challenging feat as a site, ever; we played Four Swords Adventures across five TVs while streaming it over the internet. It was the most fun I’ve had playing video games in years. While our complex setup fanned the flame of my enjoyment, the well crafted game from Nintendo certainly didn’t disappoint. It really drives the point home that I need to get of my rear and spend some more time in Hyrule.
8. Zombie Parkour Runner (iOS) – I don’t make it a habit of buying mobile games, or digital releases, or DLC. Yet somehow, all those rules were broken for Zombie Parkour Runner. I have no regrets. In my opinion, without buttons, video games need to be different. I’ve played several iOS games that try to use on-screen buttons, all with varying levels of success. Parkour Runner doesn’t try to get too fancy as all you need do is touch the screen to dodge enemies, jump gaps and collect items. The game is simple but built in a way that still scratches my I-could-have-done-that-better itch. It wasn’t till after several sessions with ZPR that I discovered a subtle and emotional tale hidden with the collectables. Each bonus item Kara collects shines a bit more light on the story of her missing brother whom she so desperately searches for. Continue reading Year in Review: Shelby’s Top 10 Games of 2012
Okay, I’m going to level with you, folks. This game is going to be awesome! I am speaking, of course, about Persona 4: Golden. The vanilla Persona 4 was pretty awesome but if this trailer is real (and not just a figment of my imagination), this upgrade is going to blow things out of the water. Give this trailer a watch and see for yourself. Not only do you get to fight shadows on scooters but now you can go skiing. What more do you need, people? I already ordered this game and I don’t even have a Vita. Be like me, spend your money foolishly… wait… okay, maybe not. Still, think about this game. It’s good.
It finally happened. My most anticipate game of 2012 released. After waiting a year from the initial announcement, I can finally punch my friends with a giant, yellow hand from the sky. I’m not the fighting game expert for the site but I am the authority when it comes to Persona. That’s not to say I’ve never played a fighting game. I’ve sunk a crazy amount of time into Tekken, just not so much Street Fighter. Going into P4A, I was rather unfamiliar with the fighters developed by Arc System Works, having only played BlazBlu one time. I was, however, aware of their attention to detail and their impressive sprite work, both led to my excitement about P4A.
What You Need To Know
P4A continues the story of the JRPG Persona 4 and brings the storyline of Persona 3 and 4 together. Two months after the ending of Persona 4, the Midnight Channel returns and the Investigation Team has to, well, investigate. This same incident involves characters from Persona 3 as they get involved in the investigation as well. You have your choice of 13 different characters (seven from P4, four from P3 and two new). While each character has unique actions on screen, there is a lot of crossover between move lists. Most of the time, the same input string will result in an action for each player. Along with the normal online and offline versus modes, P4A also contains a story mode and an arcade mode; the latter being a truncated version of the story. There is also training mode, challenge mode and tutorial mode which go a long way to teach you both the breathe and depth of the mechanics. As a nice touch, the developers included options for English and Japanese on both dialogue and text. And for icing on the cake, a gallery mode allows you to view artwork and sound clips. It’s a very comprehensive package for a spin-off fighting game. I didn’t expect this much content when I bought the disk.
For those familiar with the Persona franchise, you know the story behind most of the characters. Each one has an interesting story to tell, real-life problems to overcome as well as a one-of-a-kind personality. This is carried over from the story from P3 and P4. The fighting in P4A is special because each character’s traits are carried into their respective fighting styles. Continue reading Persona 4 Arena Review (PS3)