I’ve played with a number of fluid based games over the years. I know I’ve owned a dozen or so of those games where you press a button to shoot air into a container filled with water in order to get rings onto little posts or shoot tiny plastic beads into baskets. Fluidity, a physics based puzzle platformer, began life shortly after the Game Developer’s Conference in 2008. The idea was pitched to Nintendo using the Wii Remote and the game was picked up for publishing. Now, with the 3DS well into its life it only seemed ilke a natural progression to move the game to the handheld. Now we have Fluidity: Spin Cycle, which will require you to use the 3DS in ways you could never have imagined.
What You Need to Know
Fluidity: Spin Cycle is a sequel to the original WiiWare title released in 2010. The game is a puzzle platformer where you play as a water sprite who must solve numerous puzzles, battle giant monsters and transform into different forms of water to save the rainbow sprites at the end of each level. You use the 3DS gyroscopic functionality combined with different buttons or the touch screen to move around the various environments you’ll see.
Quantum Conundrum is a puzzle game, very much in the same vein as a game like Portal or Portal 2. That makes sense considering the lead designer of the game is Kim Swift who worked on Portal and left Valve during the development of Portal 2. The comparisons to that franchise are obvious and it’s easy to believe many of these ideas might have ended up in a Portal game if she had stayed with Valve longer. Many items have direct comparisons, such as buttons that dispense items to help solve the puzzles, pads that work similarly to faith plates, even objects that bear a resemblance to the Companion Cube. I’ll try to minimize the Portal comparisons and note this review may contain some slight puzzle spoilers as well.
What You Need to Know
In Quantum Conundrum you play as the 12 year old nephew of Professor Fitz Quadrangle, a scientist who has been working on a number of experiments through the years. His latest deals with the ability to change the environment around you by switching into different dimensions. A problem with his latest experiment traps him in a pocket dimension with no memory of how he got there. He can still communicate with you and see what you’re doing but it’s up to you to get through his labyrinthine mansion to rescue him.
To do so use a device called the Inter-dimensional Shift Device (I.S.D); this allows you to change the environment around you into one of four different dimensions. You’ll travel through the mansion solving numerous physics based puzzles, collecting batteries to power your device and causing plenty of havoc on your own.