Soooo, yeah. We played this game and I just watched the video. I still don’t know what this game is all about. It’s weird. You play as Puggsy, I guess anyway. Maybe he is a Puggsy but his name is also Puggsy. Like Yoshi. I really don’t know. Decide for yourself at let me know.
This week’s Go Round is Jammit for the Sega Genesis. Watch as Peter and Will play this bad game as I laugh hysterically. This is one of the better Go Rounds we’ve done it a while.
When Project X Zone was first announced I wasn’t sure what to expect. How were developers from three massive companies going to work together to build a game that made sense using characters from all of their various franchises. At the time I didn’t realize it had already been done before with Namco x Capcom. I would say I was cautiously optimistic about the game leading up to launch, but I can also say that it was well worth the wait.
What You Need to Know
Project X Zone is a turn based strategy game featuring characters from franchises owned by Namco Bandai, Capcom and Sega. It features more than 200 characters from a number of different genre of game. All of them have been brought together in one massive collaboration. Movement is done on a grid and combat is done through a combination of menu based actions and button combinations.
Project X Zone is one of those unlikely games that comes along only a few times in a generation, if ever. It brings a number of characters from a number of different franchises together into one package. This time Sega, Capcom and Namco Bandai have teamed up to let their rosters solve a mystery together. Banpresto and MonlithSoft are co-developers on this mashup of immense proportions.
First off, let me say that the game itself is really good. It’s a turn based tactical RPG similar to games like Final Fantasy Tactics or Advance Wars. You have a group of characters that you control and can move around freely on a grid. Come close to an enemy character and you can initiate a combat. There are dimensional rifts opening up in the worlds that these characters live in and they’re all being brought together in a fight of epic proportions. It’s not the game itself that I really want to talk about as I’ll be saving that for the review I’m working on. Rather I want to talk about what the game is doing to me.
I’m primarily a Nintendo player. Those are my main systems and the ones I buy on day one every time a new one comes out. I’ve owned other systems in the past and currently have a 360 sitting next to my Wii U on the entertainment center, as well as a PS2. Being a Nintendo owner I’m actually not familiar with a number of these characters.
This week we play Kid Chameleon for the Genesis. We make about a dozen different references during this video, see if you can catch them all.
Nintendo fans have had a lot of bad run-ins with third-parties. A good portion of the time, the fault lies on both sides. The mantra that Nintendo consoles only benefit Nintendo and that Nintendo fans only buy Nintendo games is a common one. Well, actually first it was Nintendo is too kiddy and family-oriented, and now it is this new one since arguments, like cavemen, needed to eventually evolve.
Fans have seen third-parties cancel games, release games with no marketing and missing features and then turn around and blame Nintendo fans for low sales, and we’ve seen promised exclusives get moved to other platforms. The latter really isn’t that bad, but when it comes just weeks before the intended release, Nintendo fans feel burned.
The most recent egregious thing to happen from a third-party is the Wii U port of Sniper Elite V2, created by Rebellion. According to various angry purchasers on Miiverse as well as this article on Nintendo Life, the game is completely missing the cooperative modes, the online multiplayer, and the online leaderboards that the other versions (which are cheaper and have been out for awhile) have had.
On this week’s Go Round, we are joined by a special guest, Thor the God Of Thunder. Or Rather, Thor the Dog Of Thunder. This whole thing would have been lame without him. Watch this week’s Go Round as Will, Peter and I play Alien 3 for the Genesis. As we play, Will and Peter’s dog tries to sabotage the video. Humor ensues.
If you are a kid of the 90’s, loved Sega and its hedgehog mascot Sonic, and enjoy racing games, then no doubt you are familiar with the Blue Blur’s original speedy offerings with Sonic Drift, as well as Sonic R. However, a few years ago Sumo Digital stepped in and created a racing game actually worthy of not only Sonic but Sega as well. The game was known as Sonic & Sega All-Stars Racing, and it still remains to be the best kart racer of the generation in a fair number of gamers’ eyes — this writer included. Sumo has now followed that terrific karting experience with another one in Sonic & All-Stars Racing Transformed. Does this sequel accelerate past its competition, or does the game need to take a pit stop?
What You Need to Know
The two main single-player modes within Sonic & All-Stars Racing Transformed are Grand Prix and World Tour. Grand Prix should not be a stranger to any kart racing fan. It is a series of four races where the all-star with the most points at the end of the series is deemed the victor. There are five cups in all, with the final cup being comprised of tracks from Sonic & Sega All-Stars Racing, the game which preceded Racing Transformed.
World Tour is the star attraction to the game. It has you competing in various events for stars. The higher the challenge level you choose, the more stars it is worth. You can simply go through the World Tour selecting easy for every event. The AI will be less arduous to defeat, for timed events you are given a more generous helping of seconds to work with, and for races you need only finish in third place as opposed to first. However, World Tour has various locked gates that can only be opened through getting the required amount of stars. These locked gates house alternate paths with new challenges and new playable characters.
Such events include typical three lap races; knockout races, where after every time the clock hits zero the person in last place is eliminated; boost challenges, where the clock stops every time you come across a boost pad or pull off a drift boost; and Pursuit, which has you chasing after, dodging the attacks of, and taking on a tank within three unique stages. World Tour mode has a myriad of different event types to play through, each getting progressively harder than the last.
I was going to write something but, once again, I cannot sum this Go Round of Alien Syndrome for the Wii any better than Will has.
Alien’s have boarded our ship, maybe. We’re pretty sure they’re somewhere around here. We’re locked and loaded and ready to go. Where are they? They’re no where in sight. There are alien’s on this ship, aren’t there? What do you mean you don’t know? Who, who’s the idiot that said alien’s were on this ship? Who are you pointing at? That’s not an alien, that’s a bug. It’s not an alien. IT’S NOT AN ALIEN!! Don’t give me that look. Fine, if you think it’s an alien, it’s probably an alien. You are Mr. No-It-All, are you not? Just let, get off, just let m, get off my arm, just let me go make first contact. Okay? Okay? Is that okay with you? Fine. Hey, hey centipede. Are you, an alien? Rarr? Did you say ‘Rarr’? Give me just a sec. Gotta go talk this over with my team. Don’t give me that look. Okay, I admit, I did not realize that the centipede was 30 feet long. I must have one contact lens in backwards making things smaller than they appear. What do you mean it doesn’t work that way? Anyways, ummm, I guess we can go kill ourselves a giant centipede now? Yes, yes, LET’S GO!!!
We yell at Peter a lot in this video. At one point we push him a little too far. Then he turns into a gargoyle! But seriously, folks, watch as we stumble our way through another game. This time it’s Gargoyles for the Genesis. Sit down and hold on to your goblets.