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Go Round – Alien 3
On this week’s Go Round, we are joined by a special guest, Thor the God Of Thunder. Or Rather, Thor the Dog Of Thunder. This whole thing would have been lame without him. Watch this week’s Go Round as Will, Peter and I play Alien 3 for the Genesis. As we play, Will and Peter’s dog tries to sabotage the video. Humor ensues.
Sonic & All-Stars Racing Transformed Review (PS3)
If you are a kid of the 90’s, loved Sega and its hedgehog mascot Sonic, and enjoy racing games, then no doubt you are familiar with the Blue Blur’s original speedy offerings with Sonic Drift, as well as Sonic R. However, a few years ago Sumo Digital stepped in and created a racing game actually worthy of not only Sonic but Sega as well. The game was known as Sonic & Sega All-Stars Racing, and it still remains to be the best kart racer of the generation in a fair number of gamers’ eyes — this writer included. Sumo has now followed that terrific karting experience with another one in Sonic & All-Stars Racing Transformed. Does this sequel accelerate past its competition, or does the game need to take a pit stop?
What You Need to Know
The two main single-player modes within Sonic & All-Stars Racing Transformed are Grand Prix and World Tour. Grand Prix should not be a stranger to any kart racing fan. It is a series of four races where the all-star with the most points at the end of the series is deemed the victor. There are five cups in all, with the final cup being comprised of tracks from Sonic & Sega All-Stars Racing, the game which preceded Racing Transformed.
World Tour is the star attraction to the game. It has you competing in various events for stars. The higher the challenge level you choose, the more stars it is worth. You can simply go through the World Tour selecting easy for every event. The AI will be less arduous to defeat, for timed events you are given a more generous helping of seconds to work with, and for races you need only finish in third place as opposed to first. However, World Tour has various locked gates that can only be opened through getting the required amount of stars. These locked gates house alternate paths with new challenges and new playable characters.
Such events include typical three lap races; knockout races, where after every time the clock hits zero the person in last place is eliminated; boost challenges, where the clock stops every time you come across a boost pad or pull off a drift boost; and Pursuit, which has you chasing after, dodging the attacks of, and taking on a tank within three unique stages. World Tour mode has a myriad of different event types to play through, each getting progressively harder than the last.
Go Round – Alien Syndrome (Wii)
I was going to write something but, once again, I cannot sum this Go Round of Alien Syndrome for the Wii any better than Will has.
Alien’s have boarded our ship, maybe. We’re pretty sure they’re somewhere around here. We’re locked and loaded and ready to go. Where are they? They’re no where in sight. There are alien’s on this ship, aren’t there? What do you mean you don’t know? Who, who’s the idiot that said alien’s were on this ship? Who are you pointing at? That’s not an alien, that’s a bug. It’s not an alien. IT’S NOT AN ALIEN!! Don’t give me that look. Fine, if you think it’s an alien, it’s probably an alien. You are Mr. No-It-All, are you not? Just let, get off, just let m, get off my arm, just let me go make first contact. Okay? Okay? Is that okay with you? Fine. Hey, hey centipede. Are you, an alien? Rarr? Did you say ‘Rarr’? Give me just a sec. Gotta go talk this over with my team. Don’t give me that look. Okay, I admit, I did not realize that the centipede was 30 feet long. I must have one contact lens in backwards making things smaller than they appear. What do you mean it doesn’t work that way? Anyways, ummm, I guess we can go kill ourselves a giant centipede now? Yes, yes, LET’S GO!!!
Go Round – Gargoyles
We yell at Peter a lot in this video. At one point we push him a little too far. Then he turns into a gargoyle! But seriously, folks, watch as we stumble our way through another game. This time it’s Gargoyles for the Genesis. Sit down and hold on to your goblets.
Project X Zone Being Localized For North America

Much like Tatsunoko vs Capcom before it another game that might have no business coming to America is getting localized. Namco Bandai has announced that the mega cross-over game starring dozens of characters from their own video game properties as well as Capcom and Sega will be coming to North America this Summer. That means you’ll be able to play a game starring characters like Ulala, Jill Valentine, Mega Man, Ryu and Dante all fighting with and against each other.
While the game is being localized for North America it will retain the original Japanese voice cast. Seeing games like this come to our shores is exciting, but just makes me sad that we can’t get other games like EX Troopers as well.
More information will be available on the game soon, but expect it here sometime over the summer.
The Cave Hitting “Stores” Next Week

Ron Gilbert is best known for his work on Lucas Arts adventure games like Monkey Island, Maniac Mansion and Hothead Games’ Deathspank. Since 2010 he’s been working at Double Fine on a new project called The Cave.
The game’s publisher, Sega, announced today the game will be hitting all major digital distribution services next week. It will land on the Wii U eShop and the PlayStation Network on January 22nd. It will release on Steam and the Xbox Live Marketplace one day later on the 23rd. The price will be the same across all platforms, $14.99 or 1200 Microsoft Points. The gameplay is a 2D Metroidvania-style platformer with adventuring elements.
Opinion Herd: Underated/Overated Systems
There have been a number of different systems throughout the years. Some have been more successful than others. I don’t think there is any question that a system like the NES was far more successful than the Nintendo 64 in terms of sales; both of those being Nintendo systems. Some companies, like Apple, have tried to get into the home console business found it hard to capture mainstream appeal. Sega was once a hardware manufacturer before finally having to bow out due to dwindling sales. Sometimes companies like Microsoft jump into the business and surprise you. Our question this week is this. Is there one system you thought either, didn’t live up to the hype, was less successful than you think it should have been or didn’t deserve the praise it got?
Space Harrier Coming to the 3DS eShop
I’ve never played a Space Harrier game before but apparently this announcement is a big deal. Sega announced the arcade version of Space Harrier 3D is coming to the Nintendo 3DS eShop. The original used the famous red/blue glasses for the 3D effect but this port will be reworked to allow glasses-free 3D. It will also be updated to include widescreen support to better fit on the top screen of the 3DS.
Given the fact that I like games such as Sin & Punishment, this looks like a game I’ll definitely have to check out. I’m sure my good friend Micah is probably quite excited as well. No word yet on a release date. All we have is this screenshot to look at.
Sonic Adventure 2 HD (PS3)
I’ve been a fan of Sonic the Hedgehog since I got my first Sega Genesis back around 1991. Since then I’ve played through a lot of Sonic games no matter how bad they may have been. About one year ago the world was graced with Sonic Generations. It was the first time fans of the blue hedgehog could play as classic or modern Sonic while visiting some of iconic locations from previous Sonic games. New and old fans have been able to download most of the older Sonic games which were the base of Sonic Generations, allowing them to enjoy where the blue hedgehog got his start. Sega recently released an HD remake of one of the most iconic games their mascot has ever stared in, Sonic Adventure 2 HD for PSN, XBLA, and soon on PC.
What You Need To Know
Sonic Adventure 2 HD is, as the name says, an HD rerelease of the last Sonic game on Dreamcast, as well as the first to let you play as the heroes and villains. Sonic Adventure 2 was the first game to introduce Shadow the Hedgehog and Rouge the Bat to the Sonic universe and both characters have made multiple appearances since. The Dreamcast version was later ported to GameCube as Sonic Adventure 2: Battle, which included more stages in versus mode as well as minor changes to the rest of the game. This was also the first game to introduce the rail grind ability that has remained in every Sonic game since.








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