Sega and Creative Assembly have just announced that they’re basically making my dreams come true. I love Warhammer. I’m not ashamed to admit it. I spent way more money than I want to admit and way more time than I care to image with these little plastic figures for the game. I created dozens of pieces of custom terrain for tables, participated and helped organize tournaments. I was even a part of a dual-city grudge match at one time. I like Warhammer, a lot.
What I haven’t found in a long time is a reasonable recreation of the game on console or PC. That’s all about to change as the two companies have announced Total War: Warhammer. The game, which you can see in the trailer above is described by Sega:
“Our rules have changed, and with change comes war on a scale as yet unimagined. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles. All at YOUR command. In the turn-based campaign game of statecraft & empire building, you will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.”
It’s one of the worst kept secrets in gaming as it was leaked back in January and then teased again in March. The trailer doesn’t mention anything specific as far as platforms or when the game will be released. All you need to know is my hype level for this is currently off the charts. I’ll probably need to reign it back in a bit. With this, Blood Bowl 2 and Mordheim: City of the Damned all on the horizon it’s a good time to be a fan of Games Workshop.
There’s a saying that I like to adhere to in the gaming community. It’s, ‘vote with your dollars’, and that’s exactly what fans of Project X Zone did. The success of the first game is directly responsible for Bandai Namco deciding that another game in the series was worth a shot. Famitsu recently published an interview with members of the game’s development team. Series Producer Kensuke Tsukanaka said,
“The release had very good reputation in North America and Europe. So given the situation both domestically and overseas, we started to create the sequel… The Japanese fans are considered when making the sequel, but we also want to create content which makes overseas fans happy.”
Development on the game’s sequel wasn’t started until after the Western release of the game and the response of the fans prompted Development Director Ichirou Morizumi to begin work on the seqel. Not only that, but they’ve taken feedback from fans on what went right and what went wrong with the first game. The game will be mostly the same, but surprise character announcements and gameplay changes won’t be out of the question.
If you missed the first game I recommend giving it a try. It’s a great strategy RPG that did a really good job of bringing characters from more than a dozen different game franchises together in a way that, while straight out of the realm of sci-fi, was at least believable. While you’re waiting for the release here are a few screenshots to get you interested in Project X Zone 2.
For the longest time, fans of Japanese games and anime had to import all of there cross over games in order to play them. It seems like just yesterday I was importing games like Jump Super Stars on the DS and going over a friends house to play Battle Stadium D.O.N. on the Gamecube. Just a few years back we were struggling to get bigger Japanese games localized on Nintendo systems. I would have never imagined that a cross over game with all of these licenses would ever get localized. However after many of the events of 2011 and 2012 we started seeing publishers acknowledge that there’s a big demand for these types of experiences in the west.
Bandai Namco was one such publisher that took the risk and brought over Project X Zone for the 3DS. Apparently that risk payed off for them because the sequel Project X Zone 2 was just announced for a Fall 2015 release in Japan, North America, Europe, Australia, and the Middle-East!
Have you ever wanted a bike? Have you ever wanted a dog? Have you ever wanted a bird? Would you like all three of those to be one thing? Then you need to watch this week’s Go Round of Ranger X for the Genesis. Lucky for you it is in this very post.
Mini rant incoming.This is my gut reaction to the announcement of Game Freak’s new game.
Sega wins the worst PR excuse in the history of the world award with their reason why Game Freak’s new game, Tembo the Bad@$$ Elephant isn’t coming to Wii U.
“When I was writing the presentation documents for this game, I drew a mockup poster, and I put the Steam, PlayStation, and Xbox logos at the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!”
The director of the game said this. In public. It basically boils down to, “I was too lazy to draw the Wii U logo on some promotional artwork and didn’t want to fix the mistake so the game’s not coming to Wii U.” This is not a reason you say to people you’re talking to that might be interested in your game. It’s coming to PS4, Xbox One and PC.
The game itself actually looks interesting. It’s a sidescrolling action game that I’ve heard compared to the Rambi levels of Donkey Kong Country. The art style is interesting. The name, while I would never tell my kids what I’m playing, is clever. I’m just not sure I’m going to pick this one up at this point. Bad PR to start your promotional campaign doesn’t make me interested in what you’re selling. It’s part of the reason I chose a PS4 over an Xbox One. Sorry Sega. As interested as I might be, this just might be a game I skip.
This is my opinion and my opinion alone. It does not necessarily reflect the opinion of Nintendo Okie as a whole.
Follow me to a place where incredible videos are routine ever hour or so with this week’s Go Round of Aladdin for the SNES.
Miku Hatsune is making her way to a Nintendo platform in North America. Hatsune Miku: Project Mirai DX is heading to store shelves and the 3DS eShop on May 26th. This 3D rhythm game features Miku and many other vocaloids in multiple game modes, 48 full length songs and a visual style reminiscent of the Nendoroid line of figures. According to a press release from Sega in the game “Players are able to adjust difficulty via challenge and support items, change timing indicators and target icons, and swap out vocals in certain songs. Further, players can watch their favorite videos and add scrolling commentary in the Mirai Theater, create unique dance routines in the Dance Studio, and compose their own song phrases in My Tune.”
You have the choice to play the game using the touch screen in “Touch Mode” or the face buttons in a more traditional “Button Mode”. StreetPass functionality allows you to swaps customizable Player Cards with other members of the community. More information about pre-orders from different retailers will be available at a later date.