I’ve been bringing you information about a number of different Kickstarters lately. Some of them for Wii U, some for iOS. Some of them have been funded and some of them are on their way to meeting their goals. The one I’m going to tell you about today has already met its goal. I happened to stumble on it while looking at some other Kickstarter projects, but this one caught my attention. It’s called Sword ‘n’ Board and it’s basically Zelda in your backyard.
A child’s imagination is an amazing thing. Every day items like pillows or cardboard tubes can be turned into great weapons that help slay the biggest, meanest creatures imaginable. That’s the premise behing the game. You play as Sidd and you’ll explore fantastical worlds made of cardboard, pillows, imaginary creatures and planty more.
A lot of Sword ‘n’ Board can pull its inspiration from the original Legend of Zelda. From the top down view, bombs that open up secret areas and short area of attack that Sidd has it will feel very familiar to anyone who’s played that original NES title. The game, according to the developer Robert Busey, will reward exploration. It’s not going to hold your hand. You’ll have to try things out, bomb everything and get into the head of a child to solve the game’s many puzzles. On the game’s Kickstarter page he says he wants rewards to feel rewarding because you earned them, not because they were given to you with little challenge or because “people like rewards”.
The game is early in development, but there is a demo available for people interested in checking the game out. Some of the things on the board for improvement are enemy AI, attack animations, and attack distance. The demo currently requires use of the keyboard, but other control schemes could come later in development. I really like the look and feel of this game. I like the premise as well.
The game has met it’s funding goal, and the period for funding is over. Currently the game is coming to PC, Mac, Linux and Wii U. For now, check out the demo and watch this video of the developer walking you through the game.
The Miiverse has been a treasure trove of interesting social interactions, especially when it comes to older games from the NES/SNES era. It all started with the now infamous “Why can’t Metroid crawl?” meme and has blossomed from there. It shows just how hard those games were back in the day and how people who are experiencing games for the first time react, and probably just how we also reacted back in the day. The difference is now we have the internet to look stuff up.
I discovered something today that I didn’t know existed. We’ve all heard of speedruns, watched videos of impressive examples of speedruns and maybe even attempted some ourselves. I didn’t realize that swordless runs were a thing in the original Legend of Zelda. Getting onto the Miiverse today I actually stopped into that community to check up and see how people playing the game for the first time were reacting. It’s been surprisingly quiet on that front; however, I noticed this message:
The upcoming HD remake of Nintendo’s The Legend of Zelda: Wind Waker will be getting some changes from the original version and they sound like they’re going to be pretty good. In addition to the upgrade to the visuals themselves a few features of the game will be getting an overhaul.
First, the Triforce quest near the end of the game has been streamlined. What many people considered a huge chore the first time around will be easier to get through with this new release. Secondly, a new difficulty mode, Hero Mode, has been added to the game. Health regeneration will only be available through potions and collecting heart containers, and enemies will do more damage. This will be available from the start and can be toggled on and off from the file select screen. There will also be a new sail purchasable from the shops called the Swift Sail that will allow you to freely sail in whatever direction you choose.
I loved Wind Waker on the GameCube and rank it among my top three Zelda games of all time. These new additions and changes to the game just sound like they’re going to make it even better. The Legend of Zelda: Wind Waker HD will be available for purchase on October 4th.