If you’re looking to grab yourself a digital copy of Darksiders II you better do so quick. The game will no longer be available for purchase after March 31st. It’s almost like another nail just being added to the already rotting coffin of THQ. There is no plans for a sale during these last few days so it’ll run you the full retail price. I think this is one of those games that could plummet in price soon if no one picks up the license, though Crytek is supposedly in talks to do just that. I would love the see this franchise continue.
If you have already purchased a copy through the eShop, you don’t need to worry about it being unavailable. You’ll still be able to re-download it should you need to in the future. It’s simply not going to be available for any new purchases after this month.
I’m saddened by the events recently that happened at THQ. I thought they were a publisher that was making a lot of the right moves. Ultimately it didn’t work out and things took a turn for the worse. Many people blame on specific thing on their demise, the uDraw Tablet. That was a device that actually sold really well on Wii, but failed miserably when the company tried to apply it to the Xbox 360 and PS3. I thought the device was neat. It had some fun games (Marvel Super Hero Squad and the Spongebob game especially). It was a device that got used pretty well around my house on the 360.
My son was given a version of the uDraw tablet for the Wii at Christmas by a family member. As part of my recent purge of some game related clutter I was going to trade in some of the games I had for the 360 tablet. Alas, I couldn’t. Gamestop will not accept anything related to the uDraw tablet in trade. They said everything for that device, and games are worth a penny to them so they won’t accept them.
It’s sad to see.
What can I say at this point? My computer is saving the podcast file as I type this and it’s not showing up till a few seconds after I push the buttons. Weird. Which is what you can expect from this podcast. Not a lot of news, not a lot of game playing and not a lot of Tony, but somehow we manage to carry on. I would summarize what we talked about right here but… I can’t remember.
Starring – Micah, Shannon, Shelby
Run time – 1:28:33
Darksiders II is coming to Wii U a couple of months after it launched for other systems. One of the biggest hurdles developers are going to have with these Wii U ports is going to be how they’re going to stand out against the original release. Darksiders II is going to be essentially a Game-of-the-Year edition giving you the first batch of DLC, Argul’s Tomb, as well as the pre-order bonuses free on the disc. This will equate to about five hours of extra content as well as new legendary weapons and armor.
The Wii U GamePad will be utilizing the touchscreen to display map and objectives as well as giving quick access to abilities and Death’s inventory. The Wii U system’s gyro functionality will also be utilized allowing players to evade enemy attacks, manipulate objects in the world and steer their character during swimming and riding sequences.
Darksiders II hit store shelves today for the Xbox 360, PS3 and the PC. The game follows one of the Four Horsemen of the Apocolypse. In this case it’s Death. The events of the game take place alongside the story of the first game. Death, knowing his brother War is being set up, defies the Charred Council and attempts to clear his name.
THQ has announced they are planning to make the game a launch title for the Wii U. It would make sense considering the game is done and the developers have had Wii U dev kits for a while now. I’m really looking forward to this game and am holding out for the Wii U version. I’m going to be letting third-party developers know that if they develop these games for Wii U, there will be people who buying them.
If you haven’t played the first Darksiders and you’re a fan of Zelda-style, adventure games, I would highly recommend you pick it up.
Last week’s was a short show. While I felt the quality (or lack thereof) made up for the quantity, some may have felt cheated. If such is the case then this week will be your absolution as we have a whopping two and a half hour show. The normal podcast crew is joined by Jools Watsham from Renegade Kid. Things you can expect from this episode; video games, OVGE aftermath, too much fooding, Japanese reasons for divorce, subliminal messaging and a stuff that came out of the last Nintendo Direct thingy.
Starring – Tony, Shannon, Micah, Jools, Shelby
Run time – 2:35:14
If you want to know more about Bomb Monkey, you can follow Jools on Twitter or check out the Renegade Kid website. If you want to win games, you should listen to The Question Block. If you want to use Facebook, go here. If you are already on Twitter, follow this link. If you like moving pictures go to this web page. If you like to talk to people but don’t want to see their faces, try out our forum.
If you haven’t heard, THQ is strapped for cash lately. The financially troubled company announced today they have transferred the license to Dana White’s UFC organization to EA for an ‘undisclosed sum of money’. Basically that means EA gets the license to help their MMA franchise, which could use the boost. In return, THQ gets a little bit of cash to help them out of the financial funk they’ve been in.
“We have relished our relationship with UFC over the last several years and believe that the UFC gaming brand is in great shape. THQ’s more focused strategy moving forward meant that transferring the license to EA made sense to all parties,” said THQ CEO Brian Farrell. “We would like to thank UFC for their great support and partnership and wish EA all the best moving forward.”
The UFC franchise has seen a number of different devs and publisher over the years. The THQ developed games were generally well received and EA Sports recently got into the MMA arena with the franchise cleverly titled, MMA. This new deal is for multiple years and was announced during EA’s press conference today.
Video game pricing is a topic of discussion nearly every week of the year. Consumers think games are getting too expensive while publishers are trying to find ever creative ways to squeeze as much money out of consumers as they can. The iPhone has brought down the price of mobile games to where the average consumer won’t spend more than a couple of dollars on a game. THQ recently tried a radical experiment with the MX vs. ATV franchise that didn’t really pay off. Many consumers try to put a dollar amount to the number of hours spent on a game. Others try to compare video games to movies to relate value.
There’s probably no perfect solution to the question about video game prices. Our question this week tries to come up with some solutions that would make devs/publishers happy while at the same time making consumers feel that they’re not getting ripped off. “What are some ways that you would like to see the price of video games change and can you really relate to the cost of a game to how much time or enjoyment you get out of it?” Read more…
During the podcast this past week we talked about the possibility of Darksiders II being delayed. Today THQ has announced that is, in fact, the case. In a blog post on the game’s official website, the company announced the game will be pushed back to August with no firm date announced.
They posted a handy Q&A giving some details about the delay. The Wii U version does not have a release date, but this delay has nothing to do with the release of the Wii U. According to THQ it also has nothing to do with the recent layoffs at Vigil Games. If you’re worried about content being cut out of the game have no fear as nothing is being removed and this delay is only to add more polish to the game.
When we have a firm release date I’ll let you know.
I remember when my older brother first showed me GTA3. I thought the game was cool but I wasn’t sure how much the mindless murder would bother me. Up to that point I mostly played games where I killed aliens, mushrooms or robots. Killing people was a new thing for me. Fast forward ten years and I have no problems killing people. So that’s why I don’t feel any remorse when I drive down the sidewalk in Saints Row: The Third. I have never played the first two of the series but I have played my share of sandbox games in the past. The Third is a game that I would usually pass on but I heard a lot of people talking the game up; most of those people work at Giant Bomb. After hearing about one of the wackier missions, I broke down and picked up a copy for PS3. Man, am I glad I did.
Epic Story Beats
Usually with game stories I find one or two moments that really make things stand out; the ending of Crackdown is the first one that comes to mind. Well Saints Row: The Third is built out of moments like that. I lost count of how many times I was blown away from the path of The Third; flying through an airplane as it’s crashing, leaping out of a helicopter to crash a penthouse party, hanging from the side of a building while sniping criminals, walking around as a toilet, driving a pixilated tank through the city. The Third is crazy and just when I thought it had peaked, something new would happen. Sandbox games usually shine brightest when you just run around and blow stuff up. While The Third does all that well, I ignored goofing around and played through each story mission as soon as they became available.
Strong Supporting Cast
To go along side with the story is a cast of supporting characters that are just as crazy. As you progress, you meet more characters that join your gang. Each character is met with great voice acting that really sells their interactions with other characters. Often, one of your “Homies” will join you for main-story missions or side quests. During these missions, the dialogue between you and your Homie gives a lot of insight to the relationship between characters. Read more…