Not even the moving of the earth can stop this podcast. Once again we are Macless but we call friend of the show, Steve Conger, out of the bullpen to join us. This week Steve confesses his 3D obsession, Tony wonders why we never see angry Miyamoto and I share a new game idea about beating up people at Disney World.
Starring – Tony, Steve, Shelby
Run time – 1:45:25
If you want your voice to be heard, send an email to email@example.com and we’ll read it on the show. Don’t forget to listen to The Question Block for your chance to win Super Mario 3D Land. If you want to keep tabs on us okies, you can follow us on Twitter, join our Facebook group of talk to us on the forum. We also have a lot of videos on our YouTube channel that you should be watching right now. Thanks again to Steve for joining us. Y’all can find him and PixelTracks over at thegamesmen.com.
Once I saw this, given a recent rant of mine, I knew I had to post it. The soundtrack for Uncharted 3: Drake’s Deception hit iTunes on November 1st. While you’re there, you can snag the soundtracks for Uncharted and Uncharted 2. If you are like me and can’t stand mp3s, then on November 15th you can buy the soundtrack CD at Best Buy, as well as other fine retailers.
I know this has nothing to do with my article the other day. In fact, it seems more games soundtracks are hitting iTunes than I thought. Now if I could just get actual CDs…
Sony has a reputation for interesting commercials. We all remember that crying baby thing; if you don’t consider yourself lucky. Now that Sony has launched their new “Long Live Play.” campaign we are sure to get a new round of ads. Thankfully somebody at Sony PR realized that creepy isn’t the way to go. The commercial below is actually really cool and somewhat humbling. Deep down I’d like to believe Kevin Butler is behind this, but alas I know it not to be true.
I had a problem on the last boss fight of No More Heroes 2. Even though I had no problems beating every other boss in the game, I had to fight the final boss 33 times before I beat him. Y’all, that ain’t right. At the time of this writing, I am having a similar problem with the final boss of Persona 3; tune into the next podcast for that epic story. I have heard people raise this question over the last few months and I scoffed at it before, but now I realize I need to look at things a little closer. Should games still have boss fights?
Why do we have boss fights in the first place? Like many other aspects of video games, they are a leftover from the arcade days. Brawler games like X-Men and TMNT had boss fights at the end of each level to keep us pumping in quarters. By design these enemies could kill you in one hit, had shields to protect them among other aspects to make them super cheap. Developers pushed Read more…
Here is a short video that shows off some game play of Uncharted: Golden Abyss for the NGP. It also has guys from Bend Studio (developers of Golden Abyss) talking about how awesome they think it is. Don’t let the marketing speak sway you, but decide for yourself if you think it looks cool or not. Watch the video and then come back to read my thought underneath the video.
I don’t like what they are showing here. It seems like they are incorporating the worst things about iPhone games into this handheld. Using the touch screen to throw grenades and move around the environment? What is wrong with using the buttons? If you are going to use the touch screen to control something, make it something unique that cannot be replicated with buttons. Otherwise you are just one step away from waggle; and we all know how well that works. Some may watch this video and see innovation but all I see is lazy controller mapping. Plus I don’t want finger prints all over my screen. Things may change but as of right now I am not impressed.