HTC and Valve have partnered together to bring out their own Virtual Reality headset using Valve’s Steam VR technology. The headset will be named Vive and will released later this year, with the developer version coming this spring. HTC also announced they’ll have a strong presence at GDC this week.
The Developers Edition will have 2 1200 x 1080 screens with a refresh rate of 90 frames a second which allegedly will eliminate jitter and be photo realistic. The screens will also cover your entire 360 degree field of view. HTC claims that it will be the first “full room-scale” experience and will let you get up and walk around. The headset will incorporate a gyrosensor, an accelerometer, and a laser position sensor for tracking your head position.
Looks like the Virtual Reality headset craze is getting competitive before any have hit the market. Personally, I don’t want to walk around with any of these on my head but I’m willing to check this one out. What do you think? Are you interested in VR? Are you interested in this one or is there another one out there that you’re looking forward to?
From now unti July 22nd ,you’re going to want to check out Steam every day, and often. The Steam Summer Sale begins today and some of the deals that are currently available are just downright criminal. Portal 2 for $5? If you haven’t played Portal 2 and you don’t take advantage of that you’re crazy. Deus Ex: Human Revolution is currently available for $7.50.
There will be plenty of sales going on all the time. Some of them lightning deals that will only be available for a limited amount of time. Packs of games from different studios available in bundles for insanely low prices and even some sales where you get to decide the games that are discounted.
If you’re in the market for some good games for next to nothing, Steam is going to be the place to go for a couple of weeks.
I recently posted my review of Dead Space. My Dead Space 2 review will be posted whenever I find the time to write it. Here is a summary of both, those good games. If you haven’t picked up either of them now is your chance. Both of them are $5 (USD) on Steam this weekend. Consider this your PSA for FEAR. Wait, that’s kind of confusing because you might think the sale is for F.E.A.R. instead of Dead Space. Huh… y’all go to Steam while I think of a better catch phrase.
We don’t really know a whole lot about Wii U outside of the fact that it’s launching next year. Nintendo is very adamant that they’re going to be putting a large focus on the digital market for the 3DS and the Wii U. One of the ways to do that would be to have a service that has already established itself as the core of your market. There are two digital services right now that are currently rumored to be in talks with Nintendo to be the exclusive dealer in their digital domain.
According to reports from WiiUGo.com EA would like to make origin the exclusive content deal for Nintendo. Peter Moore has not hidden his excitement about the new console and he’s made a few trips to Nintendo Headquarters to talk about the system. Could these trips have included talks about a digital distribution model? The report also mentions that Valve would like to make Steam the platform of choice when you want electronic only goods.
Both of these rumors are interesting, but they really are nothing but rumor. EA has already talked to Nintendo about helping with their online infrastructure so it would make sense that they would also try to push Origin as well. The big question is whether or not Nintendo would relenquish control of the service to another company. I don’t know that I see that happening.
Valve is a company that makes games. In fact, the games that they make are usually pretty good. So good that even the mods for their games become hugely popular. Case in point, a mod for the original Half-Life game called Counter Strike. The mod has gone on to become a franchise in its own right with a number of expansions released to date.
Valve is at it again bringing out a new Counter Strike game, announced today, called Counter Strike: Global Offensive.
“Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999,” said Doug Lombard, VP of Marketing at Valve. “For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS’ award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac.”
This new release, set to hit Xbox Live Arcade, the Playstation Network and Steam (for PC and mac) sometime in 2012, will contain new maps, weapons, characters and updated versions of the classic material. It’s being developed by Valve and Hidden Path Entertainment.
If you’re looking to get a chance to play the game a little early you can head over to PAX as well as the Eurogamer Expo 2011.
During the NES and SNES era of console gaming, one company was synonymous with having all the big titles on their systems. While SEGA and to a lesser extent Atari tried to secure exclusives from third-parties, the only systems the third-parties were really concentrating on were Nintendo’s. By being the top of the range and by far the most popular system on the market at the time, the NES and SNES secured exclusive after exclusive and any multiplatform game was ported to the MegaDrive as opposed to being ported to the SNES.
The arrival of the N64, and the subsequent emergence of the PlayStation brand changed this. No longer did Nintendo have the lion’s share of the market and no longer did they have the clearly superior console. When the GameCube arrived and Microsoft joined the console fray, things got worse. Third-parties began to go elsewhere for their exclusives and more often than not the GameCube got lazy ports of other console versions. While the GameCube retained a strong partnership with companies such as Capcom and SEGA, development titans such as EA and Activision began to move further away, and the launch schedule thinned out. With the arrival of Wii, a huge change was promised, and in many ways we didn’t quite get that.
Video games are becoming very cinematic. I remember playing games like Metal Gear Solid and Final Fantasy VII on PlayStation and thinking, “this is like controlling a movie.” Looking back now, those games may be a little dated in technology but the cinematic quality is still present. It didn’t take long for developers to realize that game players may start getting bored during their lengthy story sequences. Thus was born the quick time event. QTEs quickly became common place in games but since E3 has ended I have been pondering if QTEs are still relevant.
Two games at this year’s E3 are to blame for this article, Tomb Raider and Need For Speed: The Run. Both games were shown off with live demos. While they both look really fun, I felt uneasy about the amount of QTEs they contained. There are two sides to the QTE coin. The advantage, they allow developers to easily produce complex set pieces in games that would normally have to be left out or restructured. The disadvantage, control is taken away from the player producing a disconnect that cheapens Read more…