Nintendo recently released a new trailer for their RPG epic, Xenoblade Chronicles X. It shows off the games gorgeous environments and gives you another chance to see how vast the the world is. Not too long ago, in an interview with Famitsu, Monolith Soft revealed the game will be 400km^2, which makes the game the 10th largest non randomly generated game in existence. The game will also feature 32 player passive online, 4 player questing, Off-TV play, and Wii U Pro Controller support. It’ll be getting a late April release in Japan but for those in North America and Europe, we unfortunately have to wait a bit longer. This is unfortunate too as my excitement is becoming harder to contain!
During the Fragments of Silicon podcast, Tantalus Media revealed that they’re working on a new AAA Wii U title.
We’re doing that. It hasn’t been announced, but it will be soon. And can I just further add to the mystique and say that it’s big. It’s the biggest thing we’ve ever done. And it’ll come out this year, and I hope it won’t disappoint.
Tantalus Media is known for their work on Wii U ports such as Mass Effect 3 Special Edition and Deus Ex: Human Revolutions Director’s Cut. If Tantalus is working on something bigger then those 2 titles, then whatever they’re working on must be pretty big.
Tantalus also confirmed that they’ll be porting a Wii U title over to Playstation 4, Xbox One, and PC. No word on what it is or when it will be revealed though.
In different yet interesting news, a recent Nielsen survey asked Playstation 4, Xbox One, and Nintendo Wii U owners what there top reasons were for purchasing the systems they did. While this list in no way represents the entire user base of any of the 3 consoles, I was actually a bit surprised by the results. The majority of PS4 users they interviewed said Better Resolution followed by Blue-ray Player. The majority of Xbox One owners said Brand followed by Innovative Features. The Majority of Wii U owners said Fun-Factor followed by Better for Kids. Myself, when I buy a system it’s based almost solely on the exclusive games that I can’t get anywhere else followed by the fun-factor. Maybe I’m out of touch. Is my old age showing? Don’t stare at my white mustache hairs!
The Nielsen survey also asked to see how many of the owners also owned previous generation systems. The results were also quite surprising.
PAX East trailers are already starting. Liege, a classic style turn based strategy RPG with a modern twist developed by Coda Games, is on its way this year to Windows, Mac, Linux, Playstation 4, PS Vita, and Wii U. The game visual style is very reminiscent of the 16 and 32 bit era classics such as Final Fantasy Tactics, Ogre Battle, and Fire Emblem.
In a recent interview, German studio Edrox Interactive revealed that their survival horror game, Bizerta: Silent Evil, is Wii U bound. Inspired by Resident Evil and Silent Hill, the project was initially being made for PS Vita but moved to Wii U after running into publishing issues.
The biggest issue on Vita is that I have a PSM license so I can only publish a game with limited size on their store, which is 1 GB. That’s simply not enough for my game.
This comes after publishers stopped bringing their bigger games to the Wii U, including Capcom with Resident Evil: Revelations 2. This also means there won’t be much competition on the system and a good new IP could stand out much more easily, especially in a genre that hasn’t been doing the greatest recently. I for one would love to see a game that resembles the old style Resident Evil and Silent Hill games. We don’t get many games like those anymore these days.
A blurry Wii U logo appeared on Simogo’s twitter recently. This comes after Simogo said in a blog post earlier this month that they have 2 projects in the works that will allow them to revisit previous titles in different ways. Simogo’s body of work is comprised of mobile and PC games such as Cosmo Spin, Device 6, and Year Walk. A Wii U release would mark their first release on a dedicated gaming device.
You heard right! Yesterday, NIS America announced that they’ll be bringing Rodea: The Sky Soldier to both WiiU and 3DS in North America and Europe this fall. With its reveal for the Wii happening in 2010 and director Yuji Naka stating that version of the game was finished in 2011 this game has been a long time coming. However, they needed Kadokawa Shoten to publish it. Furthermore XSeed Games shown an interest in taking on its localization in North America. The game then went into silence until 2013 when we learned that the project was moved to WiiU and 3DS and now NIS America picked up its localization in the west.