Nintendo recently announced that worldwide sales of their home console, the Wii U, are at 9.2 million overall. In the last three months of 2014 the company managed to ship 3 million units, which is slightly over the 2.4 million sold in the same period of 2013. They’re not great numbers, especially compared to its predecessor the Wii which at the same time in its life was at 44 million units sold. That was a phenomenon I don’t think we’ll ever see duplicated.
What is strange is just how much of a red-headed stepchild the Wii U is among the bigger development community. Many companies site the number of units sold as a big reason that they don’t develop for the system. They don’t see it as a good investment. They continue to develop for the PS4, which is dominating the market currently with over 18 million units sold, and the Xbox One. When you compare sales figures of the Wii U and Microsoft’s system, however, they’re not really that far apart. As of December Microsoft has shipped 10 million units. They haven’t talked about how many of those have sold, but if they’re shipped 10 million they haven’t sold that many. That would indicate it’s sales numbers are not that far ahead of the Wii U, yet it continues to get far more support.
I know the Wii U isn’t as powerful as the other two platforms and the Game Pad makes it “hard” to make games for. What I don’t get is how the development community, especially the big three, can’t seem to get games to sell on the system, yet indie developers continue to pump out games that appear on the eShop on a regular basis.
Regardless, Wii U sales continue to rise, even if only slightly. That’s a good sign and there are a number of interesting games coming to the platform this year including Splatoon and a new Zelda game. 2015 could be a very good year for the system.
If you’ve been waiting to play some of the older games from the Wii library on Wii U without having to boot into Wii mode Nintendo just made you a happy person. Nintendo announced today that Wii games will be made available to purchase in the Wii U eShop and accessible through the Wii U menu without having to boot into Wii mode. These games will not be remade, they’re just ports of the games that will now be accessible without having to first boot into Wii Mode. The games will use the Wii Remote and Nunchuk, but if they supported the Classic Controller you will be able to use the Game Pad and possibly the Pro Controller to play them.
As of now three titles have been announced. Beginning today you can download Super Mario Galaxy 2. Punch-Out!! will be made available for purchase on January 22nd and on January 29th, Metroid Prime Trilogy will hit the eShop. Each of these games will be available to purchase for $19.99, but if you buy them in the first week of availability you’ll get them for 50% at $9.99.
These games at these prices are practically a steal, especially Metroid because that game still retails used for around $40, more if you look on places like Amazon or eBay. No word yet on any other titles that will be available, but I would expect many of Nintendo’s first party titles to be made available for purchase in the future.
CHARIOT – Guide a chariot containing the King’s remains through underground caves using physics-based mechanics such as pushing, pulling, riding and swinging. Alone or with a friend, lead the brave Princess and her faithful Fiancé into the royal catacombs to find a resting place for the King.
Best of Solitaire
Teenage Mutant Ninja Turtles
MEGA MAN BATTLE NETWORK 2 – (Wii U) Lan and his NetNavi MegaMan.EXE return in this second chapter of the Battle Network universe. Purchase supplies and exchange information in local NetSquares, battle an assortment of enemy viruses in real time and collect Battle Chips as rewards to equip new abilities. Get ready for a new adventure in cyberspace as you stop this latest virus from spreading.
Adventures of Lolo – (3DS) After the love of his life is kidnapped by the devilish King Egger and taken to his haunted castle, our hero Lolo sets out to rescue her. Lolo can move blocks to trap enemies, clear a path or use as a shield. He can also activate the Magic Shot that will turn enemies into eggs. Combining clever environmental puzzles with tricky enemies and an engaging style, Adventures of Lolo is a true NES
Wooden Sen’Sey, Puddle and more fun games from Neko Entertainment are on sale until 8:59 a.m. PT on Jan. 22.
Cubemen 2 is more than 30 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Jan. 22.
Abyss, 99Moves and more from EnjoyUp Games are on sale until 8:59 a.m. PT on Jan. 29.
Shantae and the Pirate’s Curse is 25 percent off (reduced from $19.99 to $14.99) until 8:59 a.m. PT on Jan. 22.
4 Elements, Mystery Case Files: Ravenhearst and more from Tulip Games are on sale until 8:59 a.m. PT on April 2.
Van Helsing Sniper Zx100 is more than 80 percent off (reduced from $6.66 to $0.99) until 8:59 a.m. PT on Jan. 29.
There’s no time for an intro paragraph! It’s snowing outside, 2014 is almost over, and we should be playing these games! I hear they’re the best of the year…!
10. Short Peace: Ranko Tsukigime’s Longest Day (PS3)
Oh, Goichi Suda, you so crazy. Ranko Tsukigime’s Longest Day panders to what I love about many crazy Japanese video games. Like I said in our “Best Moment” article, Ranko Tsukigime’s Longest Day is one of the most whacked-out Japanese games I’ve ever seen or played, and that’s saying something. Read more…
Nintendo wants to give you some hands on time with many of their biggest holiday titles. Just how are they doing that? Well, they’re ramping up another Best Buy Experience. This Sunday, December 7th, head to your local Best Buy and get your chance to go hands on with a number of Nintendo titles including Captain Toad: Treasure Tracker, Pokemon Art Academy, and Super Smash Bros. For Wii U and Nintendo 3DS.
Not every Best Buy in the country will be participating. Check out this list to see if there is one in your area. If you’re in the Culver City area you’ll have the opportunity to get your picture taken with Mario. If you head to one of these events drop us a line and let us know what you thought of the games and the experience.
It’s one of the marquee moments on any Nintendo platform, and for one platform, the game that will hopefully drive it out of its current lull. Super Smash Bros is almost upon us, and this time around, in two forms – for 3DS and for Wii U. With anticipation building ahead of its release at the end of the year, I got some time with both versions to see just how big a leap this is from Brawl.
Let’s start with the Wii U version. The most obvious difference between this and Brawl are the graphical improvement afforded by HD. The game looks absolutely beautiful, and as shown in the daily screenshots, the range of small details on show in just a few minutes of gameplay is a sight to behold. With the addition of the GameCube adapter, this really does feel like the evolution of Brawl and Melee, and I slipped right back into the groove of playing it.
In terms of gameplay, Super Smash Bros for Wii U falls in between Brawl and Melee – it’s much faster than Brawl, and much punchier than Melee, leading to a weighted feel. Every impact feels like it has something behind it, and there’s a definite thud from the audio as KOs are made. This feels very much like the next step in Smash Bros. Read more…
If there’s one name that is synonymous with creative ideas in the games industry, it’s Shigeru Miyamoto. It’s little wonder then that Nintendo are turning to him in a bid to save their ailing console, looking for fresh ideas with a focus on the GamePad. While E3 gave us a tantalising glimpse of a new Star Fox game, two playable ideas from the mind of Miyamoto were shown; Project Guard and Project Giant Robot.
While both of these are in a playable form, they clearly remain at a tech demo stage, and showcase ideas that could be implemented on the GamePad. As to whether they’ll ever see a retail release, it really is anyone’s guess. Nonetheless, I got a chance to play them, and a rare glimpse at the tech demo process within Nintendo.
Project Guard is Nintendo’s crack at the tower defence genre. Besieged by robots of varying design, your job is to man one of 12 defensive towers to defeat the oncoming horde. It’s a simple principle, but one that is greatly enhanced through use of the GamePad.
While the TV shows video footage from all 12 cameras at once, with focus on a controllable one in the middle, selection of your currently armed camera is done entirely through the GamePad. The result is a split focus – do you focus on the overhead map on the GamePad to select targets, or do you attempt to utilise the displays of all 12 on the TV? It’s a delightful mix of tower defence and tactical thinking, and one that is enhanced with a group of friends helping you to analyse the TV screen.
The gameplay boils down to selecting a camera on the GamePad, bringing it up on the TV, and then taking manual control to defeat in-coming robots. There are a variety of robots to defeat, be it birds that steal the cameras or ball bots that need to be pushed away before they explode, leading to a high level of tactical planning, especially when placing cameras before the match starts. Read more…