And Yet It Moves began its life, like so many recent WiiWare releases, as an indie game developed for the PC. The game has made the move to the Wii and the developers took that opportunity to make some changes to the game. Does that mean it’s worth another look if you’ve already played it, or a first look if you’ve never seen the game before? Read on to find out.
And Yet It Moves uses a visual style that is very unique. There have been a lot of games that have been inspired by everyday items to create the game’s world. This game takes that literally. Everything you see is made out of cut out paper. The walls of caves are pieces of paper that have been crumbled up and spread out. The various residents of the world all look like they were drawn on a piece of paper and then cut out. Even the game’s main character is just a pencil drawing on a piece of paper that can move. It’s a wonderful aesthetic that makes for a very memorable visual look to the game.
Puzzle Platforming At Its Best
We’ve all played a number of puzzle games and platformers. We’ve even played some platformers with puzzle elements. The big hook of this game is the ability to rotate the world. There’s no real combat in the game at all, the only obstacles to overcome are from the environment itself. If your platform ends and there’s nowhere to go you’ll simply need to rotate the world and new pathways will open up. The developers have used this mechanic in a number of clever ways. For example, at one point I was walking along a cave floor and the ceiling and floor came so close together that you had to rotate the world 90 degrees, squeeze through this new area and very quickly rotate it back to land on solid ground. In another area there is something blocking the way and the only thing that can clear it is a group of bats that automatically move up in relation to the world. In yet another area I had to get a banana off a tree and rotate the world around so that it would move to a gorilla that was in the way. All of this has to be done without causing your character to fall so far that he dies. It’s a wonderful combination of solving environmental puzzles while keeping the player character alive with traditional platforming elements.
Everyone has their own favorite way to control games on the Wii. It’s the only system with a number of “core” ways to control the game. And Yet It Moves uses nearly all of them. The original PC release limited you to right angle rotation of the world. The Wii version gives you the ability to make rotations from small adjustments to endlessly spinning the world around your character.
You can hold the Wii Remote on its side and control it in a fashion similar to NES games. The Wii Remote and the Nunchuk combination can also be used with the analog stick controlling movement and a twist of the Wii Remote to rotate the world. My favorite way to control the game has to be the Classic Controller, though. The L and R shoulder buttons give you precise control of the world rotation and it made the game much nicer to play. Small amounts of rotation were easy to pull off while you were simultaneously controlling your character.
Campaign Won’t Take Long to Complete
And Yet It Moves is a fairly slow paced game. There are no time limits to worry about. No life counts to make you restart the levels and there are checkpoints every few seconds or so in the game. All this means you won’t have to repeat very long stretches of the game and the campaign can be completed in a little over 2 hours. You may feel somewhat saddened by the length, but there are speed runs to go back and attempt when you’re finished and you may find better solutions to some of the puzzles on a second play through attempt.
The game is built around a simple mechanic move in one direction, jump when you can’t move any more and rotate the world to find a new platform. The opening levels really ease you into the process, but as the game progresses you’re doing more and more things while trying to keep yourself alive. For people not used to this style of game it can be frustrating at times when you’re about to solve a puzzle only to have your character explode against a wall that wasn’t there just a few seconds ago. Once you get the hang of this mechanic though, you really see the beauty of the game that Broken Rules has developed.
There are few games I would call indie darlings, this would be one of them. This first retail game by the developer hits nearly everything they were trying to do perfectly. It brings a completely new twist (pardon the pun) to the platform genre, mixes it with a beautifully unique art style and spits out a game that’s well worth the 1,000 Wii Point asking price. One thing that would make this game better? The announcement of new downloadable puzzles.
Final Score: 4/5 Above Average
Review copy of the game provided by Broken Rules.
Played through the campaign mode once. Ran through a number of levels in time trial mode.
Total Play Time: 3.5 Hours