2014 Year In Review

2014 Year in Review: Biggest Disappointment

As much as we’d like to see it, things don’t always go as planned in the game industry. Game players are typically very devoted fans, so when things don’t live up to expectations, it hurts. We don’t want to seem negative (well, maybe I do) but talking about these things helps. It therapy. I imagine some of you share our pain from some of these selections. Reading this may help ease your pain as well.

Watch DogsEthan Says:  Watch Dogs had so much promise when it was originally revealed at E3 2012. The game was listed as part of the launch window if not launch day of the Playstation 4 but this game’s release date was ultimately pushed back to improve some aspects of the game. Watch Dogs came out in May of this year and it was not on par with what was originally seen two years ago nor was it the game fans were expecting. I believe most fans expected some form of Assassin’s Creed in modern day using smart phones to hack people but ultimately the game was rather bland once the novelty of hacking wore off after the first 3 minutes. Watch Dogs would probably be better described as Ubisoft’s attempt at Grand Theft Auto.

Will Says: The biggest disappointment this year had to be when I finally bought Amnesia.  I started making a huge list of all the scariest horror games ever made according to the Internets.  I usually don’t buy PC/MAC games, but Amnesia was going to be an exception.  I’d been told good things about it for years, how scary it was, how awesome it was, etc.  I finally got the game and Josh and I were going to play it together.  Amnesia memeI hooked up the TC electronic box so that we could hook up two sets of headphones to the same computer.  I turned off all the lights.  We started playing the game, one player at a time.  The music and sounds started out creepy, the visuals were dark and scary, the gameplay was okay, and then, after ten minutes, I was bored out of my mind.  The game did not scare me in the least.  About thirty minutes in, when I was playing, I got stuck trying to find chemicals to make a compound to dissolve some sort of bubblicious gum off of a doorway.  When I get stuck in a game, I get annoyed.  When I get annoyed, I get bored.  I also lose all sense of the creepy atmosphere and am completely taken out of the game.  After that, even with an invisible monster that can kill you at any time, I was pretty much done with the game.  Haven’t played it since the first night, and I don’t plan on playing it again.  Too tedious to be scary.

Shelby Says:  Man, I wanted Sonic Boom to be good. Thanks to the Archie comics, I’ve rediscovered my fondness for the Blue Blur. After watching the first trailer, I hoped Sonic Boom would breathe some new life into the series. A Ratchet and Clank style game where you switch between different characters with different abilities sounds like something I would play. Well, we all know how it turned out. It’s a hot mess that’s mediocre at its best. How many times am I going to fall for this? Thanks to the podcast crew that talked me out of buying it. At least the Sonic comics are great.

Micah: No Yakuza 5 in 2014.  2015, baby!  Here’s to good health and not being imprisoned until then!  Cheers!

Also amiibo inventory levels and retailer-exclusive shenanigans, but I’m not ready to talk about that yet.  Too soon… 😦

Tony Says:  One word. Ubisoft

Shannon Says:  The drought in the Club Nintendo rewards area is REAL! I am currently sitting on 4,210 coins and the only physical goods I can spend them on are posters that I have no room on my walls for or greeting cards to mail out to someone. The push for the program to move to a digital reward program has been a huge dissapointment, especially considering that most of the games that they offer are Virtual Console games that I (most of the time) already own in one form or another! My time is valuable to me and it takes time to fill out those surveys, we should have something that actually feels like a reward and not like an easy cop-out!

Also, the fact that it has been months since the *new* 3DS was released in Japan and here in the US, we still have no word of weather or not it will even come out here. I know that Nintendo has to push ‘old’ 3DS sales for the holidays but it would have been nice to have some sort of word about it rather than NoA acting like it doesn’t even exist.

Gaz Says:  While there is a lot to love about Super Smash Bros, my biggest disappointment this year is how clearly handicapped the Wii U version is by the concurrent development of the 3DS version. iceclimbers jumpBoth characters and stages have been limited by the dual development, and there’s a case to be made for the lacklustre Smash Tour mode being a result of a rush to get the Wii U version out the door. Stage selection in particular is a big disappointment for me. Be it the fact that half the new stages are locked on the 3DS version, or the very obvious lack of iconic stages like Corneria in the Wii U version, neither version has an ultimate list. And for Nintendo’s Smash Bros HD debut, the Wii U version should at least have that.

Likewise, characters are severely handicapped by the split. The separation of Samus and Zero Suit Samus makes sense, but not so much the separation of Zelda and Sheik, which has left both characters feeling somewhat underpowered. And the removal of Ice Climbers, even after they were working on the Wii U, is inexcusable. It tarnishes an otherwise fantastic game.

 

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