Square Enix Shows Off New Tech

Over the years, Square Enix has put out quite a few tech demo’s. Whether it was showing off what Final Fantasy XI could look like on Xbox 360 under the codename Rapture, showing off what Final Fantasy VII would look like on PS3, or showing off the tech for a game that’s actually coming out, Square Enix has a history of showing off their tech. Well, they’re at it again. Square Enix shown off a new tech demo at Microsoft’s 2015 Build conference and boy was it a jaw dropper. The tech demo, titled Witch Chapter 0 [cry], was used to show off what DirectX 12 could achieve. Let me tell you, this engine is pushing visuals that are easily on par with what you see in movies.

WitchChapter0Microsoft’s Steve Guggenheimer explained during the demo that each scene was made up of about 63 million polygons. That’s allegedly 12-times the amount Square Enix used to showcase their 2012 tech demo, Agni’s Philosophy, which used DirectX 11. To take it a step further, those polygons are running with ultra-high-resolution, 8K by 8K, textures.

However, don’t expect to see a game actually looking this good for quite some time. The hardware used to run the tech demo is a beyond-high-end PC build. The PC used for the demo was sporting four Nvidia GTX Titan X 12GB GPU’s and an 8-core Intel Haswell-E CPU. That’s over $4,000 for the GPU’s alone. To put this in perspective, Square Enix’s previous tech demo, Agni’s Philosophy, ran on a GTX 680 GPU, an i7-3770K CPU, and 32GB’s of RAM.

While there are some truly outstanding looking games out there on PC, we have yet to see a game that pushes the kind of visuals from the Agni’s Philosphy tech demo. Don’t expect to see a game released that’s as good looking as Witch Chapter 0 [cry] for at least another four years. Until then though, feel free to give your eyes a visual feast with this gorgeous demo.

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