Anybody who’s played Xenoblade Chronicles knows that the game is enormous. It’s one of the largest games that came out last generation across all systems. Well, when Monolith Soft announced that the sequel, Xenoblade Chronicles X, is 5 times bigger then its predecessor sitting at 400 SQ Kilometers (roughly 154.4 SQ Miles), we knew the game must be a massive undertaking.
Well in this weeks Famitsu, director Tetsuya Takahashi talked a little about the challenges about the game. While sheer size and it being the teams first HD game did come into factor, the biggest challenge they faced was actually debugging the game. To take it a step further, the online elements were initially a lot more basic and they ended up getting support from Nintendo to get the online where it is now. This is what Takahashi said:
We were able to implement online elements by cooperating with Nintendo and I’d like to use that feedback in making the next title. Originally we used very basic technology for online elements of this game. As I said in the beginning [of this interview], we decided not to use cutting edge technology. HD and online were new experiences for us and rushing has no use. It’s a bit similar to boxing: if you stand till the end, you will win. We faced the development with this in mind.
This could explain why the game has such strong Miiverse integration. Hopefully, us in the west will get the chance to try it out soon.