The Wii U version, like the other versions, will receive both a physical and digital copy. Like previously stated, the Wii U version will be ported by Armature Studio. They’re also hoping to include a number of Wii U specific features. Here’s a list of them:
- Pro Controller Support
- The map on GamePad while playing on the TV
- The ability to draw on/annotate the map
- Play exclusively on the GamePad (off-screen play)
- Miiverse social integration
- Featuring your Mii in-game
Koji Igarashi is also hoping to include a number of other features for the game in general. Here’s what they had to say:
You’ve been guessing at this one for a while, so it’s time to reveal a few things IGA’s hoping to implement!
- “Borrow” a friend’s character stats for a certain amount of time (your friend will get a bonus)
- Ghost Data (See friend’s saved character movements while fighting a boss)
- Friend’s playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)
- Plus another surprise that we’ll unveil soon…
Of course we’re still in the planning phase, so who knows what we’ll end up with. As always, though, IGA and the team would love to hear your ideas—how would you build a great asynchronous multiplayer experience?
To add to this, they put up another stretch goal. If the game reaches $3.5 million, they’ll have Armature work on a Playstation Vita version as well. They’re telling fans not to worry about the Wii U version and are saying it won’t suffer because of a Vita version. They’re even saying that two systems with touch screens will help improve both versions. Considering Armature has a track record of making quality Vita games, I personally have no problem with this.