So you just beat the insane Nazi scientist, survived his suicide attempt and are left battered and weakened. You received a call through your headset asking if everyone has cleared out so they can blow up the enemy castle. You drag yourself to the nearest window to see your team leave and give the okay, then everything ends in a flash of white. This was your ending right? But that isn’t good enough.After all, there are still Nazis out there to fight. You awaken five months later from a coma, still weak while Nazis are invading your submarine. What do you do? You crawl out of that bed, climb into your wheelchair, and fight for your American freedom because you are BJ Blazkowicz.
The previous game Wolfenstein: The New Order I played mostly using stealth. For me there was a lot of enjoyment hiding from the enemy and taking them out silent from the shadows. For Wolfenstein II: The New Colossus I decided to try playing differently by jumping into the action and fighting hordes of Nazis. I found going for more action oriented gameplay was really enjoyable. I eventually changed back to my stealth habit later in the game as I felt more comfortable in that style of play. The game does present differents paths throughout the story that let you decide on your style of play whether its stealth, tactical or just causing mayhem.
Similar to the previous Wolfenstein, you have a number of upgrades you can obtain for your weapons and perks that enhance your abilities. For your weapons there are a number of upgrade kits scattered throughout the game and each one will let you modify your weapon of choice with three options. Your initial goal should be obtaining all three upgrades for your main weapons. The perks are gained by doing specific actions such as stealth kills or throwing an enemy grenade back. I discovered that I could level up perks quickly as they retained what I had done even if I reload a save. This led to me setting up specific situations and maxing out almost every perk.
Much like the Switch port of Doom, Wolfenstein II has a dynamic resolution that goes as high as 720p and drops to 480p when there is a lot of action on screen. I was not really bothered by the resolution changes but I did notice a few textures that would need a bit more time to fully render properly. Most of the time I noticed this texture rendering issue was just after a small battle or exploring an area such as the Eva’s Hammer U-Boat that doubles as your base.
Through later parts of the game I started to notice environments becoming foggy. The fog was to help add atmosphere to locations but at times it was really heavy and when combat began in foggy areas there was a noticeable drop in frame rate. While the frame rate would drop from such combinations it was never in a state of being unplayable or disadvantageous.
The one problem I did have involved prerendered cutscenes. Prerendered cutscenes are basically the equivalent of watching a video in the game. The prerendered scenes would have a very choppy look, similar to a slide show, that I found to be very strange as the in-game engine cutscenes showed no issues.
The Nintendo Switch port of Wolfenstein II: The New Colossus is impressive looking. It delivers on the same thrilling experience as the PC, PS4, and Xbox One versions with the bonus of portability without sacrificing any story or action. While the frame rate may suffer as battles become more chaotic there was never a moment where it became unplayable. The prerendered cutscenes did have some issues that I believe can be fixed through a patch. I would not recommend playing this game out in public as there is a lot of gore and violence. Having actually played Wolfenstein: The New Order on PS4 I was skeptical about playing Wolfenstein II: The New Colossus on a different console that is not as powerful but I was really impressed by how good it looked. If the Nintendo Switch is your only console and you really enjoy the Wolfenstein series then I recommend getting this version.
Wolfenstein II: The New Colossus originally released on October 27th 2017 for PC, PS4, and Xbox One but it was released for the Nintendo Switch about eight months later on June 29th 2018.
Review Copy Provided by Bethesda
Played through entire story on with Fergus saved.
Total Play Time: 15 hours