Nintendo’s E3 is quite a bit different this year. They have forgone a traditional E3 press conference for a series of smaller events, including the most anticipated one, tomorrow’s Nintendo Direct. Already there are a lot of already announced games that Nintendo fans are looking forward to getting more information on. Those games are included in this list, but so are some titles that we know are going to be at E3 but Nintendo has yet to do a proper reveal. Get ready, Nintendo fans, here are my most anticipated titles for Nintendo systems set to show up this week at E3.
10) The Wonderful 101 (Wii U)
Coming from Platinum Games, The Wonderful 101 (formerly known by the code name of Project P-100) is a game that comes off with the ravishing style of Viewtiful Joe and the gameplay akin to something like Pikmin, though much flashier and with more pizzazz than Shigeru Miyamoto’s brain child. Already we’ve seen some clever use of the Wii U GamePad, an epic boss battle taking place on a gigantic robotic creature, and an absolutely stunning presentation.
9) Pikmin 3 (Wii U)
Speaking of Pikmin, why not talk about the much awaited and anticipated third installment of the series, which debuted near the launch of the Nintendo GameCube. We’ve already seen a lot of this game, so that’s why it’s not much higher on this list. In fact, it led Nintendo’s 2012 press conference. Regardless, I’m really liking what I’m seeing with having three captains you can switch between, each commanding their own Pikmin armies. I am interested in seeing exactly what kind of multiplayer Pikmin 3 will possess. I guess I won’t have to wait too long to find out!
Continue reading “Top Ten Most Anticipated Nintendo System Games of E3 2013”
Nintendo fans have had a lot of bad run-ins with third-parties. A good portion of the time, the fault lies on both sides. The mantra that Nintendo consoles only benefit Nintendo and that Nintendo fans only buy Nintendo games is a common one. Well, actually first it was Nintendo is too kiddy and family-oriented, and now it is this new one since arguments, like cavemen, needed to eventually evolve.
Fans have seen third-parties cancel games, release games with no marketing and missing features and then turn around and blame Nintendo fans for low sales, and we’ve seen promised exclusives get moved to other platforms. The latter really isn’t that bad, but when it comes just weeks before the intended release, Nintendo fans feel burned.
The most recent egregious thing to happen from a third-party is the Wii U port of Sniper Elite V2, created by Rebellion. According to various angry purchasers on Miiverse as well as this article on Nintendo Life, the game is completely missing the cooperative modes, the online multiplayer, and the online leaderboards that the other versions (which are cheaper and have been out for awhile) have had.
Continue reading “Stortzum’s Squawking Points: The Nintendo Third-Party Problem: Is It Us or Them?”
Back in 2010 the gaming world was reintroduced to the Donkey Kong Country series with a brand-new, Retro Studios-developed entry known as Donkey Kong Country Returns for the Nintendo Wii. It is now three years later and who could have guessed a game like DKCR could be possible on a handheld. That is exactly what has happened with Monster Games porting the Wii original to the Nintendo 3DS with Donkey Kong Country Returns 3D. Is this game a top banana or a rotten one?
What You Need to Know
Donkey Kong Country Returns 3D is a port of the Wii original that released back in 2010. While Retro Studios developed the Wii game, Monster Games (the folks behind the Wii Excite games and Pilotwings Resort) worked on the 3DS port. All of the content of the original DKCR is included with this Returns 3D, but there’s also a good helping of completely exclusive to the 3DS version content. In many regards, the game is a much better overall product for it.
Continue reading “Donkey Kong Country Returns 3D Review (3DS)”
Hey, guys. Phil here, a relatively new addition to the Nintendo Okie staff. Perhaps you have seen some of my reviews? That’s not important. I’d like to introduce a new recurring segment that will run weekly or even biweekly. It’s Stortzum’s Squawking Points (get it? Instead of “talking” points?), where I broach about three specific subjects related to the video game industry. They will not always be Nintendo-centric, but the majority of subjects will relate to the house that Mario helped build.
I’d first like to mention Nintendo not having a traditional press conference this year at E3. Instead they deemed it necessary to shift their resources to Nintendo Direct. Now, don’t mistake not having a traditional press conference for not showing up at E3. Nintendo will be at E3 and will have demo stations just like normal. Heck, they’re even having a presentation for the press that will feature Reggie Fils-Amie and Shigeru Miyamoto.
Continue reading “Stortzum’s Squawking Points: Nintendo’s E3 & That Old Familiar Feeling”
A series that has caught on like wildfire in Japan is Capcom’s Monster Hunter series. While its first two PlayStation 2 installments did not cause that much of a stir, it was when the series hit the PlayStation Portable that Monster Hunter soon became the juggernaut of a franchise in the Land of the Rising Sun. A lot has happened since then, the most notable of which is the series’ shift from Sony platforms to Nintendo ones. The latest in the series is an updated version of the Wii’s Monster Hunter Tri. It’s Monster Hunter 3 Ultimate, and quite frankly, it is the definitive Monster Hunter experience.
What You Need to Know
Monster Hunter 3 Ultimate follows the design of its predecessors. You create your own custom hunter, take part in quests that start off by slowly introducing you to the features of the game, and eventually you begin hunting monsters both small and large. The opening tutorial missions might annoy some series veterans who simply want to dive into the deep end, rather than be forced to do menial tasks like collecting mushrooms or killing defenseless herbivore creatures.
Continue reading “Monster Hunter 3 Ultimate Review (Wii U)”
I know that Nintendo console owners have a rocky history with Ubisoft, what with the Imagine games released on the Wii and with how the original Red Steel turned out. However, you cannot really knock Ubisoft this generation, as they are supporting Nintendo’s Wii U with many of their big titles, despite the new system’s well-known sales struggles. Such a big title is Splinter Cell: … Continue reading Splinter Cell: Blacklist’s Wii U Trailer Impresses
If you are a kid of the 90’s, loved Sega and its hedgehog mascot Sonic, and enjoy racing games, then no doubt you are familiar with the Blue Blur’s original speedy offerings with Sonic Drift, as well as Sonic R. However, a few years ago Sumo Digital stepped in and created a racing game actually worthy of not only Sonic but Sega as well. The game was known as Sonic & Sega All-Stars Racing, and it still remains to be the best kart racer of the generation in a fair number of gamers’ eyes — this writer included. Sumo has now followed that terrific karting experience with another one in Sonic & All-Stars Racing Transformed. Does this sequel accelerate past its competition, or does the game need to take a pit stop?
What You Need to Know
The two main single-player modes within Sonic & All-Stars Racing Transformed are Grand Prix and World Tour. Grand Prix should not be a stranger to any kart racing fan. It is a series of four races where the all-star with the most points at the end of the series is deemed the victor. There are five cups in all, with the final cup being comprised of tracks from Sonic & Sega All-Stars Racing, the game which preceded Racing Transformed.
World Tour is the star attraction to the game. It has you competing in various events for stars. The higher the challenge level you choose, the more stars it is worth. You can simply go through the World Tour selecting easy for every event. The AI will be less arduous to defeat, for timed events you are given a more generous helping of seconds to work with, and for races you need only finish in third place as opposed to first. However, World Tour has various locked gates that can only be opened through getting the required amount of stars. These locked gates house alternate paths with new challenges and new playable characters.
Such events include typical three lap races; knockout races, where after every time the clock hits zero the person in last place is eliminated; boost challenges, where the clock stops every time you come across a boost pad or pull off a drift boost; and Pursuit, which has you chasing after, dodging the attacks of, and taking on a tank within three unique stages. World Tour mode has a myriad of different event types to play through, each getting progressively harder than the last.
Continue reading “Sonic & All-Stars Racing Transformed Review (PS3)”
The Amazing Spider-Man film released in theaters last summer and alongside that, Activision released a video game with the same name. Since then, the action-packed Spider-Man reboot has seen a DVD and Blu-ray release. To say the Wii U port of the game that originally coincided with the July launch of the movie is a tad late would be an understatement. However, Wii U owners have their own version in the form of The Amazing Spider-Man: Ultimate Edition, one which uses of the system’s unique controller and included downloadable content that other console users had to pay for. Should you swing with Spider-Man or hang out with some other superhero?
What You Need to Know
The Amazing Spider-Man: Ultimate Edition is an open-world action game that takes place on the island of Manhattan. The game is an epilogue to the events of the 2012 film, so if you haven’t watched the movie yet, you WILL be spoiled on what occurred. The actual story is one with plenty of twists and turns, well executed voice acting, and a competent script that makes for a tale you will want to see to the end.
When Spider-Man isn’t freely moving around Manhattan, initiating side missions and collecting optional comic book pages (of which there are 700), he’s advancing the story through much more linear, corridor driven areas that will put his combat skills to the test. Whether he’s busting Curt Connors out of a mental asylum, stopping a bank heist, or infiltrating Oscorp to help his firends, each mission has its own reason for being there.
Speaking of each mission, each level houses a number of collectibles for Spider-Man to find. I’m referring to magazines, audio recordings that shed some light on the back story of the game, and Oscorp manuals. These add some replay value to the various levels, and for someone who grew up on Mario, Banjo-Kazooie and other “collect-a-thon” games, this part of The Amazing Spider-Man was a blast to do, as some of the objects are really well hidden. Continue reading “The Amazing Spider-Man: Ultimate Edition Review (Wii U)”
We all have them– those spots in games that get us completely stuck. Either they’re completely obtuse in design or simply difficult in general. The following is a list of such sequences, areas, and spots in both classic and modern games. The purpose of this article is to elaborate on specific spots in classic games that got me scratching my head in bewilderment and most of the time, calling a video game tips hotline counselor when applicable. Hopefully this article won’t give you too many bad memories and horror stories of these spots! What I do hope this article will give you are plenty of moments where you go “yes, I experienced trouble here too” and other memories of possibly even overcoming such spots all on your own. After you’ve read the examples, name your own trouble spots that got you stuck way back when in the past or now in the present.
Sonic the Hedgehog 3 (GEN) – The Barrel of Doom
This particular problem spot occurs in the fourth zone of Sonic the Hedgehog 3, Carnival Night Zone, Act 2, to be exact. While there are multiple red and white barrels sprinkled throughout the zone, they are totally optional. However, there is one near the tale end of Act 2 that Sonic is forced to pass.
Continue reading “Stumbling and Fumbling: Those Tricky Spots in Games We Struggled With”