popplio

My Three Year Old, Pokemon, and Me

I started playing Pokemon Moon last night. I’m just two or three hours in and I have eight Pokemon in my collection so far. This is the first game in the series I’ve played since Pokemon Black back in 2010. I’ve gone on record in the past saying that the mainline games aren’t my favorite in the Pokemon franchise. I actually really prefer the Mystery Dungeon series to the RPGs. I definitely see the appeal of them, especially for younger players, but with so many RPGs to play it was always further down my list than games like Dragon Quest or Final Fantasy.

What I have discovered, however, is that my three year old daughter loves this game. I booted the game up right after dinner to just mess around for a few minutes. I hadn’t planned on really getting into the game at that point. My daughter saw that I was playing something and she crawled up into my lap and watched me play. She curled up with her head on my shoulder so she could be comfortable and still see the screen. I had already made the choice as to who my starter was going to be, but once I got to that point, before I could even choose the Pokemon to accompany me she said, ‘Oh, look at that blue one, he’s so cute.’ Now you have to imagine that in the voice of a three year old girl. I had no choice. Little did she know that was who I was going to choose anyway. It made the choice crystal clear. Popplio was my starter.

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Hero’s Journal: Dragon Quest VII – The Ruins

The Hero’s Journal is my attempt at creative writing. It gives me a chance to talk about the stuff I’m doing in a game while playing through it. Many games I use the Hero’s Journal for are longer RPGs that will take a lot of time to play. It’s a good way to chronicle my thoughts and let you guys behind the scenes a little bit. You’ll find out some of the stuff that I’m doing in the game and you’ll see what my characters experience.

I will warn you that these articles could contain spoilers so if you don’t want anything potentially spoiled don’t read past the break. This time I’m playing through Dragon Quest VII. Make sure to check back often as these posts will be updated with new journal entries chronicling my adventures.

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Hero’s Journal: Dragon Quest VII

The Hero’s Journal is my attempt at creative writing. It gives me a chance to talk about the stuff I’m doing in a game while playing through it. Many games I use the Hero’s Journal for are longer RPGs that will take a lot of time to play. It’s a good way to chronicle my thoughts and let you guys behind the scenes a little bit. You’ll find out some of the stuff that I’m doing in the game and you’ll see what my characters experience.

I will warn you that these articles could contain spoilers so if you don’t want anything potentially spoiled don’t read past the break. This time I’m playing through Dragon Quest VII. Make sure to check back often as these posts will be updated with new journal entries chronicling my adventures.

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Assassin’s Creed Chronicles: India Endgame Showcases Everything Good About the Series

The Assassin’s Creed Chronicles series doesn’t really get the credit that I think it deserves. The series, which started as announced DLC for Assassin’s Creed: Unity ended up spinning into its own trilogy of games. The three stories link together to tell a story first set up in Assassin’s Creed Revelations. At the end of Ezio’s life he has a box that he gives to Shao Jun, a member of the Chinese order of Assassin’s. That box ends up being the centerpiece of this three game series and sees it going through history from where it started in Renaissance Italy to where it ended up in revolutionary Russia around the time of the first World War.

The games themselves are side scrolling stealth platformers that I think capture the feel of the Assassin’s Creed series pretty well. They put a premium on stealth and you’ll find that if you try to brute force your way through them you’ll end up dead more times than not. However, if you play the games the way Assassin’s typically act you’ll find they handle themselves pretty well. Each of the three main characters feels just different enough from the others and they each have a part of the franchise that they seem to highlight more than the others.

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My nintendo Coins

My Nintendo Coins – Nintendo’s Best Achievement System

Achievements. Trophies. Stamps. Trading Cards. Call them what you want. Some people love them. Some people hate them, but they’re a part of the gaming culture and they’re here to stay. Xbox, while they weren’t the first, were the ones that popularized the getting of achievements. Those little bubbles that pop up on your screen when you’ve done something a developer thinks is worth pointing out. Microsoft put a score to them and people started collecting them like they were candy. PlayStation added their own version of them with their trophy feature.

For whatever reason people really like achievements. Some people really like seeing their score rise compared to their friends. Some people like using them to determine how much of a game they’ve completed. Some people scour the achievement list and pick out things that look fun or challenging to try an accomplish. There are a number of different reasons why people try to get as many achievements as they can.

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Reggie

Nintendo Needs To Better Communicate NX

The Wii U has , at this point, been a failure. Maybe not in terms of the system’s software lineup, but in terms of overall sales. It lags far behind either the Xbox One and the PS4 for this generation. The release list has been sparse for the last few months as well, with only a very small handful of first party games coming out and the rest of the lineup being made up of third-party software and independent releases through the eShop.

Nintendo is planning on releasing a new system next year, in March. At this point we still know absolutely zero about that system and no plans for when the consoles will be revealed have been announced. The prevailing rumor is sometime in September we can expect to hear something from the company, but even that is a rumor at this point. One thing that every console really needs to be successful is a good launch. It’s possible to come back from a slow start, but its not easy. Nintendo of America President Reggie Fils-Aime agrees.

In an interview with Alist that was conducted back at E3, but just recently published he was quoted as saying, “One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software.”

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Dragon Quest Art

Dragon Quest – A Few Of My Favorite Monsters

Enemies. No good RPG would be complete without them. You fight hundres, if not thousands, of them over the course of the 40-100+ hours you spend in these worlds. Some games give you very unique enemies to fight and the Dragon Quest series is no exception. From slimes to knights to dragons there are so many different monsters this series has seen. Some of them have been very memorable. Some have become icons of the series. Some you see once and never see again.

Here are a few of my favorite enemies that I’ve fought over the years. These will be every day, normal enemies not bosses. Those could be covered in another article.

Slime.jpgSlime – Did anyone expect there to be a list of enemies that didn’t include the slime? It is the most famous enemy in the Dragon Quest series. It is, as a result of its popularity the mascot for the series. You can more or less guarantee that the first enemy you’re going to come across when you turn on a Dragon Quest game is one of these little guys. There are so many different kinds to choose from too. You have your standard blue or red, which are a little tougher. You have the ones that goblins have hopped on top of to create a Slime Knight. You’ve got the pesky little silver metal ones that are a bugger to kill, but if you do you’re richly rewarded. Without a doubt the slime is the most abundant and most popular enemy in the Dragon Quest universe.

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Dragon Quest – A Few of My Favorite Moments

The Dragon Quest series was and is one of my favorite video game series of all-time. I could do into quite a bit of detail about why and what it is that I continue to love about the franchise. Today, however, I’m just going to take a look at some of the moments in games, or things that occur around them that are some of my favorite things. Some of them will be direct moments that happened, some will be based on the mechanics of the series. All of them were good in their own way, even if the actual event that occurred caused feelings of sadness in me.

Here are six of my favorite moments in the history of the Dragon Quest franchise, in no particular order. (As I’m writing this the overworld music for the first game is rolling through my brain.)

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Monster Hunter Generations Demo Finally Gets It Right

Monster Hunter Generations Logo

Over the years my level of interest in the Monster Hunter series has grown from indifference to a sort of dislike, to a respect and finally to a genuine love of the series. It’s one of those franchises that I absolutely love and look forward to new releases each time they’re announced. The one thing I’ve not really liked about the series is the way it demos and the demos that Capcom has put out.

If you don’t know anything about the Monster Hunter series then the demos that have been available do absolutely nothing to show you what the series is all about. There is so much depth and so much to do in these games that it’s almost impossible to really convey in a short, limited demo. Capcom has more or less just said, here are all the weapons and here are all the monsters. Pick the weapon you want to fight with and the monster you want to slay and have fun. You get a basic idea of the mechanics, but no real feel for just what the series is or what you can do in the games.

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Thousand Color Splash

Give Paper Mario A Chance

The next entry in the Paper Mario series is making it’s triumphant return to consoles later this year. If you’ve been on social media of any kinda and are a fan of this series you’ve probably seen a lot of back and forth discussion about the game. Some people are excited for it, others are already tossing hatred out there for it. As someone who’d played every Mario RPG game out there from Super Mario RPG on the SNES to Mario & Luigi: Paper Jam on the 3DSI have my opinions. I’ve not hidden the fact that I don’t really like the way the series has been headed and I’m mostly skeptical of Color Splash, but I’m going to give it a try, like I have with every game in both the main Mario RPG series’.

My love for these games started back on the GameCube. I got Paper Mario: The Thousand Year Door very shortly after it launched and I couldn’t stop playing it. Everything about that game was incredible to me. The visuals were solid. Everything had that nice, flat paper look, but the way things were laid out it also had a lot of depth to what was happening on screen. The writing was funny. Every character on the screen was memorable. It didn’t matter if you were wrestling Rawk Hawk in the arena, herding Punis around the Great Boggly Tree or reading Luigi’s side adventure that happens at the same time it was all entertaining. None of it felt out of place or unnecessary. It was and is still one of my favorite games of all time to be released on the GameCube.

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