The Wii U has , at this point, been a failure. Maybe not in terms of the system’s software lineup, but in terms of overall sales. It lags far behind either the Xbox One and the PS4 for this generation. The release list has been sparse for the last few months as well, with only a very small handful of first party games coming out and the rest of the lineup being made up of third-party software and independent releases through the eShop.
Nintendo is planning on releasing a new system next year, in March. At this point we still know absolutely zero about that system and no plans for when the consoles will be revealed have been announced. The prevailing rumor is sometime in September we can expect to hear something from the company, but even that is a rumor at this point. One thing that every console really needs to be successful is a good launch. It’s possible to come back from a slow start, but its not easy. Nintendo of America President Reggie Fils-Aime agrees.
In an interview with Alist that was conducted back at E3, but just recently published he was quoted as saying, “One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software.”
Continue reading Nintendo Needs To Better Communicate NX
Enemies. No good RPG would be complete without them. You fight hundres, if not thousands, of them over the course of the 40-100+ hours you spend in these worlds. Some games give you very unique enemies to fight and the Dragon Quest series is no exception. From slimes to knights to dragons there are so many different monsters this series has seen. Some of them have been very memorable. Some have become icons of the series. Some you see once and never see again.
Here are a few of my favorite enemies that I’ve fought over the years. These will be every day, normal enemies not bosses. Those could be covered in another article.
Slime – Did anyone expect there to be a list of enemies that didn’t include the slime? It is the most famous enemy in the Dragon Quest series. It is, as a result of its popularity the mascot for the series. You can more or less guarantee that the first enemy you’re going to come across when you turn on a Dragon Quest game is one of these little guys. There are so many different kinds to choose from too. You have your standard blue or red, which are a little tougher. You have the ones that goblins have hopped on top of to create a Slime Knight. You’ve got the pesky little silver metal ones that are a bugger to kill, but if you do you’re richly rewarded. Without a doubt the slime is the most abundant and most popular enemy in the Dragon Quest universe.
Continue reading Dragon Quest – A Few Of My Favorite Monsters
The Dragon Quest series was and is one of my favorite video game series of all-time. I could do into quite a bit of detail about why and what it is that I continue to love about the franchise. Today, however, I’m just going to take a look at some of the moments in games, or things that occur around them that are some of my favorite things. Some of them will be direct moments that happened, some will be based on the mechanics of the series. All of them were good in their own way, even if the actual event that occurred caused feelings of sadness in me.
Here are six of my favorite moments in the history of the Dragon Quest franchise, in no particular order. (As I’m writing this the overworld music for the first game is rolling through my brain.)
Continue reading Dragon Quest – A Few of My Favorite Moments
Over the years my level of interest in the Monster Hunter series has grown from indifference to a sort of dislike, to a respect and finally to a genuine love of the series. It’s one of those franchises that I absolutely love and look forward to new releases each time they’re announced. The one thing I’ve not really liked about the series is the way it demos and the demos that Capcom has put out.
If you don’t know anything about the Monster Hunter series then the demos that have been available do absolutely nothing to show you what the series is all about. There is so much depth and so much to do in these games that it’s almost impossible to really convey in a short, limited demo. Capcom has more or less just said, here are all the weapons and here are all the monsters. Pick the weapon you want to fight with and the monster you want to slay and have fun. You get a basic idea of the mechanics, but no real feel for just what the series is or what you can do in the games.
Continue reading Monster Hunter Generations Demo Finally Gets It Right
The next entry in the Paper Mario series is making it’s triumphant return to consoles later this year. If you’ve been on social media of any kinda and are a fan of this series you’ve probably seen a lot of back and forth discussion about the game. Some people are excited for it, others are already tossing hatred out there for it. As someone who’d played every Mario RPG game out there from Super Mario RPG on the SNES to Mario & Luigi: Paper Jam on the 3DSI have my opinions. I’ve not hidden the fact that I don’t really like the way the series has been headed and I’m mostly skeptical of Color Splash, but I’m going to give it a try, like I have with every game in both the main Mario RPG series’.
My love for these games started back on the GameCube. I got Paper Mario: The Thousand Year Door very shortly after it launched and I couldn’t stop playing it. Everything about that game was incredible to me. The visuals were solid. Everything had that nice, flat paper look, but the way things were laid out it also had a lot of depth to what was happening on screen. The writing was funny. Every character on the screen was memorable. It didn’t matter if you were wrestling Rawk Hawk in the arena, herding Punis around the Great Boggly Tree or reading Luigi’s side adventure that happens at the same time it was all entertaining. None of it felt out of place or unnecessary. It was and is still one of my favorite games of all time to be released on the GameCube.
Continue reading Give Paper Mario A Chance
Sony showed off the first footage of a new God of War game at their press conference yesterday. I’ve been a fan of the series since the beginning and I must say I’m very excited about what I’m seeing from the first bits of footage.
The series appears, at least from the few glimpses we’ve seen of it, to have grown up and matured a little bit. The game play looks far different from what we’re used to seeing in this series. Gone are the long camera angles and incredibly fast paced action. The series thrived on button combos to deal out brutal damage. This game appears to be a much more slower paced affair. In conversations with some of the other staff during the stream I called it something along the lines of Shadow of Mordor. Others said it looked more like Last of Us, or even Dark Souls. All of those are apt descriptions. The one thing it didn’t look like was God of War. That’s not necessarily a bad thing though. Kratos’ adventures more or less set the bar for the action game over the last few years, but the series was in need of a change. Slowing the pace, especially for an older version of Kratos, could be a very good thing. The first bits of action they showed off looked very promising.
I do, however, after watching that footage have a number of questions.
Continue reading The New God of War Looks Very Different
Tony has been going old school this week, James is playing a mixture of epic and ridiculous games and Myles is pleasantly surprised…
Tony Miller – Editor in Chief of Nintendo-Okie
Working my way through a couple of old school style RPGs. Asdivine Hearts on Wii U reminds me very much of SNES games like Final Fantasy IV or something like Golden Sun on GBA. The game is a top down RPG featuring a menu based battle system. Mix in a stereotypical spiky haired protagonist, a couple of female fighters and healers and a deity who’s gotten trapped inside the body of a cat and you’ve got a recipe for unique dialogue. The battle system itself shows you the turn order for your party and enemy fighters. Continue reading What the NintendPals and Pals Have Been Playing – 30/04/16