Category Archives: Interview

Squarehead Studios Interview

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I recently got the chance to speak with the founder and director of Squarhead Studios; Rhys Lewis. Squarehead is a small games studio based in Wales, UK who have just released their first game on the Nintendo Wii U eShop. We talk about Rhys’ influences and history, challenges and advantages of developing for Nintendo and much more in a very interesting interview.

Hello and thank you for taking out the time to talk to us today. Could you introduce yourself and tell everyone a little bit about Squarehead Studios?

1455019143Hi, thank you for having me. My name is Rhys Lewis. I’m the founder of Squarehead Studios, a tiny little indie game company, based in South Wales. I’ve just released Star Ghost on the eShop for Wii U, which was developed by myself with major contributions from David Wise (music) and Michelle Sundholm (voice over). Continue reading Squarehead Studios Interview

Rodea: The Sky Soldier Video Interview

Today, Rodea: The Sky Soldier director Zin Hasegawa and game creator Yuji Naka were in a video interview about their upcoming game. In it, they answered various questions about such as what the game has in common with their previous games and where they come up with their ideas. I recommend giving it a watch. Check it out below.

Super Paperman, local multi player action you can get behind!

Last week, Tony alerted me to a really cool like indie game that appeared on Kickstarter, Super Paperman

logoAfter doing my research into the game, I was super pumped to find out more about the title as it seemed right up my alley. Full of retro charm, a host of local multiplayer action and something really different

I caught up this week with Oswald Weber, Founder/CEO/Indie Game Developer of Secret Item Games – the company behind the title. Continue reading Super Paperman, local multi player action you can get behind!

Interview: Brjann Sigurgeirsson (Steamworld Heist)

Steamworld Heist LogoSteamworld Dig was one of those games that took this site by storm.  It started with Shelby and spiraled from there.  I, personally, ended up playing through the game on four different platforms and live streamed a speed run to the bottom of the world.  Needless to say we were actually very interested in talking to the folks at Image and Form when they announced Steamworld Heist.  I recently got the chance to chat with Brjann from the developer about the game.  Here’s that interview in all it’s glory.  It’s long, but it’s good.  He gives some great insight into how feedback affects not only a game, but the communities overall response to it and even the developers themselves.  You also find out which company he’d like to work with in the future to get characters like Rusty into other properties.

Buckle up.  It’s a long, bumpy ride, but it’s a good one.

Thanks for joining us today.  Can you introduce yourself to everyone?

Hi all, I’m Brjann (Editor’s Note: It’s pronounced Brian) Sigurgeirsson (Editor’s Note: No clue), the CEO and founder of Image & Form, a small studio based in rainy, windy Gothenburg, Sweden. Or it’s usually rainy and windy… today we’re having a one-off with sunshine, and it’s WARM! Yay, spring is here!:)

We’ve made games for over ten years, but it’s not until recently things have taken off. For the longest time we were a work-for-hire studio, grabbing every chance to make money – very much a hand-to-mouth operation. Then, in 2010, we started making our own games. It was either that or dying a slow, painful death from lack of creative outlet.

Continue reading Interview: Brjann Sigurgeirsson (Steamworld Heist)

Interview: Alexis Bacot (Izle)

Izle LogoKickstarter has been a huge deal for a number of projects that people have wanted to make.  It’s benefited the creation of numerous games and even brought about the existence of a console.  There are dozens of projects on there at any time.  Sometimes one catches your eye and you want to know more about it.  That’s the case with Izle.  A few weeks ago I was sent an email from someone telling me about an upcoming project called Izle that was to be launching soon.  I replied back that I wanted to be kept up to date on the project and was sent another email just before the project went live.  I was able to get together with one of the developers of the project and he took a few minutes to talk about the project and just what Izle is.  I want to thank Alexis Bacot of Area Effect for taking the time to talk to us and tell us just what his game is all about.

Thanks for joining us today.  Can you tell us a little bit about yourself and just what Izle is?

Hi! I’m Alexis Bacot, the founder of Area Effect, and creator of Izle. Izle is a 3D procedural action adventure RPG, and it’s actually a very Nintendo-like game! We give you a lot of freedom to really build your own world it’s very creative and at the same time we give you a ton of gameplay inside that world. We’re currently on Kickstarter, if you want to support us!

Continue reading Interview: Alexis Bacot (Izle)