Rain Games most recent release was Teslagrad, a fun little game that had you manipulating magnets and magnetic fields to solve puzzles and fight bosses. Their next release is called World to the West. It takes place in the same universe as that previous game, but it’s very different in feel from its predecessor.
Ole Ivar Rudi, the Art Director for Rain Games took a few minutes to sit down and talk to us about Teslagrad, World to the West and everything going on with Rain Games right now.
Thanks for joining us today. Can you tell us a little bit about yourself and Rain Games for people who may not be familiar with you?
My pleasure! I’m Ole(twitter:@oleivarrudi), the art director for Rain, a small game development company on the west coast of Norway. Our previous game,Teslagrad, is a visual fairytale about magnet superpowers in the form of a hand painted exploration platformer, told entirely without dialogue.
We’re currently making its followup, World to The West- a sprawling top down action adventure with for unique playable characters, set in and around the ruins of an ancient civilization. It takes place in the same world as Teslagrad, but on another continent, and a few faces and story details will be recognizable to those that played the previous game.
Continue reading Interview: Ole Ivar Rudi (Rain Games) – World to the West
I recently got the chance to speak with the founder and director of Squarhead Studios; Rhys Lewis. Squarehead is a small games studio based in Wales, UK who have just released their first game on the Nintendo Wii U eShop. We talk about Rhys’ influences and history, challenges and advantages of developing for Nintendo and much more in a very interesting interview.
Hello and thank you for taking out the time to talk to us today. Could you introduce yourself and tell everyone a little bit about Squarehead Studios?
Hi, thank you for having me. My name is Rhys Lewis. I’m the founder of Squarehead Studios, a tiny little indie game company, based in South Wales. I’ve just released Star Ghost on the eShop for Wii U, which was developed by myself with major contributions from David Wise (music) and Michelle Sundholm (voice over). Continue reading Squarehead Studios Interview
Yakuza 5 Developers sit down for the second of a three part interview series. This time they speak to the themes of the game, the inspiration behind the character designs, hostess clubs and more.
I know someone on the staff that really likes Yakuza. You know who I’m talking about right? Well, this is all for him.
Sega has released the first of three planned developer interviews related to Yakuza 5. This one is called Welcome to the World of Yakuza 5. They’re advice, according to the press release? Follow your dreams.
Today, Rodea: The Sky Soldier director Zin Hasegawa and game creator Yuji Naka were in a video interview about their upcoming game. In it, they answered various questions about such as what the game has in common with their previous games and where they come up with their ideas. I recommend giving it a watch. Check it out below.
Last week, Tony alerted me to a really cool like indie game that appeared on Kickstarter, Super Paperman
After doing my research into the game, I was super pumped to find out more about the title as it seemed right up my alley. Full of retro charm, a host of local multiplayer action and something really different
I caught up this week with Oswald Weber, Founder/CEO/Indie Game Developer of Secret Item Games – the company behind the title. Continue reading Super Paperman, local multi player action you can get behind!
Steamworld Dig was one of those games that took this site by storm. It started with Shelby and spiraled from there. I, personally, ended up playing through the game on four different platforms and live streamed a speed run to the bottom of the world. Needless to say we were actually very interested in talking to the folks at Image and Form when they announced Steamworld Heist. I recently got the chance to chat with Brjann from the developer about the game. Here’s that interview in all it’s glory. It’s long, but it’s good. He gives some great insight into how feedback affects not only a game, but the communities overall response to it and even the developers themselves. You also find out which company he’d like to work with in the future to get characters like Rusty into other properties.
Buckle up. It’s a long, bumpy ride, but it’s a good one.
Thanks for joining us today. Can you introduce yourself to everyone?
Hi all, I’m Brjann (Editor’s Note: It’s pronounced Brian) Sigurgeirsson (Editor’s Note: No clue), the CEO and founder of Image & Form, a small studio based in rainy, windy Gothenburg, Sweden. Or it’s usually rainy and windy… today we’re having a one-off with sunshine, and it’s WARM! Yay, spring is here!
We’ve made games for over ten years, but it’s not until recently things have taken off. For the longest time we were a work-for-hire studio, grabbing every chance to make money – very much a hand-to-mouth operation. Then, in 2010, we started making our own games. It was either that or dying a slow, painful death from lack of creative outlet.
Continue reading Interview: Brjann Sigurgeirsson (Steamworld Heist)