Yakuza. It’s a series I’d never gotten into, but is well loved with other staffers here at Nintendo Okie. You can’t go a few weeks without someone talking about it and for good reason. Yakuza 0 is the most recent game in the series and if you’ve never explored the streets of Japan as a heavily tattooed man who commits crime, but is ultimately a good person then now is the best time to do so.
Yakuza 0 tells the story of two different members of the Japanese yakuza, Kiryu Kazuma and Majima Goro. At the beginning of this game Kiryu is framed for a murder that he didn’t commit. Ultimately he’s kicked out of the family and tries to redeem himself and prove his innocence at the same time. Majima is a cabaret owner who was exiled for not following orders years earlier. He too is looking to better his name. These two men’s stories will intertwine with each other at different points.
Continue reading “Yakuza 0 Review (PS4)”
There have been a number of different games to come to the states featuring digital diva Hatsune Miku. We had one less than six months ago so it was kind of surprising that we’d get another one so soon. This most recent release, Hatsune Miku Project Diva Future Tone is even more surprising in that it’s a home release of a Japanese arcade game.
Project Diva Future Tone is a multi-part package. You can download the base package for free from Playstation Network. That gives you two songs to play. If you want more you’ll have to buy one of the packs, Future Sound or Colorful Tone. Each of these packages are available for $30 a piece or as a bundle you save a little bit of money and can get them for $54. Regardless of which package you choose you’re getting a great deal. There are over 220 songs in the full package, easily the most content rich game in the series, in terms of songs. The Future Sound package contains songs that come mostly from the releases of Project Diva F while Colorful Tone takes its song selections from the Project Mirai games on the 3DS.
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Baseball is the one sport I truly care about. I “follow” my favorite football team, the Carolina Panthers and will watch them if they’re on TV. Since that doesn’t happen often in Oklahoma I just check the scores the next day. I pay attention to the Oklahoma City Thunder in the NBA. I don’t watch hockey. Baseball, however, I truly love. I grew up playing … Continue reading MLB The Show 16 Is a Great Baseball Game
Super Mario Maker was a video game fan’s dream come true when it released on the Nintendo Wii U last year. People finally had the chance to make their own levels without having to resort to ROM hacks or learning to code. Everyone who’s ever played a Mario game in the past dreamed of being able to create their own levels and share them with other people. Nintendo made that pretty easy to do. Now they’re giving you the chance to take your creativity with you on the go thanks to Super Mario Maker for 3DS. Unfortunately it seems that the tools have taken a step backwards in the move to a handheld platform, but all is not lost.
For those of you that may not know what Super Mario Maker is let me give you a brief run down. You use the 3DS touch screen to add elements from four different Super Mario titles to create your own levels. Add platforms, populate your levels with enemies, obstacles and other challenges to get past as you make your way to the end goal of the level, the flag pole. It’s an incredibly easy tool to use, just drag and drop anything from the rather sizable library of assets to where you want them in the level. You can then hop in, test those elements out, and makes tweaks as needed until the level is finally perfect. It’s an incredibly simple system to use and takes the old graph paper that you used to use and puts it right in your hands.
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Here we are in 2016, 20 years since the release of Pokémon Red and Pokémon Blue. Who would’ve thought that what was supposed to be a fad would last this long. With each iteration to the Pokémon franchise come new Pokémon, a new location, and a new adventure. Pokémon Sun and Pokémon Moon is no exception to that. Here we are taking a refreshing look at the newest iteration to the Pokémon franchise.
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I’ve had a love/hate relationship with the Mario Party series over the years. Some of them have been great (I’m looking at you 2, 4, and 6). Some of them have been not so great (see 9 and 10). The last few felt limited and while Nintendo tried to streamline the whole system they just didn’t feel much like a party and more like a forced socialization. They’ve never really been terrible, but some of them just haven’t been much fun. Mario Party Star Rush is hoping that the changes will bring people back to the party, but did it work?
In short the answer is yes. In the games “Main Mode”, which is called Toad Scramble, gone are the straight, Monopoly style follow the path board games and in are more open checkers or chess style board. You can go anywhere you want and Nintendo has tried to get you to explore the boards by putting enticing bonuses randomly around the playing area. The whole point of the game, like always is to collect the most stars. How you go about that now is completely different than the way it’s been in the past. Previously once you reached a star space on a board you pay your alloted number of coins and you get said star. Now everyone gets the chance to compete, but the person who gets there first has some advantage over everyone else.
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I’m one of the people that was worried when Paper Mario: Color Splash was shown off. I was disappointed by Sticker Star on the 3DS and was dreading another game in that vein. The card system for battling was back. It didn’t look like there was going to be much in the way of RPG elements and it seemed like it was going to be a generic adventure game. Despite that I was still saying that the game deserved a chance to stand on its own and people needed to wait until the game was out to pass judgement. I’m glad to see it’s a good thing I came into the game with an open mind, because it’s actually really good.
Let’s just get this out of the way now and address the elephant in the room. The battle system from Sticker Star still remains. It’s been tweaked some, but it’s still the card based system that was introduced in that game. At the beginning of each turn you choose a series of cards that you’ll play. These can range from traditional jump and hammer attacks to fire and ice flower power ups or you can even attack with Koopa Troopas or Shy Guys. The order that you place these cards on the screen will be the order that you carry them out in. You need to make sure to plan ahead and really know how much damage will be dealt with each card. If you’re careless you could end up jumping on top of spiked enemies or throwing fireballs at Paratroopas. Those attacks would be wasted and could even damage Mario in the process.
Continue reading “Paper Mario Color Splash Review (Wii U)”
I really enjoy the Sonic Boom television show. I think it’s fun, clever and just a really enjoyable experience to watch with my kids. I thought the first game on DS wasn’t that bad either. It felt like the developers at Sega were trying to get back to what made Sonic fun. There were hints back then of things that really made the game feel like a Sonic game and I thought with another go at it the series could be really good. Well, the developers are back at it with Sonic Boom: Fire & Ice on the 3DS, and unfortunately it feels like more of the same, yet again.
The game goes along with the animated series of the same name. Sonic and his crew of friends spend their days fighting Dr. Eggman and his group of robotic baddies. In this case Eggman has found a new source of power called ragnium and he’s mining the world for the element. It’s causing fissures to open up on various islands around the world. Sonic, Tails, Amy and the rest all have to team up and work together to close those fissures so they don’t destroy their home.
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Shin Megami Tensei IV was a bit of a breath of fresh air when it was released three years ago. A darker, more ‘realistic’ RPG on the 3DS where the characters felt human and less like an anime cast. It was the first game in the SMT main series in over a decade. This game takes the story from that previous game, continues where it left off and streamlines a lot of the mechanics present in that game. It all makes for a much improved experience on an already stellar game.
SMTIV: Apocalypse is a sort of pseudo-sequel / side story to the original game released back in 2013. The events of this game take place about three-fourths of the way through the original. You see Flynn and his crew of samurai as they are finishing up their fight to save Tokyo and the world. From there you are cast into the role of Nanashi, a teenager who has aspirations to help save the world as well. The game takes place a number of years after the events of the first one and many of the things we take for granted today have become lost to time and regarded as legend by some people. You, and your friend Asahi join a group of fighters called Hunters. They work on the edges of the fight to help Flynn. Occasionally your paths cross and Flynn will help you. You work to make Tokyo livable amongst the fight between angels and demons.
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In a land far, far away where attorneys are all but a myth and prosecutors reign free. Where those who proclaim innocence are silenced by the legal system. There exists one man who will stand in the way. A man out for justice, not for one, but for all. And his name is… Phoenix Wright. Continue reading “Phoenix Wright: Ace Attorney – Spirit of Justice Review (3DS)”