It’s a rare thing to be three or four entries deep into a video game series before finally getting one released in a new territory, but that’s exactly what’s happened with Sega’s most recent RPG release 7th Dragon III Code: VFD. This game, despite being titled the third in the series is actually the fourth game to be released, and the first outside of Japan. It takes place in the near future in a world where the return of dragons has more or less forced humanity into hiding.
Story wise, there’s not a lot going on here that’s just going to be something you could call a classic. The world is nearing its end. Humanity has been nearly destroyed and it’s up to a small band of heroes to rally, save the day and rid humanity of the dragon plague. It’s good enough to keep you going, but I didn’t find anything that was overly compelling or something I’d remember for years to come. You start the game going into a virtual reality video game called 7th Encount. What you don’t know is that the game is being used as a recruiting tool by the game’s developer, Nodens Corporation, to pick a team of people they think are capable of taking down the impending dragon invasion. Nodens Corp gets tangled up with a group from the ISDF (International Self-Defense Force) who are also trying to fight the dragons. From there it has a few twists and turns, some of them pretty radical twists.
Continue reading 7th Dragon III Code: VFD Review (3DS)
Odin Sphere was a game that was originally developed by Vanillaware and released on the PS2 back in 2007. Back then it was considered a cult classic, now they’re hoping it gets more mainstream attention. While I did play the original game a few years ago, I really only played about an hour of that release so I’ll be treating this as if I’d never played the game before. I couldn’t talk in depth about many of the changes that were made, but from the people I’ve talked to who played the original there were some things that were desperately in need of a change.
Odin Sphere Leifthrasir is a from the ground up re-working of the original game. The visuals and story stay mostly intact, but everything around it has been redone to fall in line with some of their more recent releases like Muramasa: The Demon Blade and Dragon’s Crown. Combat is fluid and fast paced, built mainly around the idea of stringing huge combos together. While not really necessary to be successful it is really satisfying to see that combo number go up, entering the realm of 2-300 attacks in a row on a pretty regular basis.
Continue reading Odin Sphere Leifthrasir Review
Everybody has games from a previous generation that they never played for whatever reason, but really wanted to. Maybe you didn’t have the money at the time to pick up a new game. Maybe you didn’t actually own the system it was on. It could be any number of things. One of those games for me was Valkyria Chronicles, which was originally released on the PlayStation 3 back in 2008. I remember seeing the trailers for that game and being very interested in playing it, but disappointed because it was only coming to PS3, a system that I didn’t own.
Fast forward to 2016 and the game has been remastered for a new generation. The PS4 remaster is done brilliantly and beautifully. If you didn’t play the original game now may be the perfect time to try it out. If you did play it on the PS3 there’s no reason not to relive the experience, because it’s a game that’s going to stay with me for a long time.
Valkyria Chronicles tells the story of the nation of Gallia. It’s part of a continent (loosely based on our own real world Europe) that is controlled by two main super powers; in the east you have theEast Europan Imperial Alliance and in the west the Atlantic Federation. The countries rely on a material known as ragnite to power almost everything and the Empire is very quickly running out of this resource so they invade the small nation of Gallia, which just happens to be rich in this resource. The game opens up as Welkin Gunther is heading home. It just so happens the Empire begins their attack at that same moment and he gets swept up in the conflict along with a local town watch captain named Alicia. The two join the militia and lead the fight against the invading Empire.
Continue reading Valkyria Chronicles Remastered Review (PS4)
Star Ghost is addictive. It’s as simple as that; if you want a game to obsess over and scores to chase than stop reading this right now and go and buy this game.
For those who are still here, Star Ghost is the first game from Squarehead Studios, which is a small independent game developer based out of Wales in the UK with a great pedigree in Nintendo gaming, with the head of the studio having worked previously at Retro Games and Rare. Star Ghost was released on March 10th, exclusively on the Wii U eShop for €8.99/£7.99. Continue reading Star Ghost Review
Around three and half years ago I joined a really awesome website that reviews games and has a podcast. The guys there talked about this game known as Mutant Mudds on occasion and referred to it as being hard to play as Mega Man. My curiosity got the better of me and I ended up grabbing my 3DS to find what Mutant Mudds was about. As soon as I saw the preview trailer I knew I had to do more than just beat this game, I had to be the very best like no one ever was. Since then Mutant Mudds has released on a number of consoles, steam, and iOS as well as being updated to Mutant Mudds Deluxe with additional harder stages for an unlockable character and ghost levels. As if Mutant Mudds was not hard enough Renegade Kid has released Mutant Mudds Super Challenge. Continue reading Mutant Mudds Super Challenge Review
For over 100 years people have lived in fear of the poisonous swamp to the south of the kingdom, and maybe a bit to the left on the map. Legends tell of a witch named Metallia that lives deep in the swamp lands waiting to attack anyone foolish enough to enter, if she can be bothered enough to care. Unable to leave the swamp, Metallia summoned a familiar known as The Hundred Knight with the mission to turn the world into her swamp. Continue reading The Witch and The Hundred Knight: Revival Edition Review (PS4)
Back in the day Capcom was one of the best developers when it came to creating platformers (that’s my opinion, but I think many would back that up.) Whether they were licensed properties like Chip ‘n Dale’s Rescue Rangers, DuckTales or original properties like Mega Man they’re platformers had an elegance, a complexity and fun yet frustrating factor that few outside of Nintendo could match. Mega Man was the king of difficult platformers and for years people relished when a new game would come out. In recent years fans have been begging for another entry in the franchise, but the well has been dry.
Capcom recently released the Mega Man Legacy Collection and without giving too much away it’s a brilliant package of nostalgia, platforming excellence and a history lesson that many publishers should take a lesson from.
If you grew up in the 80’s then there was a very good chance you spent many hours yelling at your TV because of a death in Mega Man or a section of the game that you just couldn’t get past. When you conquered one of the robot masters it was a cause for celebration. You would spend hours playing these games that after you learned all the patterns, weapon weaknesses and platforming sections you could beat in 20 minutes.
Continue reading Mega Man Legacy Collection Review (3DS)