Nintendo has announced a new Nintendo Direct coming this week. Thursday, Sept. 1st there will be a feature showcasing upcoming 3DS games. There will be no news or reveal for NX at this event so don’t ask. It will be strictly about upcoming 3DS software alone.
You can watch the presentation by going to http://www.nintendo.com/nintendo-direct at 9am CST. We’ll have details about what was shown following the event.
Renegade Kid has become one of my favorite developers over the years. The last few projects they’ve put out have been fun. Mutant Mudds is one of the most difficult platformers I’ve ever played and Xeodrifter was a fun Metroid style game that I’d love to see a sequel to. They had other games like Moon and Dementium: The Ward that showed the DS was capable of putting out shooters that controlled well.
Today, through a press release, the company announced that they have disbanded. The two co-founders, Greg Hargrove and Jools Watsham, have created their own studios and will be splitting up the companies IP between them. Greg Hargrove and his new studio Infitizmo will gain the rights to all of their 3D properties like Moon and Dementium. Meanwhole Jools Watsham and his new studio Atooi will gain the rights to all of their 2D properties like Mutant Mudds and the upcoming Treasurenauts.
After 10 years of creating games together the two leave on very friendly terms and say that their friendship and respect for each other remains firmly intact. They’ve just decided that it’s time to move on to separate ventures going forward.
We’ll keep you up to date on what’s going on with both studios as they begin the process of creating games separately. I’ve come to respect the members of this studio over the years and wish them both well going forward.
The Wii U has , at this point, been a failure. Maybe not in terms of the system’s software lineup, but in terms of overall sales. It lags far behind either the Xbox One and the PS4 for this generation. The release list has been sparse for the last few months as well, with only a very small handful of first party games coming out and the rest of the lineup being made up of third-party software and independent releases through the eShop.
Nintendo is planning on releasing a new system next year, in March. At this point we still know absolutely zero about that system and no plans for when the consoles will be revealed have been announced. The prevailing rumor is sometime in September we can expect to hear something from the company, but even that is a rumor at this point. One thing that every console really needs to be successful is a good launch. It’s possible to come back from a slow start, but its not easy. Nintendo of America President Reggie Fils-Aime agrees.
In an interview with Alist that was conducted back at E3, but just recently published he was quoted as saying, “One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software.”
Continue reading Nintendo Needs To Better Communicate NX
Nintendo is putting the spotlight, once again, on the independent developer. They’ve announce the Nindies Summer Jam, which will take place all throughout the month of September. Each week a new game will be featured in the eShop and for the first week of their launch they’ll all be 10% off. After that they’ll go up to their regular price. Head past the break for the full release schedule and a description of each of the games that will be available during the promotion.
Continue reading Nintendo Announces the #Nindies Summer Jam
This week’s Nintendo downloads are highlighted by the relase of a few Street Fighter games for the Virtual Console. Phoenix Wright’s next court case gets a demo version on the 3DS, and the DS version of Super Mario 64 heads to the Wii U. If you haven’t played Rhythm Thief on the 3DS yet, it’s only $5 this week. No excuses now.
Head past the break for the full list of games that will be available.
Continue reading Nintendo Download – Week of August 25th
Enemies. No good RPG would be complete without them. You fight hundres, if not thousands, of them over the course of the 40-100+ hours you spend in these worlds. Some games give you very unique enemies to fight and the Dragon Quest series is no exception. From slimes to knights to dragons there are so many different monsters this series has seen. Some of them have been very memorable. Some have become icons of the series. Some you see once and never see again.
Here are a few of my favorite enemies that I’ve fought over the years. These will be every day, normal enemies not bosses. Those could be covered in another article.
Slime – Did anyone expect there to be a list of enemies that didn’t include the slime? It is the most famous enemy in the Dragon Quest series. It is, as a result of its popularity the mascot for the series. You can more or less guarantee that the first enemy you’re going to come across when you turn on a Dragon Quest game is one of these little guys. There are so many different kinds to choose from too. You have your standard blue or red, which are a little tougher. You have the ones that goblins have hopped on top of to create a Slime Knight. You’ve got the pesky little silver metal ones that are a bugger to kill, but if you do you’re richly rewarded. Without a doubt the slime is the most abundant and most popular enemy in the Dragon Quest universe.
Continue reading Dragon Quest – A Few Of My Favorite Monsters
Rain Games most recent release was Teslagrad, a fun little game that had you manipulating magnets and magnetic fields to solve puzzles and fight bosses. Their next release is called World to the West. It takes place in the same universe as that previous game, but it’s very different in feel from its predecessor.
Ole Ivar Rudi, the Art Director for Rain Games took a few minutes to sit down and talk to us about Teslagrad, World to the West and everything going on with Rain Games right now.
Thanks for joining us today. Can you tell us a little bit about yourself and Rain Games for people who may not be familiar with you?
My pleasure! I’m Ole(twitter:@oleivarrudi), the art director for Rain, a small game development company on the west coast of Norway. Our previous game,Teslagrad, is a visual fairytale about magnet superpowers in the form of a hand painted exploration platformer, told entirely without dialogue.
We’re currently making its followup, World to The West- a sprawling top down action adventure with for unique playable characters, set in and around the ruins of an ancient civilization. It takes place in the same world as Teslagrad, but on another continent, and a few faces and story details will be recognizable to those that played the previous game.
Continue reading Interview: Ole Ivar Rudi (Rain Games) – World to the West