Tag Archives: banjo-tooie

Nintendo Okie Podcast – Episode 232

podcast logo 2-2-14The answers to all your questions are contained within this podcast. I might have just made that up. Even so, I am willing to bet you will smile at least once while listening to this show. Dare I say, you will even laugh. For some reason we all played Hyrule Warriors. Weird. I honestly wouldn’t have figured that.

Starring – Tony, Micah, Ethan, Shelby
Run time – 1:55:47

How about you join our Facebook group and get in on all the hot topics. You can watch some funny videos we make if you use YouTube. Tony tweets some things on Twitter. You should read those if you want. More than anything, you should send us an email to podcast@nintendo-okie.com.

Stumbling and Fumbling: Those Tricky Spots in Games We Struggled With


We all have them– those spots in games that get us completely stuck. Either they’re completely obtuse in design or simply difficult in general. The following is a list of such sequences, areas, and spots in both classic and modern games. The purpose of this article is to elaborate on specific spots in classic games that got me scratching my head in bewilderment and most of the time, calling a video game tips hotline counselor when applicable. Hopefully this article won’t give you too many bad memories and horror stories of these spots! What I do hope this article will give you are plenty of moments where you go “yes, I experienced trouble here too” and other memories of possibly even overcoming such spots all on your own. After you’ve read the examples, name your own trouble spots that got you stuck way back when in the past or now in the present.

Sonic the Hedgehog 3 (GEN) – The Barrel of Doom

This particular problem spot occurs in the fourth zone of Sonic the Hedgehog 3, Carnival Night Zone, Act 2, to be exact. While there are multiple red and white barrels sprinkled throughout the zone, they are totally optional. However, there is one near the tale end of Act 2 that Sonic is forced to pass.

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