It’s GameCube Week here at Nintendo Okie so the staff is celebrating the life of that system. I’m here today to talk about some of my favorite memories of the GameCube. There are so many different things that I remember about that system, and it actually holds a special place in my life because of the events surrounding it. I’ll talk about some of my favorite games for the system in another article, this one is just to specifically tell you all about some things that happened while I owned the GameCube. I think you’ll find that most of my memories of that system revolve around my family in someway.
I actually didn’t buy a GameCube on launch day. It wasn’t until just after Christmas that I actually was able to get one. I can remember going to Toys ‘R Us with my wife to pick it up. We’d been married just over 9 months at that time and she was 8 months pregnant with our youngest daughter. I bought a black system and picked up a copy of Luigi’s Mansion and Rogue Squadron II: Rogue Leader, both of which are fantastic games that I still play to this day.
Continue reading “GameCube 10th Anniversary: Thanks for the Memories”
We’re going to keep things somewhat more recent with this week’s edition of the Retro Redux. I’ve been playing a lot of one particular game this week. Partly because my save files for the game have disappeared, but also partly because my kids wanted to play it with me. What game am I talking about? Well, it just happens to be my favorite game in the Mario Kart franchise. I’m talking none other than Mario Kart: Double Dash.
What You Need To Know
Mario Kart: Double Dash was the fourth game in the popular kart racing franchise from Nintendo, but the sixth racing game overall that they had created. The other two were two Japan only titles known as Famicom Grand Prix. It brought the popular racing game to the GameCube for the first time and was the first home console version of the game in seven years. It was first shown off at E3 2001 in the form of a seven second trailer that showed Mario and Luigi driving separate karts and no background elements. This, by the way, would be very similar to the intro to this game’s follow up, Mario Kart Wii.
Continue reading “Retro Redux: Mario Kart Double Dash”