Today at Apple’s conference Mr. Miyamoto was on stage to show off Nintendo’s next mobile game. It’s not Animal Crossing, or Fire Emblem as has been previously announced. This one stars everyone’s favorite plumber. Super Mario Run is set to come to iOS later this year. The game is a runner where Mario automatically runs from left to right. Tapping on Mario will make him … Continue reading Mario Makes His iOS Debut Later This Year
If there’s one name that is synonymous with creative ideas in the games industry, it’s Shigeru Miyamoto. It’s little wonder then that Nintendo are turning to him in a bid to save their ailing console, looking for fresh ideas with a focus on the GamePad. While E3 gave us a tantalising glimpse of a new Star Fox game, two playable ideas from the mind of Miyamoto were shown; Project Guard and Project Giant Robot.
While both of these are in a playable form, they clearly remain at a tech demo stage, and showcase ideas that could be implemented on the GamePad. As to whether they’ll ever see a retail release, it really is anyone’s guess. Nonetheless, I got a chance to play them, and a rare glimpse at the tech demo process within Nintendo.
Project Guard is Nintendo’s crack at the tower defence genre. Besieged by robots of varying design, your job is to man one of 12 defensive towers to defeat the oncoming horde. It’s a simple principle, but one that is greatly enhanced through use of the GamePad.
While the TV shows video footage from all 12 cameras at once, with focus on a controllable one in the middle, selection of your currently armed camera is done entirely through the GamePad. The result is a split focus – do you focus on the overhead map on the GamePad to select targets, or do you attempt to utilise the displays of all 12 on the TV? It’s a delightful mix of tower defence and tactical thinking, and one that is enhanced with a group of friends helping you to analyse the TV screen.
The gameplay boils down to selecting a camera on the GamePad, bringing it up on the TV, and then taking manual control to defeat in-coming robots. There are a variety of robots to defeat, be it birds that steal the cameras or ball bots that need to be pushed away before they explode, leading to a high level of tactical planning, especially when placing cameras before the match starts. Continue reading “Hands-On: Miyamoto’s Projects”
Nintendo has a number of games set to be released between now and the end of the year including titles like Pokemon X & Y, Super Mario 3D World and The Legend of Zelda: A Link Between Worlds. While those games are still a few weeks away from being available Nintendo is going to allow people attending the New York Comic Con 10-13th. In addition … Continue reading Nintendo Taking Numerous Titles To New York Comic Con
What time is it? Podcast o’clock! Join us as we talk about video games and food. Why do we talk about food so much? It always makes me hungry. Anyway, this week Shannon tries to spread his yo-yo addiction, Tony thinks his internet crashes, I burst into spontaneous song and Micah doesn’t show up. That, folks, is what we call a podcast. episode-160 Starring – … Continue reading Nintendo Okie Podcast – Episode 160
Nintendo hasn’t really been known to be innovative or a leader when it comes to the online space. It almost seems they’ve been dragged into the digital age kicking and screaming. The statements they’ve made and the progress that’s been seen over the last few months has been quite a nice change for the company. However, while they seem to be doing the right things in the digital games marketplace, online gaming still doesn’t seem to have caught on with the company.
Only a handful of Nintendo games over the last few years had any real sort of online presence. Mario Kart DS, Mario Strikers Charged, Super Smash Bros. Brawl, Battalion Wars II, Mario Kart 7 and Kid Icarus: Uprising are the cream of the crop when it comes to online Nintendo games. Past that there isn’t really much to speak of. That’s why the reaction to Shigeru Miyamoto’s comments about no online multiplayer for Pikmin 3 seem so surprising to me.
Here’s the quote from the famed developer as to why the company isn’t including any online competition in their upcoming Wii U game.
“In the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, who’s every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection.”
What happens when we don’t play any games and there is no news? We make a short show. We barely manage to fill an hour this week due to the E3 drought and life keeping us from playing games. During the news we talk about how games don’t make any money unless it’s called Call Of Duty. Also, Micah almost ODs on food, Tony threatens … Continue reading The Nintendo Okie Podcast – Episode 115
One of the biggest complaints that people have in regards to Nintendo is that it’s been a long time since they’ve actually created a new IP. I’d say, you just have to really be paying attention because there has been new properties from Nintendo that have come out since the release of Pikmin. During a recent interview with Zoomin Games he talked about working on … Continue reading Miyamoto Working On Something “New”
That pun writes itself really. Anyway, Nintendo confirmed at one of their roundtable sessions last night that Pikmin 3 should be coming to Wii U soonish. Apparently it was in the works for Wii but Miyamoto-san felt it would be better suited for Wii U. Since it was already being built for Wii, it is far enough along that it shouldn’t take much longer to … Continue reading Pikmin 3 For U
“As soon as we’ve finished a project, I always have regrets about what we could or should’ve done. But then there are these great ideas that we can utilise with future projects, one way or another. Some people might say Wii Music is a good example. It’s been said that it could have sold much more than it actually has to date, but it simply … Continue reading Miyamoto Has Regrets and Talks Possibility of Wii Music 2