It has been a long time since a new episode of Data Drain has posted but in this one we decided to go fast and talk about Sonic and his awesome 3d platforming games. If you were expecting Mega Man X don’t be angry it will be in a future episode once we can figure out how to properly schedule things in the year 20XX. … Continue reading Data Drain – Episode 23 (Sonic)
Yakuza. It’s a series I’d never gotten into, but is well loved with other staffers here at Nintendo Okie. You can’t go a few weeks without someone talking about it and for good reason. Yakuza 0 is the most recent game in the series and if you’ve never explored the streets of Japan as a heavily tattooed man who commits crime, but is ultimately a good person then now is the best time to do so.
Yakuza 0 tells the story of two different members of the Japanese yakuza, Kiryu Kazuma and Majima Goro. At the beginning of this game Kiryu is framed for a murder that he didn’t commit. Ultimately he’s kicked out of the family and tries to redeem himself and prove his innocence at the same time. Majima is a cabaret owner who was exiled for not following orders years earlier. He too is looking to better his name. These two men’s stories will intertwine with each other at different points.
Yakuza 0 tells the story of two different men, Kazuma Kiryu and Goro Majima. They’re men who lead similar, yet very different lives from each other. During the course of the game you’ll come across different people on the streets who need your help. These sidequests will show you a different side of the two men. For example in this 12 minute long quest Kiryu … Continue reading Yakuza 0 Sidequests Filled With Heartfelt Moments
There have been a number of different games to come to the states featuring digital diva Hatsune Miku. We had one less than six months ago so it was kind of surprising that we’d get another one so soon. This most recent release, Hatsune Miku Project Diva Future Tone is even more surprising in that it’s a home release of a Japanese arcade game.
Project Diva Future Tone is a multi-part package. You can download the base package for free from Playstation Network. That gives you two songs to play. If you want more you’ll have to buy one of the packs, Future Sound or Colorful Tone. Each of these packages are available for $30 a piece or as a bundle you save a little bit of money and can get them for $54. Regardless of which package you choose you’re getting a great deal. There are over 220 songs in the full package, easily the most content rich game in the series, in terms of songs. The Future Sound package contains songs that come mostly from the releases of Project Diva F while Colorful Tone takes its song selections from the Project Mirai games on the 3DS.
I really enjoy the Sonic Boom television show. I think it’s fun, clever and just a really enjoyable experience to watch with my kids. I thought the first game on DS wasn’t that bad either. It felt like the developers at Sega were trying to get back to what made Sonic fun. There were hints back then of things that really made the game feel like a Sonic game and I thought with another go at it the series could be really good. Well, the developers are back at it with Sonic Boom: Fire & Ice on the 3DS, and unfortunately it feels like more of the same, yet again.
The game goes along with the animated series of the same name. Sonic and his crew of friends spend their days fighting Dr. Eggman and his group of robotic baddies. In this case Eggman has found a new source of power called ragnium and he’s mining the world for the element. It’s causing fissures to open up on various islands around the world. Sonic, Tails, Amy and the rest all have to team up and work together to close those fissures so they don’t destroy their home.
Rhythm games come in a lot of different shapes and sizes. From the screen tapping, stylus swirling game play of the Elite Beat Agents game to the frantic, sweat-inducing dancing of they DDR games to the pulse pounding drum play of the Taiko no Tatsujin games to the straight up button mashing of the Hatsune Miku series. There’s a rhythm game out there for everyone. I’ve played a lot of them because I really like music. I like rhythm. I like the combination of the two. Project Diva X is the most recent game in this vocaloid series.
The story of the game is just cheesy. I didn’t like it. I didn’t think it needed to be there. Sure, it’s fun to see the characters interacting with each other; Miku, Rin and Luka get very excited about the idea of forming a rock band together, but ultimately it’s just there to provide some reason to break the songs in the game up into different styles. See, in the game you’re supposed to reconnect five different clouds of music together and to do that you have to “learn” about each of the different styles and how to best embody that type of music. I found myself groaning at the saccarin-sweetness of the whole thing. It’s really, cheesy y’all. In it’s defense many rhythm games try to inject a story where one isn’t really needed and most of them revolve around saving the world through the power of dance. This one is no different.
Ethan spreads the plague while Tony and Shelby do nothing about it.
Starring – Tony, Ethan, Shelby
Run time – 1:28:14
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It’s a rare thing to be three or four entries deep into a video game series before finally getting one released in a new territory, but that’s exactly what’s happened with Sega’s most recent RPG release 7th Dragon III Code: VFD. This game, despite being titled the third in the series is actually the fourth game to be released, and the first outside of Japan. It takes place in the near future in a world where the return of dragons has more or less forced humanity into hiding.
Story wise, there’s not a lot going on here that’s just going to be something you could call a classic. The world is nearing its end. Humanity has been nearly destroyed and it’s up to a small band of heroes to rally, save the day and rid humanity of the dragon plague. It’s good enough to keep you going, but I didn’t find anything that was overly compelling or something I’d remember for years to come. You start the game going into a virtual reality video game called 7th Encount. What you don’t know is that the game is being used as a recruiting tool by the game’s developer, Nodens Corporation, to pick a team of people they think are capable of taking down the impending dragon invasion. Nodens Corp gets tangled up with a group from the ISDF (International Self-Defense Force) who are also trying to fight the dragons. From there it has a few twists and turns, some of them pretty radical twists.
Sega has dropped a demo for their newest RPG in the eShop today. It’s called 7th Dragon III Code: VFD. The game is a dungeon crawling RPG in the vein of games like Etrian Odyssey and you get to fight dragons. You get to create and choose your own party members and make them fit to your style of play. If you play the demo … Continue reading 7th Dragon III Code: VFD Demo Now Available
Odin Sphere was a game that was originally developed by Vanillaware and released on the PS2 back in 2007. Back then it was considered a cult classic, now they’re hoping it gets more mainstream attention. While I did play the original game a few years ago, I really only played about an hour of that release so I’ll be treating this as if I’d never played the game before. I couldn’t talk in depth about many of the changes that were made, but from the people I’ve talked to who played the original there were some things that were desperately in need of a change.
Odin Sphere Leifthrasir is a from the ground up re-working of the original game. The visuals and story stay mostly intact, but everything around it has been redone to fall in line with some of their more recent releases like Muramasa: The Demon Blade and Dragon’s Crown. Combat is fluid and fast paced, built mainly around the idea of stringing huge combos together. While not really necessary to be successful it is really satisfying to see that combo number go up, entering the realm of 2-300 attacks in a row on a pretty regular basis.